原理
這種類型的設計模式屬於創建型模式,它提供了一種創建對象的最佳方式。
在工廠模式中,我們在創建對象時不會對客戶端暴露創建邏輯,並且是通過使用一個共同的接口來指向新創建的對象。
意圖
定義一個創建對象的接口,讓其子類自己決定實例化哪一個工廠類,工廠模式使其創建過程延遲到子類進行。
主要解決
主要解決接口選擇的問題。
代碼
Program.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 簡單工廠模式
{
class Program
{
static void Main(string[] args)
{
Operation oper;
oper = OperationFactory.createOperate("+");
oper.NumberA = 1;
oper.NumberB = 2;
double result = oper.GetResult();
Console.Write("result: " + result);
Console.ReadKey();
}
}
}
Operation.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 簡單工廠模式
{
//簡單工廠類
class OperationFactory
{
public static Operation createOperate(string operate)
{
Operation oper = null;
switch (operate)
{
case "+": oper = new OperationAdd();
break;
case "-": oper = new OperationSub();
break;
case "*": oper = new OperationMul();
break;
case "/": oper = new OperationDiv();
break;
}
return oper;
}
}
//運算類
class Operation
{
private double _numberA = 0;
private double _numberB = 0;
public double NumberA {
get { return _numberA; }
set { _numberA = value; }
}
public double NumberB
{
get { return _numberB; }
set { _numberB = value; }
}
public virtual double GetResult()
{
double result = 0;
return result;
}
}
//加法類
class OperationAdd : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA + NumberB;
return result;
}
}
//減法類
class OperationSub : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA - NumberB;
return result;
}
}
//乘法類
class OperationMul : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA * NumberB;
return result;
}
}
//除法類
class OperationDiv : Operation
{
public override double GetResult()
{
double result = 0;
if (NumberB == 0) {
throw new Exception("除數不能爲0.");
}
result = NumberA / NumberB;
return result;
}
}
}
參考
參考書籍:《大話設計模式》
參考鏈接: 菜鳥教程.