AAC音頻格式分析與解碼

轉自: http://www.cnblogs.com/caosiyang/archive/2012/07/16/2594029.html

一直在做一個語音項目,到了測試階段,近來不是很忙,想把之前做的內容整理一下。

 

關於AAC音頻格式基本情況,可參考維基百科http://en.wikipedia.org/wiki/Advanced_Audio_Coding

 

AAC音頻格式分析

AAC音頻格式有ADIF和ADTS:

ADIF:Audio Data Interchange Format 音頻數據交換格式。這種格式的特徵是可以確定的找到這個音頻數據的開始,不需進行在音頻數據流中間開始的解碼,即它的解碼必須在明確定義的開始處進行。故這種格式常用在磁盤文件中。

ADTS:Audio Data Transport Stream 音頻數據傳輸流。這種格式的特徵是它是一個有同步字的比特流,解碼可以在這個流中任何位置開始。它的特徵類似於mp3數據流格式。

簡單說,ADTS可以在任意幀解碼,也就是說它每一幀都有頭信息。ADIF只有一個統一的頭,所以必須得到所有的數據後解碼。且這兩種的header的格式也是不同的,目前一般編碼後的和抽取出的都是ADTS格式的音頻流。

語音系統對實時性要求較高,基本是這樣一個流程,採集音頻數據,本地編碼,數據上傳,服務器處理,數據下發,本地解碼

ADTS是幀序列,本身具備流特徵,在音頻流的傳輸與處理方面更加合適。

 

ADTS幀結構:

header

body

ADTS幀首部結構:

序號 長度(bits) 說明
1 Syncword 12 all bits must be 1
2 MPEG version 1 0 for MPEG-4, 1 for MPEG-2
3 Layer 2 always 0
4 Protection Absent 1 et to 1 if there is no CRC and 0 if there is CRC
5 Profile 2 the MPEG-4 Audio Object Type minus 1
6 MPEG-4 Sampling Frequency Index 4 MPEG-4 Sampling Frequency Index (15 is forbidden)
7 Private Stream 1 set to 0 when encoding, ignore when decoding
8 MPEG-4 Channel Configuration 3 MPEG-4 Channel Configuration (in the case of 0, the channel configuration is sent via an inband PCE)
9 Originality 1 set to 0 when encoding, ignore when decoding
10 Home 1 set to 0 when encoding, ignore when decoding
11 Copyrighted Stream 1 set to 0 when encoding, ignore when decoding
12 Copyrighted Start 1 set to 0 when encoding, ignore when decoding
13 Frame Length 13 this value must include 7 or 9 bytes of header length: FrameLength = (ProtectionAbsent == 1 ? 7 : 9) + size(AACFrame)
14 Buffer Fullness 11 buffer fullness
15 Number of AAC Frames 2 number of AAC frames (RDBs) in ADTS frame minus 1, for maximum compatibility always use 1 AAC frame per ADTS frame
16 CRC 16 CRC if protection absent is 0

 

 

AAC解碼

在解碼方面,使用了開源的FAAD,http://www.audiocoding.com/faad2.html

sdk解壓縮後,docs目錄有詳細的api說明文檔,主要用到的有以下幾個:

NeAACDecHandle NEAACAPI NeAACDecOpen(void);
創建解碼環境並返回一個句柄
void NEAACAPI NeAACDecClose(NeAACDecHandle hDecoder);
關閉解碼環境
NeAACDecConfigurationPtr NEAACAPI NeAACDecGetCurrentConfiguration(NeAACDecHandle hDecoder);
獲取當前解碼器庫的配置
unsigned char NEAACAPI NeAACDecSetConfiguration(NeAACDecHandle hDecoder, NeAACDecConfigurationPtr config);
爲解碼器庫設置一個配置結構
long NEAACAPI NeAACDecInit(NeAACDecHandle hDecoder, unsigned char *buffer, unsigned long buffer_size, unsigned long *samplerate, unsigned char *channels);
初始化解碼器庫
void* NEAACAPI NeAACDecDecode(NeAACDecHandle hDecoder, NeAACDecFrameInfo *hInfo, unsigned char *buffer, unsigned long buffer_size);
解碼AAC數據

 

 

對以上api做了簡單封裝,寫了一個解碼類,涵蓋了FAAD庫的基本用法,感興趣的朋友可以看看

MyAACDecoder.h:

/**
 *
 * filename: MyAACDecoder.h
 * summary: convert aac to wave
 * author: caosiyang 
 * email: [email protected]
 *
 */
#ifndef __MYAACDECODER_H__
#define __MYAACDECODER_H__
 
 
#include "Buffer.h"
#include "mytools.h"
#include "WaveFormat.h"
#include "faad.h"
#include <iostream>
using namespace std;
 
 
class MyAACDecoder {
public:
    MyAACDecoder();
    ~MyAACDecoder();
 
    int32_t Decode(char *aacbuf, uint32_t aacbuflen);
 
    const char* WavBodyData() const {
        return _mybuffer.Data();
    }
 
    uint32_t WavBodyLength() const {
        return _mybuffer.Length();
    }
 
    const char* WavHeaderData() const {
        return _wave_format.getHeaderData();
 
    }
 
    uint32_t WavHeaderLength() const {
        return _wave_format.getHeaderLength();
    }
 
private:
    MyAACDecoder(const MyAACDecoder &dec);
    MyAACDecoder& operator=(const MyAACDecoder &rhs);
 
    //init AAC decoder
    int32_t _init_aac_decoder(char *aacbuf, int32_t aacbuflen);
 
    //destroy aac decoder
    void _destroy_aac_decoder();
 
    //parse AAC ADTS header, get frame length
    uint32_t _get_frame_length(const char *aac_header) const;
 
    //AAC decoder properties
    NeAACDecHandle _handle;
    unsigned long _samplerate;
    unsigned char _channel;
 
    Buffer _mybuffer;
    WaveFormat _wave_format;
};
 
 
#endif /*__MYAACDECODER_H__*/

 

MyAACDecoder.cpp:

#include "MyAACDecoder.h"
 
 
MyAACDecoder::MyAACDecoder(): _handle(NULL), _samplerate(44100), _channel(2), _mybuffer(4096, 4096) {
}
 
 
MyAACDecoder::~MyAACDecoder() {
    _destroy_aac_decoder();
}
 
 
int32_t MyAACDecoder::Decode(char *aacbuf, uint32_t aacbuflen) {
    int32_t res = 0;
    if (!_handle) {
        if (_init_aac_decoder(aacbuf, aacbuflen) != 0) {
            ERR1(":::: init aac decoder failed ::::");
            return -1;
        }
    }
 
    //clean _mybuffer
    _mybuffer.Clean();
 
    uint32_t donelen = 0;
    uint32_t wav_data_len = 0;
    while (donelen < aacbuflen) {
        uint32_t framelen = _get_frame_length(aacbuf + donelen);
 
        if (donelen + framelen > aacbuflen) {
            break;
        }
 
        //decode
        NeAACDecFrameInfo info;
        void *buf = NeAACDecDecode(_handle, &info, (unsigned char*)aacbuf + donelen, framelen);
        if (buf && info.error == 0) {
            if (info.samplerate == 44100) {
                //44100Hz
                //src: 2048 samples, 4096 bytes
                //dst: 2048 samples, 4096 bytes
                uint32_t tmplen = info.samples * 16 / 8;
                _mybuffer.Fill((const char*)buf, tmplen);
                wav_data_len += tmplen;
            } else if (info.samplerate == 22050) {
                //22050Hz
                //src: 1024 samples, 2048 bytes
                //dst: 2048 samples, 4096 bytes
                short *ori = (short*)buf;
                short tmpbuf[info.samples * 2];
                uint32_t tmplen = info.samples * 16 / 8 * 2;
                for (int32_t i = 0, j = 0; i < info.samples; i += 2) {
                    tmpbuf[j++] = ori[i];
                    tmpbuf[j++] = ori[i + 1];
                    tmpbuf[j++] = ori[i];
                    tmpbuf[j++] = ori[i + 1];
                }
                _mybuffer.Fill((const char*)tmpbuf, tmplen);
                wav_data_len += tmplen;
            }
        } else {
            ERR1("NeAACDecDecode() failed");
        }
 
        donelen += framelen;
    }
 
    //generate Wave header
    _wave_format.setSampleRate(_samplerate);
    _wave_format.setChannel(_channel);
    _wave_format.setSampleBit(16);
    _wave_format.setBandWidth(_samplerate * 16 * _channel / 8);
    _wave_format.setDataLength(wav_data_len);
    _wave_format.setTotalLength(wav_data_len + 44);
    _wave_format.GenerateHeader();
 
    return 0;
}
 
 
uint32_t MyAACDecoder::_get_frame_length(const char *aac_header) const {
    uint32_t len = *(uint32_t *)(aac_header + 3);
    len = ntohl(len); //Little Endian
    len = len << 6;
    len = len >> 19;
    return len;
}
 
 
int32_t MyAACDecoder::_init_aac_decoder(char* aacbuf, int32_t aacbuflen) {
    unsigned long cap = NeAACDecGetCapabilities();
    _handle = NeAACDecOpen();
    if (!_handle) {
        ERR1("NeAACDecOpen() failed");
        _destroy_aac_decoder();
        return -1;
    }
 
    NeAACDecConfigurationPtr conf = NeAACDecGetCurrentConfiguration(_handle);
    if (!conf) {
        ERR1("NeAACDecGetCurrentConfiguration() failed");
        _destroy_aac_decoder();
        return -1;
    }
    NeAACDecSetConfiguration(_handle, conf);
 
    long res = NeAACDecInit(_handle, (unsigned char *)aacbuf, aacbuflen, &_samplerate, &_channel);
    if (res < 0) {
        ERR1("NeAACDecInit() failed");
        _destroy_aac_decoder();
        return -1;
    }
    //fprintf(stdout, "SampleRate = %d\n", _samplerate);
    //fprintf(stdout, "Channel    = %d\n", _channel);
    //fprintf(stdout, ":::: init aac decoder done ::::\n");
 
    return 0;
}
 
 
void MyAACDecoder::_destroy_aac_decoder() {
    if (_handle) {
        NeAACDecClose(_handle);
        _handle = NULL;
    }
}

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