即時通訊框架T-io之WebSocket協議再之HelloWorld 頂 原 薦

一.t-io是幹嘛的


這個框架已經開源到碼雲上面,介紹比較詳細,鏈接:https://git.oschina.net/tywo45/t-io,由於官方介紹中的入門程序客戶端和服務端都是用的java寫的,而且是用簡單的自定義TCP協議進行通信的,也有一個websocket協議的列子,感覺有點複雜,不好入門。就想着使用javascript來做客戶端,t-io做服務端,採用websocket協議搞一個helloworld。

二.WebSocket協議咋回事


首先,t-io框架簡單說就是封裝一下些個:

  • 內置心跳檢測
  • 內置心跳發送
  • 各種便捷的綁定API
  • 各種便捷的發送API
  • 一行代碼擁有自動重連功能
  • 各項消息統計等功能,全部一鍵內置搞定,省卻各種煩惱

所以我們收到客戶端發來的websocket協議的包,在服務端就要做對應的解包,那我們還要了解websocket包的結構和通信建立的過程:

①握手階段:

客戶端和服務器建立TCP連接之後,客戶端發送握手請求,隨後服務器發送握手響應即完成握手階段。如下:

客戶端握手請求類似如下:

GET /chat HTTP/1.1
Host: server.example.com
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Key: x3JJHMbDL1EzLkh9GBhXDw==
Sec-WebSocket-Protocol: chat, superchat
Sec-WebSocket-Version: 13
Origin: http://example.com

服務器的握手響應類似如下:

HTTP/1.1 101 Switching Protocols
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Accept: HSmrc0sMlYUkAGmm5OPpG2HaGWk=
Sec-WebSocket-Protocol: chat

②握手成功後開始發送數據幀

這是Websocket的數據傳輸協議,聊天信息一般會按照這個協議的規則來傳輸,下圖中的一整個東西稱爲一個數據幀,數據幀的成幀和解析是處理這個協議時最麻煩的一部分了。具體這個表怎麼看可以參照

0                   1                   2                   3
  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
 +-+-+-+-+-------+-+-------------+-------------------------------+
 |F|R|R|R| opcode|M| Payload len |    Extended payload length    |
 |I|S|S|S|  (4)  |A|     (7)     |             (16/64)           |
 |N|V|V|V|       |S|             |   (if payload len==126/127)   |
 | |1|2|3|       |K|             |                               |
 +-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - +
 |     Extended payload length continued, if payload len == 127  |
 + - - - - - - - - - - - - - - - +-------------------------------+
 |                               |Masking-key, if MASK set to 1  |
 +-------------------------------+-------------------------------+
 | Masking-key (continued)       |          Payload Data         |
 +-------------------------------- - - - - - - - - - - - - - - - +
 :                     Payload Data continued ...                :
 + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
 |                     Payload Data continued ...                |
 +---------------------------------------------------------------+

 具體每一bit的意思
FIN      1bit 表示信息的最後一幀
RSV 1-3  1bit each 以後備用的 默認都爲 0
Opcode   4bit 幀類型,稍後細說
Mask     1bit 掩碼,是否加密數據,默認必須置爲1 (這裏很蛋疼)
Payload  7bit 數據的長度
Masking-key      1 or 4 bit 掩碼
Payload data     (x + y) bytes 數據
Extension data   x bytes  擴展數據
Application data y bytes  程序數據

三.T-io服務端編寫


整體的編寫和框架自帶的Helloworld程序模式一致,需要改變的就是encode()編碼方法和decode()解碼方法,因爲需要根據websocket協議來。

收到消息後先解碼,再判斷包的類型,交給響應類型的handler。發送消息先編碼。

①握手

decode()解碼方法:

由於客戶端收到的第一個包是握手包,所以:

if (!barrageSessionContext.isHandshaked()) // 如果還沒有握手,則先進行握手操作
{
	if (BarragePacket.HANDSHAKE_BYTE == firstbyte) {
		buffer.position(1 + initPosition);
		return handshakePacket;
	} else {
		HttpRequestPacket httpRequestPacket = HttpRequestDecoder.decode(buffer);
		if (httpRequestPacket == null) {
			return null;
		}
		//交給握手包的Handler
		httpRequestPacket.setType(Type.COMMAND_HANDSHAKE_REQ);
		barrageSessionContext.setWebsocket(true);
		return httpRequestPacket;
	}
}

//握手成功後在barrageSessionContext中保存此次連接的握手情況.
boolean isWebsocket = barrageSessionContext.isWebsocket();

握手包的Handler,返回握手響應包,讓客戶端知道握手成功,可以進行數據傳輸了,:

public class HandshakeReqHandler implements BarrageHandlerIntf<HandshakeBody> {

	private BarragePacket handshakeRespPacket = new BarragePacket(Type.COMMAND_HANDSHAKE_RESP);
	
	@Override
	public Object handler(
			BarragePacket packet,
			String body,
			ChannelContext<BarrageSessionContext, BarragePacket, Object> channelContext)
			throws Exception {
		BarrageSessionContext barrageSessionContext = channelContext.getSessionContext();
		barrageSessionContext.setHandshaked(true);

		boolean isWebsocket = barrageSessionContext.isWebsocket();
		if (isWebsocket)
		{
			HttpRequestPacket httpRequestPacket = (HttpRequestPacket) packet;
			HttpResponsePacket httpResponsePacket = updateWebSocketProtocol(httpRequestPacket);
			if (httpResponsePacket != null)
			{
				//發送握手響應包,交給握手響應的handler
				httpResponsePacket.setType(Type.COMMAND_HANDSHAKE_RESP);
				Aio.send(channelContext, httpResponsePacket);
			} else
			{
				Aio.remove(channelContext, "不是websocket協議");
			}
		} else
		{
			Aio.send(channelContext, handshakeRespPacket);
		}
		return null;
	}
	
	public HttpResponsePacket updateWebSocketProtocol(HttpRequestPacket httpRequestPacket)
	{
		Map<String, String> headers = httpRequestPacket.getHeaders();

		String Sec_WebSocket_Key = headers.get("Sec-WebSocket-Key");

		if (StringUtils.isNotBlank(Sec_WebSocket_Key))
		{
			String Sec_WebSocket_Key_Magic = Sec_WebSocket_Key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
			byte[] key_array = SHA1Util.SHA1(Sec_WebSocket_Key_Magic);
			String acceptKey = BASE64Util.byteArrayToBase64(key_array);
			HttpResponsePacket httpResponsePacket = new HttpResponsePacket();

			HttpResponseStatus httpResponseStatus = HttpResponseStatus.C101;
			httpResponsePacket.setHttpResponseStatus(httpResponseStatus);

			Map<String, String> respHeaders = new HashMap<>();
			respHeaders.put("Connection", "Upgrade");
			respHeaders.put("Upgrade", "WebSocket");
			respHeaders.put("Sec-WebSocket-Accept", acceptKey);
			httpResponsePacket.setHeaders(respHeaders);
			return httpResponsePacket;
		}
		return null;
	}

}

encode()編碼方法:

上面在握手包的handler中,調用了send方法,發送了一個握手響應包,所以要在編碼的時候先判斷是否是握手響應包,對其編碼:

if (packet.getType() == Type.COMMAND_HANDSHAKE_RESP) {
	if (isWebsocket) {
		return HttpResponseEncoder.encode((HttpResponsePacket) packet, groupContext, channelContext);
	} else {
		ByteBuffer buffer = ByteBuffer.allocate(1);
		buffer.put(BarragePacket.HANDSHAKE_BYTE);
		return buffer;
	}
}

握手響應包的編碼

public static ByteBuffer encode(HttpResponsePacket httpResponsePacket, GroupContext<BarrageSessionContext, BarragePacket, Object> groupContext, ChannelContext<BarrageSessionContext, BarragePacket, Object> channelContext)
	{
		int bodyLength = 0;
		byte[] httpResponseBody = httpResponsePacket.getHttpResponseBody();
		if (httpResponseBody != null)
		{
			bodyLength = httpResponseBody.length;
		}

		StringBuilder sb = new StringBuilder(128);

		HttpResponseStatus httpResponseStatus = httpResponsePacket.getHttpResponseStatus();
		//		httpResponseStatus.get
		sb.append("HTTP/1.1 ").append(httpResponseStatus.getStatus()).append(" ").append(httpResponseStatus.getDescription()).append("\r\n");

		Map<String, String> headers = httpResponsePacket.getHeaders();
		if (headers != null && headers.size() > 0)
		{
			headers.put("Content-Length", bodyLength + "");
			Set<Entry<String, String>> set = headers.entrySet();
			for (Entry<String, String> entry : set)
			{
				sb.append(entry.getKey()).append(": ").append(entry.getValue()).append("\r\n");
			}
		}
		sb.append("\r\n");

		byte[] headerBytes = null;
		try
		{
			headerBytes = sb.toString().getBytes("utf-8");
		} catch (Exception e)
		{
			throw new RuntimeException(e);
		}

		ByteBuffer buffer = ByteBuffer.allocate(headerBytes.length + bodyLength);
		buffer.put(headerBytes);

		if (bodyLength > 0)
		{
			buffer.put(httpResponseBody);
		}
		return buffer;
	}

②數據包

decode()解碼方法:

上面握手成功的時候會在BarrageSessionContext中保存握手的情況。

if (isWebsocket) // 走的websocket協議
{
	WebsocketPacket websocketPacket = WebsocketDecoder.decode(buffer, channelContext);
	if (websocketPacket == null) {
		return null;
	}
	Opcode opcode = websocketPacket.getWsOpcode();
	if (opcode == Opcode.BINARY) {
		byte[] wsBody = websocketPacket.getWsBody();
		if (wsBody == null || wsBody.length == 0) {
			throw new AioDecodeException("錯誤的websocket包,body爲空");
		}

		BarragePacket barragePacket = new BarragePacket(Type.COMMAND_HANDSHAKE_RESP);

		if (wsBody.length > 1) {
			byte[] dst = new byte[wsBody.length - 1];
			System.arraycopy(wsBody, 1, dst, 0, dst.length);
			barragePacket.setBody(dst);
		}
		return barragePacket;
	} else if (opcode == Opcode.PING || opcode == Opcode.PONG) {
		return heartbeatPacket;
	} else if (opcode == Opcode.CLOSE) {
		BarragePacket barragePacket = new BarragePacket(Type.COMMAND_CLOSE_REQ);
		return barragePacket;
	} else if (opcode == Opcode.TEXT) {
		byte[] wsBody = websocketPacket.getWsBody();
		if (wsBody == null || wsBody.length == 0) {
			throw new AioDecodeException("錯誤的websocket包,body爲空");
		}
		BarragePacket barragePacket = new BarragePacket(Type.P2P_REQ);
		if (wsBody.length > 1) {
			barragePacket.setBody(wsBody);
		}
		return barragePacket;
	} else {
		throw new AioDecodeException("錯誤的websocket包,錯誤的Opcode");
	}

} else {
	if (BarragePacket.HEARTBEAT_BYTE == firstbyte) {
		buffer.position(1 + initPosition);
		return heartbeatPacket;
	}
}

數據包的handler:

public class P2PReqHandler implements BarrageHandlerIntf<P2PReqBody>{

	@Override
	public Object handler(
			BarragePacket packet,
			String jsonStr,
			ChannelContext<BarrageSessionContext, BarragePacket, Object> channelContext)
			throws Exception {
		System.out.println(jsonStr);
		BarragePacket barragePacket = new BarragePacket(Type.P2P_REQ);
		barragePacket.setBody(("收到了你的消息,你的消息是:" + jsonStr).getBytes(BarragePacket.CHARSET));
		Aio.send(channelContext, barragePacket);
		return null;
	}
}

這個收到消息後的處理是,發送收到的消息到客戶端。

encode()編碼方法:

如果不是握手響應包,走websocket包的編碼
if (isWebsocket) {
	return WebsocketEncoder.encode(packet, groupContext, channelContext);
}
public static ByteBuffer encode(BarragePacket barragePacket, GroupContext<BarrageSessionContext, BarragePacket, Object> groupContext,
			ChannelContext<BarrageSessionContext, BarragePacket, Object> channelContext)
{
	byte[] websocketHeader;
	byte[] imBody = barragePacket.getBody();
	int wsBodyLength = 1; //固定有一個命令碼,佔一位
	if (imBody != null)
	{
		wsBodyLength += imBody.length;
	}

	byte header0 = (byte) (0x8f & (Opcode.BINARY.getCode() | 0xf0));

	if (wsBodyLength < 126)
	{
		websocketHeader = new byte[2];
		websocketHeader[0] = header0;
		websocketHeader[1] = (byte) wsBodyLength;
	} else if (wsBodyLength < ((1 << 16) - 1))
	{
		websocketHeader = new byte[4];
		websocketHeader[0] = header0;
		websocketHeader[1] = 126;
		websocketHeader[3] = (byte) (wsBodyLength & 0xff);
		websocketHeader[2] = (byte) ((wsBodyLength >> 8) & 0x80);
	} else
	{
		websocketHeader = new byte[6];
		websocketHeader[0] = header0;
		websocketHeader[1] = 127;
		int2Byte(websocketHeader, wsBodyLength, 2);
	}
	ByteBuffer buf = ByteBuffer.allocate(websocketHeader.length + wsBodyLength);
	buf.put(websocketHeader);

	buf.put(barragePacket.getType());

	if (imBody != null)
	{
		buf.put(imBody);
	}

	return buf;
}

public static void int2Byte(byte[] bytes, int value, int offset)
{
	checkLength(bytes, 4, offset);

	bytes[offset + 3] = (byte) ((value & 0xff));
	bytes[offset + 2] = (byte) ((value >> 8 * 1) & 0xff);
	bytes[offset + 1] = (byte) ((value >> 8 * 2) & 0xff);
	bytes[offset + 0] = (byte) ((value >> 8 * 3));
}

private static void checkLength(byte[] bytes, int length, int offset)
{
	if (bytes == null)
	{
		throw new IllegalArgumentException("null");
	}

	if (offset < 0)
	{
		throw new IllegalArgumentException("invalidate offset " + offset);
	}

	if (bytes.length - offset < length)
	{
		throw new IllegalArgumentException("invalidate length " + bytes.length);
	}
}

websocket協議的服務器的處理流程大致是上面這個流程,但是代碼我只貼了關鍵部分,完整的代碼可以去我的碼雲上下載。

四.javascript客戶端編寫


<!DOCTYPE html>
<html>
<head>
<title>Testing websockets</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head>
<body>
  <div>
    <input type="submit" value="Start" onclick="start()" />
  </div>
  <div id="messages"></div>
  <script type="text/javascript">
    var webSocket = 
      new WebSocket('ws://localhost:5678');

    webSocket.onerror = function(event) {
      onError(event)
    };

    webSocket.onopen = function(event) {
      onOpen(event)
    };

    webSocket.onmessage = function(event) {
      onMessage(event)
    };

    function onMessage(event) {
		var blob = event.data;
		var reader = new FileReader();
		reader.readAsText(blob, 'utf-8');
		reader.onload = function (e) {
			document.getElementById('messages').innerHTML 
			+= '<br />' + reader.result;
		}
    }

    function onOpen(event) {
      document.getElementById('messages').innerHTML 
        = 'Connection established';
    }

    function onError(event) {
      alert(event.data);
    }

    function start() {
      webSocket.send('hellohellohellohellohellohellohellohellohe');
    }
  </script>
</body>
</html>

最好是下載程序下來,打上斷點,debug去跟一下,每一步包做了那些處理,變成了什麼樣子,傳輸的二進制數據轉換成字符串是甚麼樣子等等。

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個人博客:http://z77z.oschina.io/

此項目下載地址:https://git.oschina.net/z77z/springboot_mybatisplus

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