using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy03 : MonoBehaviour {
//視野距離
public float viewDistance = 5;
//視野範圍
public float viewAngle = 120;
private Transform playerTransform;
private void Start()
{
playerTransform = GameObject.Find("Player").transform;
}
private void Update()
{
//是否在視野範圍內,消耗性能低的在前面
if (Vector3.Distance(playerTransform.position,transform.position)<=viewDistance)
{
//得到一個方位
Vector3 playerDir = playerTransform.position - transform.position;
//計算兩個向量的夾角
float angle = Vector3.Angle(playerDir, transform.forward);
if (angle<=viewAngle/2)
{
Debug.Log("在視野範圍內");
}
}
}
}
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