using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class API01EventFunction : MonoBehaviour {
void Awake()
{
Debug.Log("Awake");
}
void OnEnable()
{
Debug.Log("Enable");
}
// Use this for initialization
void Start () {
Debug.Log("Start");
}
void FixedUpdate()
{
Debug.Log("FixedUpdate");
}
// Update is called once per frame
void Update()
{
Debug.Log("Update");
}
void LateUpdate()
{
Debug.Log("LateUpdate");
}
void OnApplicationPause()
{
Debug.Log("OnApplicationPause");
}
void OnDisable()
{
Debug.Log("Disable");
}
void OnApplicatoinQuit()
{
Debug.Log("OnApplicationQuit");
}
void Reset()
{
Debug.Log("Reset");
}
void OnDestroy()
{
Debug.Log("OnDestroy");
}
}