一、簡介
最近在做rtsp server相關的事情,調研了一些開源的服務器,大部分都是作爲獨立的進程啓動,有點不符合自己的場景。偶然發現gstreamer,名氣很大,但是用的人卻很少。粗略百度了下相關資料--很少。大部分示例都是提供一路流,或者事先寫死幾路,沒法根據自己播放訪問時的url判斷流存不存在並動態創建。後面花了點時間稍微瞭解了下,整理出一份動態創建流的代碼,分享出來。
一共有兩種方式能達到效果,一種採用main_loop_run運行在線程裏,而創建factory等操作可在有需要的時候動態創建。代碼基於gst自帶的示例test-readme.c改造,編譯同gst示例
二、方法一代碼
#include <gst/gst.h>
#include <gst/rtsp-server/rtsp-server.h>
#include <pthread.h>
void* testFun(void *args)
{
GMainLoop *loop = (GMainLoop *) args;
g_main_loop_run (loop);
}
int
main (int argc, char *argv[])
{
GMainLoop *loop;
GstRTSPServer *server;
GstRTSPMountPoints *mounts;
GstRTSPMediaFactory *factory;
gst_init (&argc, &argv);
loop = g_main_loop_new (NULL, FALSE);
pthread_t tTest;
pthread_create(&tTest, NULL, testFun, loop);
/* create a server instance */
server = gst_rtsp_server_new ();
gst_rtsp_server_set_service (server, "8555");
/* get the mount points for this server, every server has a default object
* that be used to map uri mount points to media factories */
mounts = gst_rtsp_server_get_mount_points (server);
/* make a media factory for a test stream. The default media factory can use
* gst-launch syntax to create pipelines.
* any launch line works as long as it contains elements named pay%d. Each
* element with pay%d names will be a stream */
factory = gst_rtsp_media_factory_new ();
gst_rtsp_media_factory_set_launch (factory,
"( videotestsrc is-live=1 ! x264enc ! rtph264pay name=pay0 pt=96 )");
gst_rtsp_media_factory_set_shared (factory, TRUE);
/* attach the test factory to the /test url */
gst_rtsp_mount_points_add_factory (mounts, "/test", factory);
/* don't need the ref to the mapper anymore */
g_object_unref (mounts);
/* attach the server to the default maincontext */
gst_rtsp_server_attach (server, NULL);
/* start serving */
g_print ("stream ready at rtsp://127.0.0.1:8554/test\n");
//g_main_loop_run (loop);
pthread_join(tTest, NULL);
return 0;
}
三、方法二的代碼
#include <gst/gst.h>
#include <gst/rtsp-server/rtsp-server.h>
const char* port = "10001";
static void
handle_client (GstRTSPClient * client, GstRTSPContext * ctx,
GstRTSPServer * server, gpointer user_data)
{
GstRTSPClientClass *klass;
GstRTSPMountPoints *mounts;
GstRTSPMediaFactory *factory;
GstRTSPUrl *uri;
gchar *path;
gchar *launch = "( videotestsrc is-live=1 ! x264enc ! rtph264pay name=pay0 pt=96 )";
uri = ctx->uri;
if (!uri)
return;
klass = GST_RTSP_CLIENT_GET_CLASS (client);
path = klass->make_path_from_uri (client, uri);
mounts = gst_rtsp_server_get_mount_points (server);
factory = gst_rtsp_mount_points_match (mounts, path, NULL);
if (!factory)
{
factory = gst_rtsp_media_factory_new ();
gst_rtsp_media_factory_set_launch (factory, launch);
gst_rtsp_media_factory_set_shared (factory, TRUE);
//g_signal_connect (factory, "media-constructed", (GCallback)
// media_constructed, NULL);
gst_rtsp_mount_points_add_factory (mounts, path, factory);
g_print ("new factory: %s\n", launch);
}
else
{
g_object_unref (factory);
}
g_object_unref (mounts);
g_free (path);
//g_free (launch);
}
static void
client_connected (GstRTSPServer * server,
GstRTSPClient * client, gpointer user_data)
{
g_signal_connect_object (client, "options-request", (GCallback)
handle_client, server, G_CONNECT_AFTER);
}
static gboolean
timeout (GstRTSPServer * server)
{
GstRTSPSessionPool *pool;
pool = gst_rtsp_server_get_session_pool (server);
gst_rtsp_session_pool_cleanup (pool);
g_object_unref (pool);
return TRUE;
}
int
main (int argc, char *argv[])
{
GMainLoop *loop;
GstRTSPServer *server;
GError *error = NULL;
gst_init (&argc, &argv);
loop = g_main_loop_new (NULL, FALSE);
/* create a server instance */
server = gst_rtsp_server_new ();
gst_rtsp_server_set_service (server, port);
/* attach the server to the default maincontext */
gst_rtsp_server_attach (server, NULL);
g_signal_connect (server, "client-connected", (GCallback)
client_connected, NULL);
g_timeout_add_seconds (2, (GSourceFunc) timeout, server);
g_object_unref (server);
/* start serving */
g_print ("rtsp://127.0.0.1:%s/\n", port);
g_main_loop_run (loop);
return 0;
}
由於偷懶,handle_client函數裏直接用的teat-readme裏的代碼。如果想獲取自定義的流,可以將改函數裏的內容替換爲test-appsrc相關代碼
四、下載鏈接