最近開始看了webGL的一些知識,瞭解了相關的計算機圖形基礎知識,突然發現這些知識和之前大學學過得3Dmax有很多共性的地方,比如場景,模型、材質、燈光、攝像機等等。突然發現之前自己學的東西並不是全部沒用,理解起來也有一定幫幫助。
運行結果:
代碼如下:
let i = 0;
function init() {
// create a scene, that will hold all our elements such as objects, cameras and lights.
var scene = new THREE.Scene();
// create a camera, which defines where we're looking at.
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// create a render and set the size
// 設置渲染面板屬性
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(new THREE.Color(0xcccccc)); // 設置渲染面板顏色
renderer.setSize(window.innerWidth, window.innerHeight); // 設置渲染面板長寬
// // show axes in the screen
// 顯示三維座標軸
var axes = new THREE.AxesHelper(20);
scene.add(axes);
// create the ground plane
// var planeGeometry = new THREE.PlaneGeometry(60, 20);
// var planeMaterial = new THREE.MeshBasicMaterial({
// color: 0xAAAAAA
// });
// var plane = new THREE.Mesh(planeGeometry, planeMaterial);
// // rotate and position the plane
// plane.rotation.x = -0.5 * Math.PI;
// plane.position.set(15, 0, 0);
// // add the plane to the scene
// scene.add(plane);
// create a cube
// position the cube
// cube.position.set(-4, 3, 0);
// add the cube to the scene
// create a sphere
// var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
// var sphereMaterial = new THREE.MeshBasicMaterial({
// color: 0x7777FF,
// wireframe: true
// });
// var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
// // position the sphere
// sphere.position.set(20, 4, 2);
// // add the sphere to the scene
// scene.add(sphere);
// position and point the camera to the center of the scene
camera.position.set(-30, 40, 30);
camera.lookAt(scene.position);
// add the output of the renderer to the html element
document.getElementById("webgl-output").appendChild(renderer.domElement);
// render the scene
let addT = null;
let redt = null;
let timeAdd = null;
let timeDel = null;
let step = 1;
let frequ = 100;
// 數值增加到制定數字
function add (dis) {
clearInterval(timeDel);
timeAdd = setInterval(() => {
if (i < dis) {
i++;
intCub();
} else {
clearInterval(timeAdd);
// del(0);
}
console.log(i);
}, frequ);
};
// 數值減少到制定數字
function del (dis) {
clearInterval(timeAdd);
timeDel = setInterval(() => {
if (i > dis) {
i--;
intCub();
} else {
val = dis;
clearInterval(timeDel);
add(50)
}
console.log(i);
}, frequ);
};
function intCub () {
let random = parseInt(1 + (4 - 1) * (Math.random())); // 隨機數用於正方體的長寬高
let randomC = parseInt(1 + (2 - 1) * (Math.random())); // 隨機數用於球形的半徑
let colorRandomNum = parseInt(1 + (7 - 1) * (Math.random())); // 隨機數用於賦值後續的物體的材質顏色
let randomColor = [0xF7CE18, 0x2550EC, 0x57E10C, 0xEB6F0A, 0xEB0AE9, 0x820745, 0x8D11D8];
// 配置燈光
let light = new THREE.AmbientLight(0xFF0000);
light.position.set(100, 100, 200);
// 生成正方體
var cubeGeometry = new THREE.BoxGeometry(random, random, random); // 長寬高
// 給正方體網格添加材質
var cubeMaterial = new THREE.MeshBasicMaterial({
color: randomColor[colorRandomNum],
wireframe: false // 是否顯示網格狀態
});
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial); // 將材質貼到模型上
// 生成原型
var sphereGeometry = new THREE.SphereGeometry(randomC, 200, 200); // 半徑和網格數,網格數表示球體的粗糙程度
var sphereMaterial = new THREE.MeshBasicMaterial({
color: randomColor[colorRandomNum],
wireframe: false // 是否顯示網格狀態
});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial); // 將材質貼到模型上
// position the sphere
// 設置球體的位置
sphere.position.set(parseInt(-10 + (25 - 1) * (Math.random())), parseInt(-10 + (25 - 1) * (Math.random())), parseInt(-10 + (25 - 1) * (Math.random())));
// 設置正方體的位置
cube.position.set(parseInt(-10 + (25 - 1) * (Math.random())), parseInt(-10 + (25 - 1) * (Math.random())), parseInt(-10 + (25 - 1) * (Math.random())));
// add the sphere to the scene
// 將貼好材質的模型和燈光添加到場景
scene.add(sphere);
scene.add(cube);
scene.add(light);
renderer.render(scene, camera); // 渲染場景中的模型
};
// 運行渲染
add (50);
}
<!DOCTYPE html>
<html>
<head>
<title>Example 01.02 - First Scene</title>
<meta charset="UTF-8" />
<script type="text/javascript" charset="UTF-8" src="../../libs/three/three.js"></script>
<script type="text/javascript" charset="UTF-8" src="../../libs/three/controls/TrackballControls.js"></script>
<script type="text/javascript" src="./js/01-02.js"></script>
<link rel="stylesheet" href="../../css/default.css">
</head>
<body>
<!-- Div which will hold the Output -->
<div id="webgl-output"></div>
<!-- Javascript code that runs our Three.js examples -->
<script type="text/javascript">
(function () {
// your page initialization code here
// the DOM will be available here
init()
})();
</script>
</body>
</html>