設計模式讀書筆記-2狀態模式State

[b]1.定義[/b]
當一個對象的內在狀態改變時允許改變其行爲,這個對象看起來像是改變了其類。

[b]2.類圖[/b]
[img]http://dl.iteye.com/upload/picture/pic/105526/769a3ba4-0622-32a0-bf5a-557b09f1fb11.png[/img]

[b]3.實例[/b]
State

package headfirst.state.gumballstate;

public interface State {

public void insertQuarter();
public void ejectQuarter();
public void turnCrank();
public void dispense();
}


HasQuarterState

package headfirst.state.gumballstate;


public class HasQuarterState implements State {
GumballMachine gumballMachine;

public HasQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}

public void insertQuarter() {
System.out.println("You can't insert another quarter");
}

public void ejectQuarter() {
System.out.println("Quarter returned");
gumballMachine.setState(gumballMachine.getNoQuarterState());
}

public void turnCrank() {
System.out.println("You turned...");
gumballMachine.setState(gumballMachine.getSoldState());
}

public void dispense() {
System.out.println("No gumball dispensed");
}

public String toString() {
return "waiting for turn of crank";
}
}



NoQuarterState

package headfirst.state.gumballstate;

public class NoQuarterState implements State {
GumballMachine gumballMachine;

public NoQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}

public void insertQuarter() {
System.out.println("You inserted a quarter");
gumballMachine.setState(gumballMachine.getHasQuarterState());
}

public void ejectQuarter() {
System.out.println("You haven't inserted a quarter");
}

public void turnCrank() {
System.out.println("You turned, but there's no quarter");
}

public void dispense() {
System.out.println("You need to pay first");
}

public String toString() {
return "waiting for quarter";
}
}


SoldOutState

package headfirst.state.gumballstate;

public class SoldOutState implements State {
GumballMachine gumballMachine;

public SoldOutState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}

public void insertQuarter() {
System.out.println("You can't insert a quarter, the machine is sold out");
}

public void ejectQuarter() {
System.out.println("You can't eject, you haven't inserted a quarter yet");
}

public void turnCrank() {
System.out.println("You turned, but there are no gumballs");
}

public void dispense() {
System.out.println("No gumball dispensed");
}

public String toString() {
return "sold out";
}
}




SoldState

package headfirst.state.gumballstate;

public class SoldState implements State {

GumballMachine gumballMachine;

public SoldState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}

public void insertQuarter() {
System.out.println("Please wait, we're already giving you a gumball");
}

public void ejectQuarter() {
System.out.println("Sorry, you already turned the crank");
}

public void turnCrank() {
System.out.println("Turning twice doesn't get you another gumball!");
}

public void dispense() {
gumballMachine.releaseBall();
if (gumballMachine.getCount() > 0) {
gumballMachine.setState(gumballMachine.getNoQuarterState());
} else {
System.out.println("Oops, out of gumballs!");
gumballMachine.setState(gumballMachine.getSoldOutState());
}
}

public String toString() {
return "dispensing a gumball";
}
}



GumballMachine

package headfirst.state.gumballstate;

public class GumballMachine {

State soldOutState;
State noQuarterState;
State hasQuarterState;
State soldState;

State state = soldOutState;
int count = 0;

public GumballMachine(int numberGumballs) {
soldOutState = new SoldOutState(this);
noQuarterState = new NoQuarterState(this);
hasQuarterState = new HasQuarterState(this);
soldState = new SoldState(this);

this.count = numberGumballs;
if (numberGumballs > 0) {
state = noQuarterState;
}
}

public void insertQuarter() {
state.insertQuarter();
}

public void ejectQuarter() {
state.ejectQuarter();
}

public void turnCrank() {
state.turnCrank();
state.dispense();
}

void setState(State state) {
this.state = state;
}

void releaseBall() {
System.out.println("A gumball comes rolling out the slot...");
if (count != 0) {
count = count - 1;
}
}

int getCount() {
return count;
}

void refill(int count) {
this.count = count;
state = noQuarterState;
}

public State getState() {
return state;
}

public State getSoldOutState() {
return soldOutState;
}

public State getNoQuarterState() {
return noQuarterState;
}

public State getHasQuarterState() {
return hasQuarterState;
}

public State getSoldState() {
return soldState;
}

public String toString() {
StringBuffer result = new StringBuffer();
result.append("\nMighty Gumball, Inc.");
result.append("\nJava-enabled Standing Gumball Model #2004");
result.append("\nInventory: " + count + " gumball");
if (count != 1) {
result.append("s");
}
result.append("\n");
result.append("Machine is " + state + "\n");
return result.toString();
}
}



GumballMachineTestDrive

package headfirst.state.gumballstate;

public class GumballMachineTestDrive {

public static void main(String[] args) {
GumballMachine gumballMachine = new GumballMachine(5);

System.out.println(gumballMachine);

gumballMachine.insertQuarter();
gumballMachine.turnCrank();

System.out.println(gumballMachine);

gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();

System.out.println(gumballMachine);
}
}

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