package com.wh.game;
import java.awt.Color;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.util.Date;
public class GameFrame extends Frame {
/**
* 展示窗口
*/
public void showFrame() {
this.setTitle("雷火戰機");
this.setVisible(true);
this.setSize(Constant.FRAME_WIDTh, Constant.FRAME_HEIGHT);
this.setLocation(600, 200);
/**
* 窗口監聽器,適配器以及窗口關閉時觸發的事件
*/
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
// TODO Auto-generated method stub
System.exit(0);
}
});
new printThread().start();// 設置線程要啓動
addKeyListener(new KeyMonitor());// 啓動鍵盤適配器先要在窗口增加一個鍵盤監聽
for (int i = 0; i < shells.length; i++) {
shells[i] = new Shell();
}
}
/**
* main程序的入口
*
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
GameFrame gameFrame = new GameFrame();
gameFrame.showFrame();
}
/**
* 畫背景和飛機
*
* @param args
*/
Image backgroundImg = GameUtil.getImage("image/background.png");
Image planeImg = GameUtil.getImage("image/plane.png");
// int x = 200;
Plane plane = new Plane(planeImg, 350, 400);
/**
* 畫出多個炮彈
*/
Shell[] shells = new Shell[8];
/**
* 創建對象的時候開始計時
*/
Date startDate = new Date();
Date endDate;
int playTime;
@Override
public void paint(Graphics g) {
// TODO Auto-generated method stub
super.paint(g);
// g.drawLine(100, 100, 200, 200);
g.drawImage(backgroundImg, 0, 0, null);
/*
* g.drawImage(planeImg, x, 500, null); x++;
*/
plane.printObject(g);
g.setColor(Color.blue);
Font font = new Font("宋體", Font.BOLD, 40);// 設置字體要先創建一個字體對象
g.setFont(font);
for (int i = 0; i < shells.length; i++) {
shells[i].printShell(g);
boolean crash = shells[i].getRectangle().intersects(plane.getRectangle());
if (crash) {
plane.live = false;
}
// 兩個矩形重合的時候就可以觸發事件
}
/**
* 飛機存活的時候在計時,當飛機死亡的時候計時結束
*/
if (plane.live) {
endDate = new Date();
playTime = (int) ((endDate.getTime() - startDate.getTime()) / 1000);
}
/**
* 打印時間
*/
if (!plane.live) {
g.drawString("遊戲結束,挑戰用時:" + playTime+"S", 200, 400);
}
}
/**
* 啓動多線程,內部類讓飛機動起來
*/
class printThread extends Thread {
@Override
public void run() {
// TODO Auto-generated method stub
while (true) {
repaint();
try {
Thread.sleep(40);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
/**
* 雙緩衝解決閃爍問題,插入空圖片和背景
*/
private Image iBuffer = null;
@Override
public void update(Graphics g) {
// TODO Auto-generated method stub
if (iBuffer == null) {
iBuffer = this.createImage(Constant.FRAME_WIDTh, Constant.FRAME_HEIGHT);
}
Graphics gBuffer = iBuffer.getGraphics();// 通過空圖片獲得圖形
print(gBuffer);// 打印上一步獲得的圖形
g.drawImage(iBuffer, 0, 0, null);// 把圖形畫在窗口上
}
/**
* 啓動鍵盤適配器添加按鬆時的事件
*/
class KeyMonitor extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
plane.addDirection(e);
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
plane.delDirection(e);
}
}
}
GameFram類
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