作爲雞生蛋系列文章,這裏主要關注Linux input系統,
主要爲觸摸事件上報流程.
讀該文章最好有對linux驅動的入門知識.
其實當你自己去分析了input系統後,再分析別的就相對很輕鬆了,
linux裏好多套路都差不多的.
本文例子以ft6236.c驅動爲例, 當然你也可以用goodix或者別的觸摸來分析.
但是分析基於的內核版本用4.19.6(我寫這篇文檔時最新穩定版)
(https://git.kernel.org/pub/sc...
文檔可參看
<<linux-4.19.6>>/Documentation/input/input.rst
<<linux-4.19.6>>/Documentation/input/input-programming.rst
觸屏設備驅動
eg:
(https://source.codeaurora.org...
static irqreturn_t ft6236_interrupt(int irq, void *dev_id)
{
......//5. 中斷處理中讀數據
error = ft6236_read(ft6236->client, 0, sizeof(buf), &buf);
......
for (i = 0; i < touches; i++) {
struct ft6236_touchpoint *point = &buf.points[i];
u16 x = ((point->xhi & 0xf) << 8) | buf.points[i].xlo;
u16 y = ((point->yhi & 0xf) << 8) | buf.points[i].ylo;
......
input_mt_slot(input, id);
input_mt_report_slot_state(input, MT_TOOL_FINGER, act);
......//5. 上報數據, ABS即座標的絕對值
input_report_abs(input, ABS_MT_POSITION_X, x);
input_report_abs(input, ABS_MT_POSITION_Y, y);
......
input_mt_sync_frame(input);
input_sync(input);
......
}
//2. probe函數, 當設備與驅動匹配上時會執行該函數
static int ft6236_probe(struct i2c_client *client,
const struct i2c_device_id *id)
{
......// 3. input設備申請
input = devm_input_allocate_device(dev);
......
ft6236->input = input;
input->name = client->name;
input->id.bustype = BUS_I2C;
......// 3. input設備參數/能力申明
input_set_abs_params(input, ABS_MT_POSITION_X, 0,
ft6236->max_x, fuzz_x, 0);
input_set_abs_params(input, ABS_MT_POSITION_Y, 0,
ft6236->max_y, fuzz_y, 0);
......
error = input_mt_init_slots(input, FT6236_MAX_TOUCH_POINTS,
INPUT_MT_DIRECT | INPUT_MT_DROP_UNUSED);
...... 5. 中斷來時回調到ft6236_interrupt
error = devm_request_threaded_irq(dev, client->irq, NULL,
ft6236_interrupt, IRQF_ONESHOT,
client->name, ft6236);
......4. 註冊爲Input類設備
error = input_register_device(input);
......
}
//of table和id table在設備和驅動匹配時會用到
#ifdef CONFIG_OF
static const struct of_device_id ft6236_of_match[] = {
.....
MODULE_DEVICE_TABLE(of, ft6236_of_match);
#endif
static const struct i2c_device_id ft6236_id[] = {
.....
MODULE_DEVICE_TABLE(i2c, ft6236_id);
static struct i2c_driver ft6236_driver = {
.driver = {
.name = "ft6236",
.of_match_table = of_match_ptr(ft6236_of_match),
},
.probe = ft6236_probe,
.id_table = ft6236_id,
};
//1. 模塊init, 這是一個宏定義, 裏面包含了, module_init, i2c的添加驅動註冊,
//module_init可以理解爲對該文件的加載順序,其它的還有core_initcall late_initcall等
module_i2c_driver(ft6236_driver);
簡單說明下實現一個觸屏驅動包含以下內容
- 文件和模塊init
- 按照linux設備模型填充i2c驅動(設備一般在dts裏配置,這裏不提)
- 設備和驅動匹配上後,執行驅動的probe()函數, probe()裏申請input device, 能力填充, 再在裏面將設備註冊爲input類
- 當點擊屏後,中斷來了,回調中斷處理函數
- 中斷處理裏, 通過i2c的方法從硬件讀取數據,並進行上報.
注意, 觸屏上報有個多點觸摸協議,可參看文檔
<<linux-4.19.6>>/Documentation/input/multi-touch-protocol.rst
上報--input_report_abs()
我們的重點是想知道數據上報流程, 所以自然要分析input_report_abs()
include/linux/input.h
static inline void input_report_abs(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_ABS, code, value);
}
可以看到其爲內聯函數, 爲input_event(,EV_ABS, ...)的二次封裝;
input_report_key() -+ +- EV_KEY
input_report_rel() -| |- EV_REL
input_report_abs() -| |- EV_ABS
input_report_ff_status() -|--input_event() --|- EV_FF_STATUS
input_report_switch() -| |- EV_SW
input_sync() -| |- EV_SYN, SYN_REPORT
input_mt_sync() -+ +- EV_SYN, SYN_MT_REPORT
對於我們的根據來說,即
input_event(dev, EV_ABS, ABS_MT_POSITION_X, 座標值)
drivers/input/input.c
void input_event(struct input_dev *dev,
unsigned int type, unsigned int code, int value)
{
....//event是否支持, 這個和驅動裏probe()時填充能力,設置參數有關,略過
if (is_event_supported(type, dev->evbit, EV_MAX)) {
....
input_handle_event(dev, type, code, value);
...
}
static void input_handle_event(struct input_dev *dev,
unsigned int type, unsigned int code, int value)
{
int disposition = input_get_disposition(dev, type, code, &value); //得到disposition
......
if (disposition & INPUT_FLUSH) {
if (dev->num_vals >= 2)
input_pass_values(dev, dev->vals, dev->num_vals);
dev->num_vals = 0;
} else if (dev->num_vals >= dev->max_vals - 2) {
dev->vals[dev->num_vals++] = input_value_sync;
input_pass_values(dev, dev->vals, dev->num_vals); //**<--> 重點,
dev->num_vals = 0;
}
}
還記得在驅動中斷回調函數ft6236_interrupt()裏,上報值時,我們調用了這些函數,
input_report_abs(input, ABS_MT_POSITION_X, x);
input_report_abs(input, ABS_MT_POSITION_Y, y);
......
input_mt_sync_frame(input);
input_sync(input);
這些值到input_event()對應着
input_report_abs() -| |- EV_ABS
input_sync() -|--input_event() --|- EV_SYN, SYN_REPORT
input_mt_sync() -+ +- EV_SYN, SYN_MT_REPORT
所以我們可以簡單看下input_handle_event() --> input_get_disposition()
EV_SYN事件和EV_ABS的返回值
static int input_get_disposition(struct input_dev *dev,
unsigned int type, unsigned int code, int *pval)
{
int disposition = INPUT_IGNORE_EVENT;
......
switch (type) {
case EV_SYN:
switch (code) {
case SYN_CONFIG:
disposition = INPUT_PASS_TO_ALL;
break;
case SYN_REPORT:
disposition = INPUT_PASS_TO_HANDLERS | INPUT_FLUSH;
break;
case SYN_MT_REPORT:
disposition = INPUT_PASS_TO_HANDLERS;
break;
}
break;
......
case EV_ABS:
if (is_event_supported(code, dev->absbit, ABS_MAX))
disposition = input_handle_abs_event(dev, code, &value);//這個可以看看,他會對相同值進行過濾,返回INPUT_IGNORE_EVENT
break;
......
return disposition;
}
讓我們回到input_handle_event() --> input_pass_values()
static void input_pass_values(struct input_dev *dev,
struct input_value *vals, unsigned int count)
{
......
if (handle) {
count = input_to_handler(handle, vals, count);
} else {
list_for_each_entry_rcu(handle, &dev->h_list, d_node)
if (handle->open) {
count = input_to_handler(handle, vals, count);
if (!count)
break;
}
}
......
}
其重點函數爲input_to_handler()
static unsigned int input_to_handler(struct input_handle *handle,
struct input_value *vals, unsigned int count)
{
struct input_handler *handler = handle->handler;
......
if (handler->filter) {
for (v = vals; v != vals + count; v++) {
if (handler->filter(handle, v->type, v->code, v->value))
continue;
.......
}
......
if (handler->events)
handler->events(handle, vals, count); //<--handler的events.
else if (handler->event)
for (v = vals; v != vals + count; v++)
handler->event(handle, v->type, v->code, v->value);
return count;
}
分析到這個函數的時候, 似乎有些斷了,
我們看到有三個handler->filter(), handler->events(), handler->event()函數調用,
哪這三個函數又調用到哪兒去了呢?這時又該如何繼續分析呢?
handler (input_register_device() --> handler)
對此,
- 我們可以搜索下哪兒在給這三個函數賦值,但情況不太樂觀;
- 我們回想下在驅動probe裏,我們與input相關的有如下,
static int ft6236_probe(struct i2c_client *client,
const struct i2c_device_id *id)
{
......// 3. input設備申請
input = devm_input_allocate_device(dev);
......// 3. input設備參數/能力申明
input_set_abs_params(input, ABS_MT_POSITION_X, 0,
ft6236->max_x, fuzz_x, 0);
input_set_abs_params(input, ABS_MT_POSITION_Y, 0,
ft6236->max_y, fuzz_y, 0);
......
error = input_mt_init_slots(input, FT6236_MAX_TOUCH_POINTS,
INPUT_MT_DIRECT | INPUT_MT_DROP_UNUSED);
......4. 註冊爲Input類設備
error = input_register_device(input);
所以有很大概率是在申請設備, 設備能力, slots設置,註冊input類這幾個函數裏面實現的.
我們這裏就直接看答案
int input_register_device(struct input_dev *dev)
{
......//前面有些默認能力參數等的設置,略過
error = device_add(&dev->dev);
......//將設備節點加入到input_dev_list
list_add_tail(&dev->node, &input_dev_list);
//遍歷input_handler_list, 然後調用input_attach_handler,看匹配的handler
list_for_each_entry(handler, &input_handler_list, node)
input_attach_handler(dev, handler);
.......
}
input_dev_list 和 input_handler_list, 是定義的兩個list,
static LIST_HEAD(input_dev_list);
static LIST_HEAD(input_handler_list);
我們可以猜測,所有的input dev和handler都會掛在這兩個list裏,
然後調用上面的input_attach_handler()進行兩者的匹配,
對於dev list我們不關注,有興趣的同學可自己看下,
重點想要知道的是handler相關的,
那我們的問題自然又轉爲
哪些會掛到input_handler_list上?
搞明白這個問題,然後進一步的分析input_attach_handler()匹配.
通過對drivers/input/input.c搜索, 覺得input_register_handler()這個的可能性最大,
因爲list嘛,肯定有對他進行add的地方, 別的地方代碼都沒有add
int input_register_handler(struct input_handler *handler)
{
......//初始化h_list
INIT_LIST_HEAD(&handler->h_list);
//將node加到list尾部
list_add_tail(&handler->node, &input_handler_list);
//在註冊handler的時候也對已有設備調用一次attach()
list_for_each_entry(dev, &input_dev_list, node)
input_attach_handler(dev, handler);
......
}
先看下input_handler定義,裏面就有我們想找的event() filter()函數
include/linux/input.h
struct input_handler {
void *private;
void (*event)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
void (*events)(struct input_handle *handle,
const struct input_value *vals, unsigned int count);
bool (*filter)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
bool (*match)(struct input_handler *handler, struct input_dev *dev);
int (*connect)(struct input_handler *handler, struct input_dev *dev, const struct input_device_id *id);
void (*disconnect)(struct input_handle *handle);
void (*start)(struct input_handle *handle);
......
const char *name;
const struct input_device_id *id_table;
struct list_head h_list;
struct list_head node;
};
然後再進一步,我們就想要知道誰在調用input_register_handler()註冊handler了.
通過搜索代碼,我這裏列舉下
File | handler名 | 在哪個函數裏註冊的 |
---|---|---|
drivers/input/apm-power.c | apmpower_handler | apmpower_init() |
drivers/input/evbug.c | evbug_handler | evbug_init() |
drivers/input/input-leds.c | input_leds_handler | input_leds_init() |
drivers/input/joydev.c | joydev_handler | joydev_init() |
drivers/input/mousedev.c | mousedev_handler | mousedev_init() |
drivers/input/evdev.c | evdev_handler | evdev_init() |
drivers/tty/serial/ | kgdboc.c kgdboc_reset_handler | kgdboc_restore_input_helper() |
drivers/macintosh/mac_hid.c | mac_hid_emumouse_handler | mac_hid_start_emulation() |
net/rfkill/input.c | rfkill_handler | rfkill_handler_init() |
drivers/tty/sysrq.c | sysrq_handler | sysrq_register_handler() |
drivers/tty/vt/keyboard.c | kbd_handler | kbd_init() |
由上我們知道,在各個模塊的init裏,註冊了所支持的handler,
用來處理幾類常見的事件,如鼠標、鍵盤、搖桿等(其中最爲基礎的是evdev_handler,
它能夠接收任意類型的事件,任意id的設備都可以和它匹配連接)
也就是說,最終的handler的調用函數是上面的handler中的一個。
哪我們的觸屏究竟用的哪一個handler呢?這就得接下來看attach裏的匹配過程了
input_attach_handler() --> input_match_device() --> input_match_device_id()
static int input_attach_handler(struct input_dev *dev, struct input_handler *handler)
{
const struct input_device_id *id;
int error;
id = input_match_device(handler, dev); //-->匹配
if (!id)
return -ENODEV;
error = handler->connect(handler, dev, id); //-->連接
......
return error;
}
bool input_match_device_id(const struct input_dev *dev,
const struct input_device_id *id)
{
if (id->flags & INPUT_DEVICE_ID_MATCH_BUS) //Bus總線的匹配
......
if (id->flags & INPUT_DEVICE_ID_MATCH_VENDOR) //Vendor匹配
......
if (id->flags & INPUT_DEVICE_ID_MATCH_PRODUCT) //Product匹配
......
if (id->flags & INPUT_DEVICE_ID_MATCH_VERSION)
......
if (!bitmap_subset(id->evbit, dev->evbit, EV_MAX) || //匹配id的evbit和input_dev中evbit的各個位
!bitmap_subset(id->keybit, dev->keybit, KEY_MAX) ||
.....) {
return false;
}
return true;
}
static const struct input_device_id *input_match_device(struct input_handler *handler,
struct input_dev *dev)
{
const struct input_device_id *id;
for (id = handler->id_table; id->flags || id->driver_info; id++) {
//進行id的一個匹配, 如果有match爲空或者match成功, 返回id
if (input_match_device_id(dev, id) &&
(!handler->match || handler->match(handler, dev))) {
return id;
}
}
return NULL;
}
device id的定義如下,
struct input_device_id {
kernel_ulong_t flags;
__u16 bustype;
__u16 vendor;
__u16 product;
__u16 version;
kernel_ulong_t evbit[INPUT_DEVICE_ID_EV_MAX / BITS_PER_LONG + 1];
kernel_ulong_t keybit[INPUT_DEVICE_ID_KEY_MAX / BITS_PER_LONG + 1];
kernel_ulong_t relbit[INPUT_DEVICE_ID_REL_MAX / BITS_PER_LONG + 1];
kernel_ulong_t absbit[INPUT_DEVICE_ID_ABS_MAX / BITS_PER_LONG + 1];
......
kernel_ulong_t driver_info;
};
基實整個匹配也就是進行,總線,廠商,能力(evbit, keybit), id_table的匹配,
我們的觸屏也是匹配到的evdev_handler,
我們可以再看一下evdev_handler的定義
drivers/input/evdev.c
static const struct input_device_id evdev_ids[] = {
{ .driver_info = 1 }, /* Matches all devices */
{ }, /* Terminating zero entry */
};
MODULE_DEVICE_TABLE(input, evdev_ids);
static struct input_handler evdev_handler = {
.event = evdev_event,
.events = evdev_events,
.connect = evdev_connect,
......
.minor = EVDEV_MINOR_BASE,
.name = "evdev",
.id_table = evdev_ids, //<--id_table
};
回到input_register_handler() --> input_attach_handler() --> handler->connect()
我們以handler drivers/input/evdev.c爲例分析
其connect()裏做的事情
- 主要爲name,dev,handle,等信息填充,
- 註冊handle, 將device和handler連接起來,
- 字符設備添加
static int evdev_connect(struct input_handler *handler, struct input_dev *dev,
const struct input_device_id *id)
{
......//從這個定義我們可知,input的從設備號從64開始,可爲32個, 所以從設備號爲64~95
minor = input_get_new_minor(EVDEV_MINOR_BASE, EVDEV_MINORS, true);
......
evdev = kzalloc(sizeof(struct evdev), GFP_KERNEL);
......
INIT_LIST_HEAD(&evdev->client_list);
......
dev_no = minor;
......
dev_set_name(&evdev->dev, "event%d", dev_no); //<--名字爲eventN
evdev->handle.dev = input_get_device(dev); //<--handle.dev
evdev->handle.name = dev_name(&evdev->dev);
evdev->handle.handler = handler; //<--注意一個是handle,一個是handler
evdev->handle.private = evdev;
evdev->dev.devt = MKDEV(INPUT_MAJOR, minor); <--//主設備號INPUT_MAJOR爲13,include/uapi/linux/major.h
evdev->dev.class = &input_class; //<--- 類別爲input_class, 即/sys/class/input/
evdev->dev.parent = &dev->dev;
evdev->dev.release = evdev_free;
device_initialize(&evdev->dev);
error = input_register_handle(&evdev->handle); //註冊handle, 注意我們之前分析的是handler,表示鍵盤,搖桿等的可處理.
......
cdev_init(&evdev->cdev, &evdev_fops); //<--注意把 file_operations 和cdev->ops關聯起來了.
error = cdev_device_add(&evdev->cdev, &evdev->dev); //<--cdev添加, 這個時候就可以在/dev/input/看到了
......
}
input_register_handle()所做的就是將handle句柄掛到dev和handler的list裏,
當有事件來時就知道咋處理,至此也表示一個handle和dev匹配成功.
/**
.....//可以看看這個註釋
* This function puts a new input handle onto device's
* and handler's lists so that events can flow through
* it once it is opened using input_open_device().
......
*/
int input_register_handle(struct input_handle *handle)
{
......
if (handler->filter)
list_add_rcu(&handle->d_node, &dev->h_list);
else
list_add_tail_rcu(&handle->d_node, &dev->h_list);
......
list_add_tail_rcu(&handle->h_node, &handler->h_list);
......
}
report和handler小結
所以到目前爲至,我們知道了
當各個handler init時 --> input_register_handler() --> input_attach_handler() --> handler->connect()
或者驅動 --> probe() --> input_register_device() --> input_attach_handler --> handler->connect()
+--> input_register_handle() dev和handler關聯
handler->connect()--> eg:evdev.c events() --+
+-->cdev_device_add() 註冊字符設備
對於input_report_abs()上報我這也列舉整個流程, 代碼不再詳細看了
input_report_abs() --> input_event(, EV_ABS, , ) --> input_handle_event() --> input_pass_values() --> input_to_handler() -->
handler->events()/event() --> eg:evdev.c events() --> evdev_pass_values() --> 數據填充 --> __pass_event() --> client->buffer[]
static void evdev_events(struct input_handle *handle,
const struct input_value *vals, unsigned int count)
{
......
if (client)
evdev_pass_values(client, vals, count, ev_time);
else
list_for_each_entry_rcu(client, &evdev->client_list, node)
evdev_pass_values(client, vals, count, ev_time);
......
}
static void evdev_pass_values(struct evdev_client *client,
const struct input_value *vals, unsigned int count,
ktime_t *ev_time)
{
struct evdev *evdev = client->evdev;
const struct input_value *v;
struct input_event event;
struct timespec64 ts;
......//時間
event.input_event_sec = ts.tv_sec;
event.input_event_usec = ts.tv_nsec / NSEC_PER_USEC;
......
for (v = vals; v != vals + count; v++) {
......//事件數據填充
event.type = v->type;
event.code = v->code;
event.value = v->value;
__pass_event(client, &event); //<--放到client->buffer裏
}
......
}
__pass_event()將event放到client->buffer[]裏
static void __pass_event(struct evdev_client *client,
const struct input_event *event)
{
client->buffer[client->head++] = *event;
client->head &= client->bufsize - 1;
if (unlikely(client->head == client->tail)) {
/*
* This effectively "drops" all unconsumed events, leaving
* EV_SYN/SYN_DROPPED plus the newest event in the queue.
*/
client->tail = (client->head - 2) & (client->bufsize - 1);
client->buffer[client->tail].input_event_sec =
event->input_event_sec;
client->buffer[client->tail].input_event_usec =
event->input_event_usec;
client->buffer[client->tail].type = EV_SYN;
client->buffer[client->tail].code = SYN_DROPPED;
client->buffer[client->tail].value = 0;
client->packet_head = client->tail;
}
if (event->type == EV_SYN && event->code == SYN_REPORT) {
client->packet_head = client->head;
kill_fasync(&client->fasync, SIGIO, POLL_IN);
}
}
數據是如何讀取的?
我們從上面分析,看到數據已經放到了client->buffer[], 那讀取也肯定也是從這裏讀,
具體分析就不講了,我這裏只列下
還記得evdev_connect()時將file_operations和dev關聯起來了
cdev_init(&evdev->cdev, &evdev_fops);
evdev的file_operations定義如下:
static const struct file_operations evdev_fops = {
.owner = THIS_MODULE,
.read = evdev_read,
.write = evdev_write,
.poll = evdev_poll,
.open = evdev_open,
.release = evdev_release,
.unlocked_ioctl = evdev_ioctl,
#ifdef CONFIG_COMPAT
.compat_ioctl = evdev_ioctl_compat,
......
}
(evdev_open分析略過)
所以我們很容易想到讀數據其實就是調用evdev_read(),
static ssize_t evdev_read(struct file *file, char __user *buffer,
size_t count, loff_t *ppos)
{
struct evdev_client *client = file->private_data;
struct evdev *evdev = client->evdev;
......
for (;;) {
......//循環讀取下一個事件, 並通過input_event_to_user() --> copy_to_user()給用戶空間, 這樣上面就讀到數據了.
while (read + input_event_size() <= count &&
evdev_fetch_next_event(client, &event)) {
if (input_event_to_user(buffer + read, &event))
......
return read;
}
static int evdev_fetch_next_event(struct evdev_client *client,
struct input_event *event)
{
int have_event;
spin_lock_irq(&client->buffer_lock);
have_event = client->packet_head != client->tail;
if (have_event) {
*event = client->buffer[client->tail++];
client->tail &= client->bufsize - 1;
}
spin_unlock_irq(&client->buffer_lock);
return have_event;
}
read數據小結
read時候 evdev_read--> 從client->buffer[]循環獲取事件 evdev_fetch_next_event() --> input_event_to_user() --> copy_to_user()
涉及到的一些數據結構
struct evdev {
int open;
struct input_handle handle; -->
wait_queue_head_t wait;
struct evdev_client __rcu *grab;
struct list_head client_list;
spinlock_t client_lock; /* protects client_list */
struct mutex mutex;
struct device dev;
struct cdev cdev;
bool exist;
};
struct evdev_client {
unsigned int head;
unsigned int tail;
......
struct evdev *evdev;
struct list_head node;
unsigned int clk_type;
bool revoked;
unsigned long *evmasks[EV_CNT];
unsigned int bufsize;
struct input_event buffer[];
};
struct input_handler {
void *private;
void (*event)(....);
void (*events)(....);
......
int (*connect)(......);
void (*disconnect)(struct input_handle *handle);
void (*start)(struct input_handle *handle);
......
int minor;
const char *name;
const struct input_device_id *id_table;
struct list_head h_list;
struct list_head node; --> input_handler_list
};
struct input_handle {
......
int open;
const char *name;
struct input_dev *dev;
struct input_handler *handler;
struct list_head d_node;
struct list_head h_node;
};
他們可簡單用如下圖表示, 即有兩個列表, input_handler_list和input_dev_list
分別是所有可用的handler和input dev,
他們之間靠input_handle連在一起.
input_handler_list[hander1|hander2|...] input_dev_list[dev1|dev2|...]
^ ^ ^ ^
| | | |
| | | |
[handle1{handler|dev}]--| ----------------------------------+ |
[handle2{handler|dev}]---------------------------------+
[handle..{handler|dev}]略...
調試相關
對於android可用命令
sendevent/getevent
發送或獲取event事件
也可查看一些節點獲得信息
/proc/bus/input/
/sys/class/input/
/dev/input/
總結
所以總的來說, 內容有如下
- 按照linux設備架構,驅動模型實現driver,
-
當各個handler init或者驅動註冊input device時,會進行handler的匹配,
匹配成功後調用handler的connect()通過handle進行device handler的關聯,
並註冊字符設備當各個handler init時 --> input_register_handler() --> input_attach_handler() --> handler->connect() 或者驅動 --> probe() --> input_register_device() --> input_attach_handler --> handler->connect() +--> input_register_handle() dev和handler關聯 handler->connect()--> eg:evdev.c events() --+ +-->cdev_device_add() 註冊字符設備
-
當點擊觸屏後, 進到中斷處理,然後讀取數據,再report,並存到client的buffer[]裏
input_report_abs() --> input_event(, EV_ABS, , ) --> input_handle_event() --> input_pass_values() --> input_to_handler() --> handler->events()/event() --> eg:evdev.c events() --> evdev_pass_values() --> 數據填充 --> __pass_event() --> client->buffer[]
-
上層用戶空調read時(open我們略過了), 只要有數據,不斷從client->buffer[]讀取並通過copy_to_user()拷到用戶空間, 所以上層就拿到數據了.
read時候...--> evdev_read--> 從client->buffer[]循環獲取事件 evdev_fetch_next_event() --> input_event_to_user() --> copy_to_user()
-
大體流向
userpace open()/read() /dev/input/event* ---------------------------------------- kernel ↑ input handler evdev.c ↑ input core input.c ↑ device driver