上次給大家看了一下圖的鄰接矩陣的存儲。接下來來看下圖的廣度優先搜索和深度優先搜索。
爲了更好的展示BFS和DFS,我把上次的圖改了一個邊,改成上圖那樣。
好了,貼代碼
由於我們的圖廣度遍歷時需要藉助一個隊列來實現
所以我們需要用到一個之前實現的隊列
把下面這個代碼寫成queue.c,因爲我們圖的源文件需要對它導入
#define MAXSIZE 100
#define ElemType char
#define BOOL int
#define TRUE 1
#define FALSE 0
typedef struct{
ElemType data[MAXSIZE];
int front, rear;
}Queue;
static void InitQueue(Queue *queue); //初始化隊列
static BOOL IsEmpty(Queue *queue); //判斷是否爲空
static void EnQueue(Queue *queue, ElemType x); //入隊
static void DeQueue(Queue *queue, ElemType *x); //出隊
void InitQueue(Queue *queue){
queue->front = 0;
queue->rear = 0;
}
void EnQueue(Queue *queue, ElemType e){
queue->data[queue->rear] = e;
queue->rear = (queue->rear + 1) % MAXSIZE;
}
void DeQueue(Queue *queue, ElemType *e){
*e = queue->data[queue->front];
queue->front = (queue->front + 1) % MAXSIZE;
}
BOOL IsEmpty(Queue *queue){
if (queue->front == queue->rear) {
return TRUE;
} else {
return FALSE;
}
}
你可以拿上面的代碼跟之前的代碼做個比較。其實就是聲明函數的那個部分加了static,加這個可以讓別的源文件訪問,然後main函數去掉了而已。
然後下面是圖的代碼。
#include <stdio.h>
#include <stdlib.h>
#define INFINTE 65535
#define MAXSIZE 100
#include "queue.c"
typedef char VertexType; //頂點類型應由用戶定義
typedef int EdgeType; //邊上的權值類型應由用戶定義
typedef struct graph{
VertexType vexs[MAXSIZE]; //頂點表
EdgeType arc[MAXSIZE][MAXSIZE]; //鄰接矩陣
int numNodes, numEdges;
}Graph;
int visited[200];
void CreateGraph(Graph* graph); //創建圖
VertexType* FirstAdjVex(Graph graph, VertexType data); //獲取第一鄰接點
VertexType* NextAdjVex(Graph graph, VertexType data, VertexType adj); //獲取下一鄰接點
void DFSTraversal(Graph graph); //深度優先遍歷
void BFSTraversal(Graph graph); //廣度優先遍歷
void DFS(Graph graph, VertexType data); //深度優先搜索
void BFS(Graph graph, VertexType data); //廣度優先搜索
int main(){
int i, j;
Graph graph;
CreateGraph(&graph);
//打印鄰接矩陣
for (i = 0; i < graph.numNodes; ++i){
for (j = 0; j < graph.numNodes; ++j){
printf("%d ", graph.arc[i][j]);
}
printf("\n");
}
VertexType* adj = FirstAdjVex(graph, 'A');
VertexType x = *adj;
printf("%c ", x);
adj = NextAdjVex(graph, 'A', x);
x = *adj;
printf("%c ", x);
x = *adj;
adj = FirstAdjVex(graph, 'D');
printf("%c\n", *adj);
for (i = 0; i < 200; ++i){
visited[i] = 0;
}
BFSTraversal(graph);
printf("\n");
for (i = 0; i < 200; ++i){ //訪問數組置空
visited[i] = 0;
}
DFSTraversal(graph);
return 0;
}
void CreateGraph(Graph* graph){
int i, j;
//先把圖的鄰接矩陣置爲0(0表示沒邊,1表示有邊)
for (i = 0; i < graph->numNodes; ++i){
for (j = 0; j < graph->numNodes; ++j){
graph->arc[i][j] = 0;
}
}
//printf("請輸入頂點數, 邊數:");
//scanf("%d %d", &graph->numNodes, &graph->numEdges);
//getchar();
graph->numNodes = 6;
graph->numEdges = 6;
/*
for (i = 0; i < graph->numNodes; ++i){
printf("請輸入頂點:");
scanf("%c", &graph->vexs[i]);
getchar(); //消除空白符
}
*/
graph->vexs[0] = 'A';
graph->vexs[1] = 'B';
graph->vexs[2] = 'C';
graph->vexs[3] = 'D';
graph->vexs[4] = 'E';
graph->vexs[5] = 'F';
VertexType start, end;
/*
for (i = 0; i < graph->numEdges; ++i){
printf("請輸入起點, 終點:");
scanf("%c %c", &start, &end);
getchar(); //消除空白符
int startIndex, endIndex;
for (j = 0; j < graph->numNodes; ++j){ //找到起始點,終點
if (start == graph->vexs[j]){
startIndex = j;
}
if (end == graph->vexs[j]){
endIndex = j;
}
}
graph->arc[startIndex][endIndex] = 1;
//如果是無向圖,需要雙向保存
graph->arc[endIndex][startIndex] = 1;
}
*/
graph->arc[0][2] = 1;
graph->arc[0][3] = 1;
graph->arc[3][1] = 1;
graph->arc[2][4] = 1;
graph->arc[3][5] = 1;
graph->arc[4][5] = 1;
//如果是無向圖,需要保存兩個邊
/*
graph->arc[2][0] = 1;
graph->arc[3][0] = 1;
graph->arc[1][3] = 1;
graph->arc[4][2] = 1;
graph->arc[5][3] = 1;
graph->arc[5][4] = 1;
*/
}
VertexType* FirstAdjVex(Graph graph, VertexType vex){
//先找到data這個結點
int i, j;
for (i = 0; i < graph.numNodes; ++i){
if (graph.vexs[i] == vex){
for (j = 0; j < graph.numNodes; ++j){
if (graph.arc[i][j] == 1){ //找到第一個鄰接點
return &(graph.vexs[j]);
}
}
}
}
return NULL; //這步說明沒找到
}
VertexType* NextAdjVex(Graph graph, VertexType vex, VertexType adj){
int vexIndex, adjIndex, i;
for (i = 0; i < graph.numNodes; ++i){
if (graph.vexs[i] == vex){
vexIndex = i;
}
if (graph.vexs[i] == adj){
adjIndex = i;
}
}
for (i = adjIndex + 1; i < graph.numNodes; ++i){ //從當前鄰接點的後面尋找
if (graph.arc[vexIndex][i] == 1){
return &(graph.vexs[i]);
}
}
return NULL; //這步說明沒找到
}
/* 深度優先遍歷 */
void DFSTraversal(Graph graph){
int i;
for (i = 0; i < graph.numNodes; ++i){
if (visited[graph.vexs[i]] != 1) {
DFS(graph, graph.vexs[i]);
}
}
}
/* 廣度優先遍歷 */
void BFSTraversal(Graph graph){
int i;
for (i = 0; i < graph.numNodes; ++i){
if (visited[graph.vexs[i]] != 1) {
DFS(graph, graph.vexs[i]);
}
}
}
/*
廣度優先搜索
*/
void BFS(Graph graph, VertexType vetex){
Queue queue;
InitQueue(&queue);
EnQueue(&queue, vetex);
VertexType adj;
VertexType *p;
visited[vetex] = 1;
while (!IsEmpty(&queue)){
DeQueue(&queue, &vetex);
printf("%c ", vetex);
for (p = FirstAdjVex(graph, vetex); p != NULL; p=NextAdjVex(graph, vetex, adj)){
adj = *p; //應該可以寫成*p,但是不行
if (visited[adj] != 1){
EnQueue(&queue, adj);
visited[adj] = 1;
}
}
}
}
/*
深度優先搜索
*/
void DFS(Graph graph, VertexType vex){
visited[vex] = 1;
printf("%c ", vex);
VertexType *p;
VertexType x;
for (p = FirstAdjVex(graph, vex); p != NULL; p=NextAdjVex(graph, vex, x)){
x = *p;
if (visited[x] != 1){ //沒訪問過
DFS(graph, x);
}
}
}