C#任務調度——LimitedConcurrencyLevelTaskScheduler

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using Serilog;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace TaskManager
{
    class TaskFactoryMananger
    {
    //USE
        public static void Run()
        {

            try
            {
                while (true)
                {
                    LimitedConcurrencyLevelTaskScheduler lcts = new LimitedConcurrencyLevelTaskScheduler(10);
                    TaskFactory factory = new TaskFactory(lcts);
                    Task[] spiderTask = new Task[] {
                        factory.StartNew(() =>
                        {
                            Log.Logger.Information("{0} Start on thread {1}", "111", Thread.CurrentThread.ManagedThreadId);     
                            Log.Logger.Information("{0} Finish  on thread {1}", "111", Thread.CurrentThread.ManagedThreadId);
                        }),
                        factory.StartNew(() =>
                        {
                            Thread.Sleep(TimeSpan.FromSeconds(3));
                            Log.Logger.Information("{0} Start on thread {1}", "222", Thread.CurrentThread.ManagedThreadId);
                            Log.Logger.Information("{0} Finish  on thread {1}", "222", Thread.CurrentThread.ManagedThreadId);
                        }),
                        factory.StartNew(() =>
                        {
                            Thread.Sleep(TimeSpan.FromSeconds(5));
                            Log.Logger.Information("{0} Start on thread {1}", "333", Thread.CurrentThread.ManagedThreadId);
                            Log.Logger.Information("{0} Finish  on thread {1}", "333", Thread.CurrentThread.ManagedThreadId);
                        })
                        };
                    Task.WaitAll(spiderTask);
                    Thread.Sleep(TimeSpan.FromMinutes(1));
                }
            }
            catch (AggregateException ex)
            {
                foreach (Exception inner in ex.InnerExceptions)
                {
                    Log.Logger.Error(inner.Message);
                }
            }
        }

        /// <summary>
        /// Provides a task scheduler that ensures a maximum concurrency level while
        /// running on top of the ThreadPool.
        /// </summary>
        public class LimitedConcurrencyLevelTaskScheduler : TaskScheduler
        {
            /// <summary>Whether the current thread is processing work items.</summary>
            [ThreadStatic]
            private static bool _currentThreadIsProcessingItems;
            /// <summary>The list of tasks to be executed.</summary>
            private readonly LinkedList<Task> _tasks = new LinkedList<Task>(); // protected by lock(_tasks)
            /// <summary>The maximum concurrency level allowed by this scheduler.</summary>
            private readonly int _maxDegreeOfParallelism;
            /// <summary>Whether the scheduler is currently processing work items.</summary>
            private int _delegatesQueuedOrRunning = 0; // protected by lock(_tasks)

            /// <summary>
            /// Initializes an instance of the LimitedConcurrencyLevelTaskScheduler class with the
            /// specified degree of parallelism.
            /// </summary>
            /// <param name="maxDegreeOfParallelism">The maximum degree of parallelism provided by this scheduler.</param>
            public LimitedConcurrencyLevelTaskScheduler(int maxDegreeOfParallelism)
            {
                if (maxDegreeOfParallelism < 1) throw new ArgumentOutOfRangeException("maxDegreeOfParallelism");
                _maxDegreeOfParallelism = maxDegreeOfParallelism;
            }

            /// <summary>Queues a task to the scheduler.</summary>
            /// <param name="task">The task to be queued.</param>
            protected sealed override void QueueTask(Task task)
            {
                // Add the task to the list of tasks to be processed.  If there aren't enough
                // delegates currently queued or running to process tasks, schedule another.
                lock (_tasks)
                {
                    _tasks.AddLast(task);
                    if (_delegatesQueuedOrRunning < _maxDegreeOfParallelism)
                    {
                        ++_delegatesQueuedOrRunning;
                        NotifyThreadPoolOfPendingWork();
                    }
                }
            }

            /// <summary>
            /// Informs the ThreadPool that there's work to be executed for this scheduler.
            /// </summary>
            private void NotifyThreadPoolOfPendingWork()
            {
                ThreadPool.UnsafeQueueUserWorkItem(_ =>
                {
                    // Note that the current thread is now processing work items.
                    // This is necessary to enable inlining of tasks into this thread.
                    _currentThreadIsProcessingItems = true;
                    try
                    {
                        // Process all available items in the queue.
                        while (true)
                        {
                            Task item;
                            lock (_tasks)
                            {
                                // When there are no more items to be processed,
                                // note that we're done processing, and get out.
                                if (_tasks.Count == 0)
                                {
                                    --_delegatesQueuedOrRunning;
                                    break;
                                }

                                // Get the next item from the queue
                                item = _tasks.First.Value;
                                _tasks.RemoveFirst();
                            }

                            // Execute the task we pulled out of the queue
                            base.TryExecuteTask(item);
                        }
                    }
                    // We're done processing items on the current thread
                    finally { _currentThreadIsProcessingItems = false; }
                }, null);
            }

            /// <summary>Attempts to execute the specified task on the current thread.</summary>
            /// <param name="task">The task to be executed.</param>
            /// <param name="taskWasPreviouslyQueued"></param>
            /// <returns>Whether the task could be executed on the current thread.</returns>
            protected sealed override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
            {
                // If this thread isn't already processing a task, we don't support inlining
                if (!_currentThreadIsProcessingItems) return false;

                // If the task was previously queued, remove it from the queue
                if (taskWasPreviouslyQueued) TryDequeue(task);

                // Try to run the task.
                return base.TryExecuteTask(task);
            }

            /// <summary>Attempts to remove a previously scheduled task from the scheduler.</summary>
            /// <param name="task">The task to be removed.</param>
            /// <returns>Whether the task could be found and removed.</returns>
            protected sealed override bool TryDequeue(Task task)
            {
                lock (_tasks) return _tasks.Remove(task);
            }

            /// <summary>Gets the maximum concurrency level supported by this scheduler.</summary>
            public sealed override int MaximumConcurrencyLevel { get { return _maxDegreeOfParallelism; } }

            /// <summary>Gets an enumerable of the tasks currently scheduled on this scheduler.</summary>
            /// <returns>An enumerable of the tasks currently scheduled.</returns>
            protected sealed override IEnumerable<Task> GetScheduledTasks()
            {
                bool lockTaken = false;
                try
                {
                    Monitor.TryEnter(_tasks, ref lockTaken);
                    if (lockTaken) return _tasks.ToArray();
                    else throw new NotSupportedException();
                }
                finally
                {
                    if (lockTaken) Monitor.Exit(_tasks);
                }
            }
        }
    }
}

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