學習Cocos2D-x之路(2)--學習第一個例子

第一個例子—HelloWorld

 

   在vs2010中啓動HelloCpp,看到如下窗口

暫時不知道什麼原因,圖片大小與窗口並不匹配,點擊右下角按鈕可以退出。在Classes目錄下有5個文件,在AppMaCros.h中定義了在不同平臺下資源的大小。

類AppDelegate繼承了CCApplication,定義了三個方法:

 

virtualbool applicationDidFinishLaunching();//響應窗口啓動完成後的工作

virtualvoid applicationDidEnterBackground();//響應窗口進入後臺的工作

virtualvoid applicationWillEnterForeground();//響應窗口恢復的工作。

在這個項目中,只有響應窗口啓動後的工作。 下面是其中的代碼

bool AppDelegate::applicationDidFinishLaunching() {

    // initializedirector

    CCDirector* pDirector =CCDirector::sharedDirector();  // 場景管理器

    CCEGLView* pEGLView =CCEGLView::sharedOpenGLView();  //創建視口 

    pDirector->setOpenGLView(pEGLView);          //設置OpenGL視口 

    // Set the designresolution

   pEGLView->setDesignResolutionSize(designResolutionSize.width,designResolutionSize.height, kResolutionNoBorder);     //設置分辨率大小 

    CCSize frameSize =pEGLView->getFrameSize();   

    vector<string> searchPath;           //資源路徑 

 //在不同的平臺下加載不同的資源

    if (frameSize.height> mediumResource.size.height)

    {

       searchPath.push_back(largeResource.directory); 

       pDirector->setContentScaleFactor(MIN(largeResource.size.height/designResolutionSize.height,largeResource.size.width/designResolutionSize.width));

    }

    // if the frame'sheight is larger than the height of small resource size, select mediumresource.

    else if (frameSize.height > smallResource.size.height)

    {

       searchPath.push_back(mediumResource.directory);       

        pDirector->setContentScaleFactor(MIN(mediumResource.size.height/designResolutionSize.height,mediumResource.size.width/designResolutionSize.width));

    }

    // if the frame'sheight is smaller than the height of medium resource size, select smallresource.

    else

    {

       searchPath.push_back(smallResource.directory);       pDirector->setContentScaleFactor(MIN(smallResource.size.height/designResolutionSize.height,smallResource.size.width/designResolutionSize.width));

    }

   

  //設置資源文件路徑

    CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);   

    // turn ondisplay FPS

    pDirector->setDisplayStats(true);    //開啓顯示FPS 

    // set FPS. thedefault value is 1.0/60 if you don't call this

    pDirector->setAnimationInterval(1.0 /60);    設置幀速率 

    // create a scene. it's an autorelease object

    CCScene *pScene = HelloWorld::scene();      

    // run

    pDirector->runWithScene(pScene);      運行HelloWorld中的場景。 

    return true;

}

 

在HelloWorld類中,定義了一個場景。

CCScene*HelloWorld::scene()

{

    // 'scene' is anautorelease object

    CCScene *scene = CCScene::create();    //創建場景

    // 'layer' is anautorelease object

    HelloWorld *layer = HelloWorld::create();//創建圖層

    // add layer as achild to scene

    scene->addChild(layer);                  //添加圖層作爲節點 

    // return thescene

    returnscene;

}

 

bool HelloWorld::init()

{

    //////////////////////////////

    // 1. super initfirst

    if (!CCLayer::init() )     //創建圖層

    {

        return false;

    }   

    CCSize visibleSize =CCDirector::sharedDirector()->getVisibleSize();  //獲取大小

    CCPoint origin =CCDirector::sharedDirector()->getVisibleOrigin();//獲取原點

    //創建關閉按鈕

    CCMenuItemImage *pCloseItem =CCMenuItemImage::create(

                                        "CloseNormal.png",

                                        "CloseSelected.png",

                                        this,

                                       menu_selector(HelloWorld::menuCloseCallback));

   

//設置按鈕位置,可以看出 Cocos2d-x的座標原點是左下角

pCloseItem->setPosition(ccp(origin.x+ visibleSize.width - pCloseItem->getContentSize().width/2 ,

                                origin.y +pCloseItem->getContentSize().height/2)); 

  //創建菜單   

    CCMenu* pMenu = CCMenu::create(pCloseItem,NULL);

    pMenu->setPosition(CCPointZero);

    this->addChild(pMenu,1); 

    //創建 HelloWorld 文本及設置位置

    CCLabelTTF* pLabel = CCLabelTTF::create("Hello World","Arial",TITLE_FONT_SIZE);   

    // position thelabel on the center of the screen

    pLabel->setPosition(ccp(origin.x +visibleSize.width/2,

                            origin.y +visibleSize.height - pLabel->getContentSize().height)); 

    // add the labelas a child to this layer

    this->addChild(pLabel,1); 

   //創建精靈

    CCSprite* pSprite = CCSprite::create("HelloWorld.png"); 

    // position thesprite on the center of the screen

   pSprite->setPosition(ccp(visibleSize.width/2 + origin.x,visibleSize.height/2 + origin.y)); 

    // add the spriteas a child to this layer

    this->addChild(pSprite,0);   

    return true;

}

 

 

 

 

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