學習html5canvas畫圖

 1.得到一個canvas元素 2.用canvas元素去得到一個html5內置內置的工具getContext("2d")

3.常用的方法,fillStyle屬性指明填充的顏色樣式,fillRect(x,y,width,height)畫矩形

4.畫直線moveTo(x,y) lineTo(x,y) closePath() stroke() 屬性:lineJoin 默認是平角round是圓角 lineCap有3個值:butt(平,默認),round(圓),square(方) lineWidth線條寬度  stokeStyle線條的顏色樣式  學習http://www.jb51.net/html5/70307.html

5畫圓形cxt2.arc(100,100,100,0,Math.PI*2,true);cxt2.closePath();cxt2.fill();

arc(x,y,r,0,Math.PI*2,true)x,y圓心 r半徑

6.漸變填充

var grd=cxt3.createLinearGradient(0,0,180,100);grd.addColorStop(0,"#FF0000");

grd.addColorStop(1,"#00FF00");cxt3.fillStyle=grd;cxt3.fillRect(0,0,180,100);

addColorStop(x,color) 0=《x《=1 開始和技術時的顏色

7.圖像填充var can4 = document.getElementById('can4');

var cxt4 = can4.getContext("2d");

var img = new Image();

img.src ="22.gif";

console.log(img);

cxt4.drawImage(img,0,0);這樣的結果並不會顯示出來圖像

因爲img沒有加載進來,解決辦法img.onload = function () {

cxt4.drawImage(img, 50, 50,100,100);

}

 

代碼:1.html

<style>

#can1{border:solid 1px blue;}

</style>

</head>

<body>

<canvas id="can1" width="200" height="200"></canvas>

 

<script>

var can1 = document.getElementById('can1');

var cxt = can1.getContext("2d");

cxt.fillStyle="blue";

cxt.fillRect(0,0,50,50);

cxt.moveTo(60,60);

cxt.lineTo(150,60);

//cxt.moveTo(150,60);

cxt.lineTo(150,150);

cxt.lineTo(60,150);

cxt.lineTo(60,60);

//cxt.lineJoin="round";

//cxt.closePath();

cxt.lineCap="square";

cxt.lineWidth=20;

cxt.strokeStyle = 'rgba(255,0,0,0.5)'; 

cxt.stroke();

</script>

代碼2.html

<canvas id="can2" width="200" height="200"></canvas>

<canvas id="can3" width="200" height="200"></canvas>

<canvas id="can4" width="200" height="200"></canvas>

<script>

//

var can2 = document.getElementById('can2');

var cxt2 = can2.getContext("2d");

cxt2.fillStyle="#FF0000";

cxt2.arc(100,100,100,0,Math.PI*2,true);

cxt2.closePath();

cxt2.fill();

var can3 = document.getElementById('can3');

var cxt3 = can3.getContext("2d");

var grd=cxt3.createLinearGradient(0,0,180,100);

grd.addColorStop(0,"#FF0000");

grd.addColorStop(1,"#00FF00");

cxt3.fillStyle=grd;

cxt3.fillRect(0,0,180,100);

var can4 = document.getElementById('can4');

var cxt4 = can4.getContext("2d");

var img = new Image();

img.src ="22.gif";

console.log(img);

//cxt4.drawImage(img,0,0);

img.onload = function () {

cxt4.drawImage(img, 50, 50,100,100);

}

</script>

 

 

 

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