//敵人面朝玩家
CGPoint diff = ccpSub(player.position,enemy.position);
float angleRadians = atanf((float)diff.y / (float)diff.x);
float angleDegrees = CC_RADIANS_TO_DEGREES(angleRadians);
float cocosAngle =-1* angleDegrees;
if (diff.x <0) {
cocosAngle +=180;
}
enemy.rotation = cocosAngle;
//跟蹤移動
id actionMove = [CCMoveBy actionWithDuration:actualDuration position:ccpMult(ccpNormalize(ccpSub(_player.position, enemy.position)), 10)];