前言
作爲Android開發的我們都知道,Android的主線程即UI線程是不安全的,如果我們在子線程裏去更新UI則有可能造成程序崩潰。解決辦法我們都非常的熟悉了,就是創建message,然後使用handler去發送這個message,之後在handlerMessage裏去刷新UI。我們稱之爲異步消息處理線程,但是其中的原理是怎樣的,你真的知道嗎?
源碼分析
基本使用方法這裏就不再說明了,我們或許知道’在子線程裏直接創建handler會報錯’,至於爲什麼會報錯,我們來看看Handler的構造函數:
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
代碼12行,這裏做了判斷,如果mLooper爲null那麼就拋出一個異常,這裏就能解釋我們在線程裏直接創建handler會報錯了,所以我們在子線程中創建handler之前應該先創建Looper:
Looper.prepare();
我們來看下是如何創建Looper的,進入prepare方法
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
首先會判斷當前線程是否已經有Looper,如果有,則拋出異常’一個線程只能有一個Looper’,反之則創建Looper對象,我們進入Looper的構造函數:
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
我們發現,在Looper的構造函數裏創建了MessagerQueue,由此,我們可以得出結論MessageQueue是一一對應的,且一個線程裏只能有1個Looper和1個MessageQueue。
那爲什麼主線程可以直接創建Handler呢?現在我們應該都知道答案了,因爲主線程默認創建了Looper.進入ActivityThread的main方法:
public static void main(String[] args) {
SamplingProfilerIntegration.start();
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
EventLogger.setReporter(new EventLoggingReporter());
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
AsyncTask.init();
if (false) {
Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread"));
}
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
可以看到,在第7行調用了Looper.prepareMainLooper()方法,而這個方法又會再去調用Looper.prepare()方法,代碼如下:
public static final void prepareMainLooper() {
prepare();
setMainLooper(myLooper());
if (Process.supportsProcesses()) {
myLooper().mQueue.mQuitAllowed = false;
}
}
現在,從我們最熟悉的代碼繼續:
mHandler.sendMessage(msg);
進入sendMessage方法:
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
這裏的mQueue,我們上面已經看到,創建Looper的時候創建,這裏是加了個判斷,進入enqueueMessage方法:
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
我們看到,最終這個消息是交給了MessageQueue去處理,進入MessageQueue的enqueueMessage方法:
boolean enqueueMessage(Message msg, long when) {
if (msg.isInUse()) {
throw new AndroidRuntimeException(msg + " This message is already in use.");
}
if (msg.target == null) {
throw new AndroidRuntimeException("Message must have a target.");
}
synchronized (this) {
if (mQuitting) {
RuntimeException e = new RuntimeException(
msg.target + " sending message to a Handler on a dead thread");
Log.w("MessageQueue", e.getMessage(), e);
return false;
}
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
MessageQueue是一個消息處理隊列,毫無疑問enqueueMessage方法就是入隊,這裏我們要明白的是,MessageQueue並不像集合以一樣把所有消息存在一起,而是使用mMessages代表待處理的消息,然後觀察上面的代碼的16~43行我們就可以看出,這裏的入隊,實質就是將所有消息根據時間來排序,根據就是我們傳入的uptimeMillis參數,根據時間的順序調用msg.next,從而爲每一個消息指定它的下一個消息是什麼。
那Looper對MessageQueue做了怎樣的操作呢?進入Looper.loop()方法:
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycle();
}
}
我們可以看到,從代碼的13行開始進入死循環,不斷的調用MessageQueue的next方法,對的,next就是出隊方法。邏輯就是:如果當前MessageQueue中存在mMessages,就將這個消息出隊,然後讓下一條消息成爲mMessages,否則就進入一個阻塞狀態,一直等到有新的消息入隊。我們繼續看代碼的27行,msg.target.dispatchMessage(msg);target是什麼?進入Message源碼我們會發現,實質就是我們的Handler。進入dispatchMessage方法:
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
這裏會判斷mCallback是否爲空,如果不爲空,handleCallback(進入Callback源碼發現調用mCallback的handleMessage()方法)將消息傳出去,如果爲空,就使用handler的handleMessage方法將消息傳出去。這個handlerMessage我們是不是很熟悉,這下我們就明白爲什麼在handlerMessage方法裏能收到消息了。
在google官方copy了一段標準的創建異步消息的代碼,相信大家會很清楚的理解:
class LooperThread extends Thread {
public Handler mHandler;
public void run() {
Looper.prepare();
mHandler = new Handler() {
public void handleMessage(Message msg) {
// process incoming messages here
}
};
Looper.loop();
}
}
在文章的開頭我們提到在多線程中直接更新UI會報錯,我們也知道用什麼方法去解決。以下三個方法,可以直接在其他線程中更新UI:
1. Handler的post()方法
2. View的post()方法
3. Activity的runOnUiThread()方法
他們的實質就是異步消息機制。這裏就不一一說明了。