这一篇来实现结束界面。
还是先上代码。
public class overMenu {
private final Image IMG_OVER = new ImageIcon("images/gameover.png").getImage();
private final Image IMG_OVER_BACK = new ImageIcon("images/bg.png").getImage();
private final Image IMG_REPLAY_BTN = new ImageIcon("images/replay.png").getImage();
public boolean isReplay=false;
public int btnX,btnY,btnW,btnH;
private final Image IMG_SCORE_BORAD = new ImageIcon("images/scoreboard.png").getImage();
private final Image IMG_MEDAL0 = new ImageIcon("images/medal0.png").getImage();
private final Image IMG_MEDAL1 = new ImageIcon("images/medal1.png").getImage();
private final Image IMG_MEDAL2 = new ImageIcon("images/medal2.png").getImage();
public boolean isPlayed=false;
public overMenu() {
this.btnX = MyGame.gameW/2-IMG_REPLAY_BTN.getWidth(null)/2;
this.btnY = MyGame.gameH/2-IMG_OVER.getHeight(null)+160;
this.btnW = IMG_REPLAY_BTN.getWidth(null);
this.btnH = IMG_REPLAY_BTN.getHeight(null);
}
public void draw(Graphics g,int score) {
g.drawImage(IMG_OVER_BACK, 0, 0, null);
g.drawImage(IMG_OVER, MyGame.gameW/2-IMG_OVER.getWidth(null)/2, MyGame.gameH/2-IMG_OVER.getHeight(null)-140, null);
g.drawImage(IMG_SCORE_BORAD, MyGame.gameW/2-IMG_OVER.getWidth(null)/2-20, MyGame.gameH/2-IMG_OVER.getHeight(null)-40, null);
g.drawImage(IMG_REPLAY_BTN, MyGame.gameW/2-IMG_REPLAY_BTN.getWidth(null)/2, MyGame.gameH/2-IMG_OVER.getHeight(null)+160, null);
String sscore="";
if(score<10) {
sscore = "0"+String.valueOf(score);
} else {
sscore = String.valueOf(score);
}
g.drawString(sscore, 274,214);
if(score<10) {
g.drawImage(IMG_MEDAL2,80,200, null);
} else if(score<20) {
g.drawImage(IMG_MEDAL1,80,200, null);
} else {
g.drawImage(IMG_MEDAL2,80,200, null);
}
}
public void playDead() {
try {
FileInputStream fis = new FileInputStream(new File("sound/die.wav"));
AudioPlayer.player.start(fis);
} catch (Exception ex) {
ex.printStackTrace();
}
isPlayed = true;
}
}
IMG_OVER ,IMG_OVER_BACK ,IMG_REPLAY_BTN 分别是game over文字,游戏结束背景,重玩按钮的图片。IMG_SCORE_BORAD 是分数牌的图片。IMG_MEDAL0,IMG_MEDAL1,IMG_MEDAL2是金银铜牌图片。
draw方法绘制这些图片到合适的位置,其中需要传入参数score就是小鸟的得分,这在之前主循环的代码里面我们有统计(通过小鸟穿过的水管数来统计)。当score<10,就在前面补画个0。奖牌的逻辑就简单设置为小于10显示铜牌,10-20银牌,大于20金牌。
playdead方法播放小鸟死亡音效。再看主循环的代码有一句:
case GAME_STATE_OVER:
int x = e.getX();
int y = e.getY();
if(x>=om.btnX && x<=om.btnX+om.btnW && y>=om.btnY && y<=om.btnY+om.btnH) {
th.stop();
gameFrame.dispose();
this.doInit();
}
break;
这段代码在mousemPressed方法内,当处于gameOver状态,每次按下鼠标,都会判断点击区域是否在重玩按钮的范围内,如果在的话就执行doInit重新开始游戏。