Glide 4解析系列(二):源码看Glide 4

上一篇讲到了Glide4.x 的基本功能和使用,如有不了解Glide4的可以查看上一篇文章Glide 4解析系列(一):如何使用Glide,今天这一篇是从源码的角度来分析Glide4。
上一篇讲到Glide的基本使用核心就只用到一句话 Glide.with(this).load(mUrl).into(mImageView);代码很简单,那么我们就从这句话出发一步一步向前深入。

一、with

首先我们先看Glide.with()源码里面做了哪些操作。点击with我们首先会进入到Glide这个类中,看源码:

 /**
   * Begin a load with Glide by passing in a context.
   *
   * <p> Any requests started using a context will only have the application level options applied
   * and will not be started or stopped based on lifecycle events. In general, loads should be
   * started at the level the result will be used in. If the resource will be used in a view in a
   * child fragment, the load should be started with {@link #with(android.app.Fragment)}} using that
   * child fragment. Similarly, if the resource will be used in a view in the parent fragment, the
   * load should be started with {@link #with(android.app.Fragment)} using the parent fragment. In
   * the same vein, if the resource will be used in a view in an activity, the load should be
   * started with {@link #with(android.app.Activity)}}. </p>
   *
   * <p> This method is appropriate for resources that will be used outside of the normal fragment
   * or activity lifecycle (For example in services, or for notification thumbnails). </p>
   *
   * @param context Any context, will not be retained.
   * @return A RequestManager for the top level application that can be used to start a load.
   * @see #with(android.app.Activity)
   * @see #with(android.app.Fragment)
   * @see #with(android.support.v4.app.Fragment)
   * @see #with(android.support.v4.app.FragmentActivity)
   */
  @NonNull
  public static RequestManager with(@NonNull Context context) {
    return getRetriever(context).get(context);
  }

  /**
   * Begin a load with Glide that will be tied to the given {@link android.app.Activity}'s lifecycle
   * and that uses the given {@link Activity}'s default options.
   *
   * @param activity The activity to use.
   * @return A RequestManager for the given activity that can be used to start a load.
   */
  @NonNull
  public static RequestManager with(@NonNull Activity activity) {
    return getRetriever(activity).get(activity);
  }

  /**
   * Begin a load with Glide that will tied to the give
   * {@link android.support.v4.app.FragmentActivity}'s lifecycle and that uses the given
   * {@link android.support.v4.app.FragmentActivity}'s default options.
   *
   * @param activity The activity to use.
   * @return A RequestManager for the given FragmentActivity that can be used to start a load.
   */
  @NonNull
  public static RequestManager with(@NonNull FragmentActivity activity) {
    return getRetriever(activity).get(activity);
  }

  /**
   * Begin a load with Glide that will be tied to the given
   * {@link android.support.v4.app.Fragment}'s lifecycle and that uses the given
   * {@link android.support.v4.app.Fragment}'s default options.
   *
   * @param fragment The fragment to use.
   * @return A RequestManager for the given Fragment that can be used to start a load.
   */
  @NonNull
  public static RequestManager with(@NonNull Fragment fragment) {
    return getRetriever(fragment.getActivity()).get(fragment);
  }

  /**
   * Begin a load with Glide that will be tied to the given {@link android.app.Fragment}'s lifecycle
   * and that uses the given {@link android.app.Fragment}'s default options.
   *
   * @param fragment The fragment to use.
   * @return A RequestManager for the given Fragment that can be used to start a load.
   * @deprecated Prefer support Fragments and {@link #with(Fragment)} instead,
   * {@link android.app.Fragment} will be deprecated. See
   * https://github.com/android/android-ktx/pull/161#issuecomment-363270555.
   */
  @SuppressWarnings("deprecation")
  @Deprecated
  @NonNull
  public static RequestManager with(@NonNull android.app.Fragment fragment) {
    return getRetriever(fragment.getActivity()).get(fragment);
  }

  /**
   * Begin a load with Glide that will be tied to the lifecycle of the {@link Fragment},
   * {@link android.app.Fragment}, or {@link Activity} that contains the View.
   *
   * <p>A {@link Fragment} or {@link android.app.Fragment} is assumed to contain a View if the View
   * is a child of the View returned by the {@link Fragment#getView()}} method.
   *
   * <p>This method will not work if the View is not attached. Prefer the Activity and Fragment
   * variants unless you're loading in a View subclass.
   *
   * <p>This method may be inefficient aways and is definitely inefficient for large hierarchies.
   * Consider memoizing the result after the View is attached or again, prefer the Activity and
   * Fragment variants whenever possible.
   *
   * <p>When used in Applications that use the non-support {@link android.app.Fragment} classes,
   * calling this method will produce noisy logs from {@link android.app.FragmentManager}. Consider
   * avoiding entirely or using the {@link Fragment}s from the support library instead.
   *
   * <p>If the support {@link FragmentActivity} class is used, this method will only attempt to
   * discover support {@link Fragment}s. Any non-support {@link android.app.Fragment}s attached
   * to the {@link FragmentActivity} will be ignored.
   *
   * @param view The view to search for a containing Fragment or Activity from.
   * @return A RequestManager that can be used to start a load.
   */
  @NonNull
  public static RequestManager with(@NonNull View view) {
    return getRetriever(view.getContext()).get(view);
  }

可以看到在代码中,有很多with方法,并且带有不同的参数,参数也就是Context,Acyivity,Fragment等,这里就不展开讨论。虽然参数不同,但是with方法的目的是一样的,都是为了返回一个RequestManager对象。那么RequestManager是用来做什么的呢?

* @return A RequestManager that can be used to start a load.

我们从注释中可以了解到,RequestManager对象是为下一步load做准备,做开始加载数据之用。那么RequestManager对象是如何获取到的呢?在with方法中,最主要的一句话是getRetriever(activity).get(activity);我们跟进到getRetriever方法中可以看到以下代码:

  @NonNull
  private static RequestManagerRetriever getRetriever(@Nullable Context context) {
    // Context could be null for other reasons (ie the user passes in null), but in practice it will
    // only occur due to errors with the Fragment lifecycle.
    Preconditions.checkNotNull(
        context,
        "You cannot start a load on a not yet attached View or a Fragment where getActivity() "
            + "returns null (which usually occurs when getActivity() is called before the Fragment "
            + "is attached or after the Fragment is destroyed).");
    return Glide.get(context).getRequestManagerRetriever();
  }

看到在getRetriever方法中通过 Glide.get(context).getRequestManagerRetriever();获取到RequestManagerRetriever对象,然后通过RequestManagerRetriever去获取RequestManager。
顺利获得RequestManager,那么with的工作也就做完了,从上面的代码可以看到with方法的源码还是很简单的,只为了获取到RequestManager,开始加载数据。
接着我们来看load()中做了哪些操作。

二、load

同样的点击load,我们进入到RequestManager这个类中:

  /**
   * Equivalent to calling {@link #asDrawable()} and then {@link RequestBuilder#load(Bitmap)}.
   *
   * @return A new request builder for loading a {@link Drawable} using the given model.
   */
  @NonNull
  @CheckResult
  @Override
  public RequestBuilder<Drawable> load(@Nullable Bitmap bitmap) {
    return asDrawable().load(bitmap);
  }

  /**
   * Equivalent to calling {@link #asDrawable()} and then {@link RequestBuilder#load(Drawable)}.
   *
   * @return A new request builder for loading a {@link Drawable} using the given model.
   */
  @NonNull
  @CheckResult
  @Override
  public RequestBuilder<Drawable> load(@Nullable Drawable drawable) {
    return asDrawable().load(drawable);
  }

  /**
   * Equivalent to calling {@link #asDrawable()} and then {@link RequestBuilder#load(String)}.
   *
   * @return A new request builder for loading a {@link Drawable} using the given model.
   */
  @NonNull
  @CheckResult
  @Override
  public RequestBuilder<Drawable> load(@Nullable String string) {
    return asDrawable().load(string);
  }

  /**
   * Equivalent to calling {@link #asDrawable()} and then {@link RequestBuilder#load(Uri)}.
   *
   * @return A new request builder for loading a {@link Drawable} using the given model.
   */
  @NonNull
  @CheckResult
  @Override
  public RequestBuilder<Drawable> load(@Nullable Uri uri) {
    return asDrawable().load(uri);
  }

  /**
   * Equivalent to calling {@link #asDrawable()} and then {@link RequestBuilder#load(File)}.
   *
   * @return A new request builder for loading a {@link Drawable} using the given model.
   */
  @NonNull
  @CheckResult
  @Override
  public RequestBuilder<Drawable> load(@Nullable File file) {
    return asDrawable().load(file);
  }

  /**
   * Equivalent to calling {@link #asDrawable()} and then {@link RequestBuilder#load(Integer)}.
   *
   * @return A new request builder for loading a {@link Drawable} using the given model.
   */
  @SuppressWarnings("deprecation")
  @NonNull
  @CheckResult
  @Override
  public RequestBuilder<Drawable> load(@RawRes @DrawableRes @Nullable Integer resourceId) {
    return asDrawable().load(resourceId);
  }

  /**
   * Equivalent to calling {@link #asDrawable()} and then {@link RequestBuilder#load(URL)}.
   *
   * @return A new request builder for loading a {@link Drawable} using the given model.
   */
  @SuppressWarnings("deprecation")
  @CheckResult
  @Override
  @Deprecated
  public RequestBuilder<Drawable> load(@Nullable URL url) {
    return asDrawable().load(url);
  }


  /**
   * Equivalent to calling {@link #asDrawable()} and then {@link RequestBuilder#load(byte[])}.
   *
   * @return A new request builder for loading a {@link Drawable} using the given model.
   */
  @NonNull
  @CheckResult
  @Override
  public RequestBuilder<Drawable> load(@Nullable byte[] model) {
    return asDrawable().load(model);
  }

  /**
   * A helper method equivalent to calling {@link #asDrawable()} and then {@link
   * RequestBuilder#load(Object)} with the given model.
   *
   * @return A new request builder for loading a {@link Drawable} using the given model.
   */
  @NonNull
  @CheckResult
  @Override
  public RequestBuilder<Drawable> load(@Nullable Object model) {
    return asDrawable().load(model);
  }

上述代码可以看到带有不同参数的load方法中都有同样的一句代码asDrawable().load(model),是为了得到RequestBuilder对象,RequestBuilder用以处理不同类型资源并且初始加载,那么到底Glide 是如何处理load的?我们接着进入到asDrawable()方法中。

@NonNull
  @CheckResult
  public RequestBuilder<Drawable> asDrawable() {
    return as(Drawable.class);
  }

可以看到asDrawable()方法中只有一句代码,我们接着进到as()方法中。

@NonNull
  @CheckResult
  public <ResourceType> RequestBuilder<ResourceType> as(
      @NonNull Class<ResourceType> resourceClass) {
    return new RequestBuilder<>(glide, this, resourceClass, context);
  }

上述代码可以看到as方法也没做很多处理,只是new 了一个RequestBuilder对象。那么我们就接着进入到load()中:

@NonNull
  @CheckResult
  @Override
  public RequestBuilder<TranscodeType> load(@Nullable Bitmap bitmap) {
    return loadGeneric(bitmap)
        .apply(diskCacheStrategyOf(DiskCacheStrategy.NONE));
  }

  @NonNull
  @CheckResult
  @Override
  public RequestBuilder<TranscodeType> load(@Nullable Drawable drawable) {
    return loadGeneric(drawable)
        .apply(diskCacheStrategyOf(DiskCacheStrategy.NONE));
  }

  
  @NonNull
  @Override
  @CheckResult
  public RequestBuilder<TranscodeType> load(@Nullable String string) {
    return loadGeneric(string);
  }


  @NonNull
  @CheckResult
  @Override
  public RequestBuilder<TranscodeType> load(@Nullable Uri uri) {
    return loadGeneric(uri);
  }

 
  @NonNull
  @CheckResult
  @Override
  public RequestBuilder<TranscodeType> load(@Nullable File file) {
    return loadGeneric(file);
  }


  @NonNull
  @CheckResult
  @Override
  public RequestBuilder<TranscodeType> load(@RawRes @DrawableRes @Nullable Integer resourceId) {
    return loadGeneric(resourceId).apply(signatureOf(ApplicationVersionSignature.obtain(context)));
  }

  
  @Deprecated
  @CheckResult
  @Override
  public RequestBuilder<TranscodeType> load(@Nullable URL url) {
    return loadGeneric(url);
  }

  @NonNull
  @CheckResult
  @Override
  public RequestBuilder<TranscodeType> load(@Nullable byte[] model) {
    RequestBuilder<TranscodeType> result = loadGeneric(model);
    if (!result.requestOptions.isDiskCacheStrategySet()) {
        result = result.apply(diskCacheStrategyOf(DiskCacheStrategy.NONE));
    }
    if (!result.requestOptions.isSkipMemoryCacheSet()) {
      result = result.apply(skipMemoryCacheOf(true /*skipMemoryCache*/));
    }
    return result;
  }

我们可以看见在RequestBuilder的类中,load方法带有例如Url,Drawable等参数,这样就正式开始加载原始资源。所有的load都将参数带入到loadGeneric()方法中,我们点进去看一下。

 @NonNull
  private RequestBuilder<TranscodeType> loadGeneric(@Nullable Object model) {
    this.model = model;
    isModelSet = true;
    return this;
  }

loadGeneric也没有做什么特殊的处理,只是将传进来的资源进行保存,并设置isModelSet为true,这个isModelSet的设置是为了告诉后面into方法资源已经设置完毕,否则就不会进行into的处理,并抛出异常"You must call #load() before calling # into()",这个在下面into的源码中可以看到。

三、into

上面我们分析了Glide.with.load的源码,其实with和load都很简单,重头戏在于into。那接着我们开始最后一步的操作into,点击进入源码,如下:

 /**
   * Sets the {@link ImageView} the resource will be loaded into, cancels any existing loads into
   * the view, and frees any resources Glide may have previously loaded into the view so they may be
   * reused.
   *
   * @see RequestManager#clear(Target)
   *
   * @param view The view to cancel previous loads for and load the new resource into.
   * @return The
   * {@link com.bumptech.glide.request.target.Target} used to wrap the given {@link ImageView}.
   */
  @NonNull
  public ViewTarget<ImageView, TranscodeType> into(@NonNull ImageView view) {
    Util.assertMainThread();
    Preconditions.checkNotNull(view);

    RequestOptions requestOptions = this.requestOptions;
    if (!requestOptions.isTransformationSet()
        && requestOptions.isTransformationAllowed()
        && view.getScaleType() != null) {
      // Clone in this method so that if we use this RequestBuilder to load into a View and then
      // into a different target, we don't retain the transformation applied based on the previous
      // View's scale type.
      switch (view.getScaleType()) {
        case CENTER_CROP:
          requestOptions = requestOptions.clone().optionalCenterCrop();
          break;
        case CENTER_INSIDE:
          requestOptions = requestOptions.clone().optionalCenterInside();
          break;
        case FIT_CENTER:
        case FIT_START:
        case FIT_END:
          requestOptions = requestOptions.clone().optionalFitCenter();
          break;
        case FIT_XY:
          requestOptions = requestOptions.clone().optionalCenterInside();
          break;
        case CENTER:
        case MATRIX:
        default:
          // Do nothing.
      }
    }

    return into(
        glideContext.buildImageViewTarget(view, transcodeClass),
        /*targetListener=*/ null,
        requestOptions);
  }

在代码中 首先我们可以看一下注释,注释上面说into方法是设置将要加载的资源,取消当前加载到视图中的所有加载,释放之前加载到视图中的所有资源,然后重新使用。就是将资源设置到指定位置。
那么我们就来分析into中做了哪些处理。首先可以看到此方法中获取到了一个requestOptions对象,然后根据view缩放类型的不同,设置requestOptions内置参数。这段代码不是很重要,就不展开描述,重头戏在最后一句into(glideContext.buildImageViewTarget(view, transcodeClass),
/targetListener=/ null,requestOptions);,into方法中传入了三个参数,第一个是viewTarget,第二个是targetListener,这个不用管,第三个就是刚刚获取的requestOptions。而其中的第一个参数viewTarget就是用来放置最后的图片的。那么我们先来看看viewTarget是如何获取到的。进入到buildImageViewTarget()方法中:

  @NonNull
  public <X> ViewTarget<ImageView, X> buildImageViewTarget(
      @NonNull ImageView imageView, @NonNull Class<X> transcodeClass) {
    return imageViewTargetFactory.buildTarget(imageView, transcodeClass);
  }

buildImageViewTarget只是一个中转站,我们接着进入到buildTarget中:

/**
 * A factory responsible for producing the correct type of
 * {@link com.bumptech.glide.request.target.Target} for a given {@link android.view.View} subclass.
 */
public class ImageViewTargetFactory {
  @NonNull
  @SuppressWarnings("unchecked")
  public <Z> ViewTarget<ImageView, Z> buildTarget(@NonNull ImageView view,
      @NonNull Class<Z> clazz) {
    if (Bitmap.class.equals(clazz)) {
      return (ViewTarget<ImageView, Z>) new BitmapImageViewTarget(view);
    } else if (Drawable.class.isAssignableFrom(clazz)) {
      return (ViewTarget<ImageView, Z>) new DrawableImageViewTarget(view);
    } else {
      throw new IllegalArgumentException(
          "Unhandled class: " + clazz + ", try .as*(Class).transcode(ResourceTranscoder)");
    }
  }
}

在buildTarget中可以清楚的看到,根据我们传入的Class类型不同,就返回不同类型的ViewTarget。例如是Bitmap类型的资源,最后返回的就是BitmapImageViewTarget类型的ViewTarget。获取到了ViewTarget,那么我们就返回来看into()这个方法,跟进去可以看到如下代码:

private <Y extends Target<TranscodeType>> Y into(
      @NonNull Y target,
      @Nullable RequestListener<TranscodeType> targetListener,
      @NonNull RequestOptions options) {
    Util.assertMainThread();
    Preconditions.checkNotNull(target);
    if (!isModelSet) {
      throw new IllegalArgumentException("You must call #load() before calling #into()");
    }

    options = options.autoClone();
    Request request = buildRequest(target, targetListener, options);

    Request previous = target.getRequest();
    if (request.isEquivalentTo(previous)
        && !isSkipMemoryCacheWithCompletePreviousRequest(options, previous)) {
      request.recycle();
      // If the request is completed, beginning again will ensure the result is re-delivered,
      // triggering RequestListeners and Targets. If the request is failed, beginning again will
      // restart the request, giving it another chance to complete. If the request is already
      // running, we can let it continue running without interruption.
      if (!Preconditions.checkNotNull(previous).isRunning()) {
        // Use the previous request rather than the new one to allow for optimizations like skipping
        // setting placeholders, tracking and un-tracking Targets, and obtaining View dimensions
        // that are done in the individual Request.
        previous.begin();
      }
      return target;
    }

    requestManager.clear(target);
    target.setRequest(request);
    requestManager.track(target, request);

    return target;
  }

我们把目光放在这段代码,可以发现刚才在with模块结尾的地方提到的将isModelSet设为true在这段代码中就有所体现,也就是说如果load没有将资源设置好是不会进行接下来into的处理的。
那么我们接着往下看有一段buildRequest的代码,构建一个Request,而Request的作用在于发出一个加载图片的请求,我们点进去查看Request是如何构建的。

  private Request buildRequest(
      Target<TranscodeType> target,
      @Nullable RequestListener<TranscodeType> targetListener,
      RequestOptions requestOptions) {
    return buildRequestRecursive(
        target,
        targetListener,
        /*parentCoordinator=*/ null,
        transitionOptions,
        requestOptions.getPriority(),
        requestOptions.getOverrideWidth(),
        requestOptions.getOverrideHeight(),
        requestOptions);
  }

可以看到buildRequest中又调用了buildRequestRecursive,那么我们就接着跟进去。

  private Request buildRequestRecursive(
      Target<TranscodeType> target,
      @Nullable RequestListener<TranscodeType> targetListener,
      @Nullable RequestCoordinator parentCoordinator,
      TransitionOptions<?, ? super TranscodeType> transitionOptions,
      Priority priority,
      int overrideWidth,
      int overrideHeight,
      RequestOptions requestOptions) {

    // Build the ErrorRequestCoordinator first if necessary so we can update parentCoordinator.
    ErrorRequestCoordinator errorRequestCoordinator = null;
    if (errorBuilder != null) {
      errorRequestCoordinator = new ErrorRequestCoordinator(parentCoordinator);
      parentCoordinator = errorRequestCoordinator;
    }

    Request mainRequest =
        buildThumbnailRequestRecursive(
            target,
            targetListener,
            parentCoordinator,
            transitionOptions,
            priority,
            overrideWidth,
            overrideHeight,
            requestOptions);

    if (errorRequestCoordinator == null) {
      return mainRequest;
    }

    int errorOverrideWidth = errorBuilder.requestOptions.getOverrideWidth();
    int errorOverrideHeight = errorBuilder.requestOptions.getOverrideHeight();
    if (Util.isValidDimensions(overrideWidth, overrideHeight)
        && !errorBuilder.requestOptions.isValidOverride()) {
      errorOverrideWidth = requestOptions.getOverrideWidth();
      errorOverrideHeight = requestOptions.getOverrideHeight();
    }

    Request errorRequest = errorBuilder.buildRequestRecursive(
        target,
        targetListener,
        errorRequestCoordinator,
        errorBuilder.transitionOptions,
        errorBuilder.requestOptions.getPriority(),
        errorOverrideWidth,
        errorOverrideHeight,
        errorBuilder.requestOptions);
    errorRequestCoordinator.setRequests(mainRequest, errorRequest);
    return errorRequestCoordinator;
  }

可以看到在buildRequestRecursive中创建了两个Request,一个为errorRequest,另外是一个mainRequest,我们主要来看mainRequest里面做了什么。
mainRequest其实是一个处理图片缩略图的请求,括号内的参数也是缩略图的类型。我们看buildThumbnailRequestRecursive这个方法中,对缩略图进行处理。对缩略图的处理又分为了三种情况,我们主要来看最后一种case,no thumbnail的情况,进入到obtainRequest中,可以看到接着调用了SingleRequest.obtain方法,我们就跟进去瞧一瞧。

public static <R> SingleRequest<R> obtain(
      Context context,
      GlideContext glideContext,
      Object model,
      Class<R> transcodeClass,
      RequestOptions requestOptions,
      int overrideWidth,
      int overrideHeight,
      Priority priority,
      Target<R> target,
      RequestListener<R> targetListener,
      @Nullable List<RequestListener<R>> requestListeners,
      RequestCoordinator requestCoordinator,
      Engine engine,
      TransitionFactory<? super R> animationFactory) {
    @SuppressWarnings("unchecked") SingleRequest<R> request =
        (SingleRequest<R>) POOL.acquire();
    if (request == null) {
      request = new SingleRequest<>();
    }
    request.init(
        context,
        glideContext,
        model,
        transcodeClass,
        requestOptions,
        overrideWidth,
        overrideHeight,
        priority,
        target,
        targetListener,
        requestListeners,
        requestCoordinator,
        engine,
        animationFactory);
    return request;
  }

可以看家代码中调用了request.init,继续跟进去。

 private void init(
      Context context,
      GlideContext glideContext,
      Object model,
      Class<R> transcodeClass,
      RequestOptions requestOptions,
      int overrideWidth,
      int overrideHeight,
      Priority priority,
      Target<R> target,
      RequestListener<R> targetListener,
      @Nullable List<RequestListener<R>> requestListeners,
      RequestCoordinator requestCoordinator,
      Engine engine,
      TransitionFactory<? super R> animationFactory) {
    this.context = context;
    this.glideContext = glideContext;
    this.model = model;
    this.transcodeClass = transcodeClass;
    this.requestOptions = requestOptions;
    this.overrideWidth = overrideWidth;
    this.overrideHeight = overrideHeight;
    this.priority = priority;
    this.target = target;
    this.targetListener = targetListener;
    this.requestListeners = requestListeners;
    this.requestCoordinator = requestCoordinator;
    this.engine = engine;
    this.animationFactory = animationFactory;
    status = Status.PENDING;
  }

这时候就清楚了,只是一个初始化的操作和赋值的操作,那么我们就不要继续再看了。
Request的构建确实是有点长,看完Request我们就回到前面into的方法中。

target.setRequest(request);
requestManager.track(target, request);

我们可以看见into中将新创建的request设置给了target,然后requestManager调用track方法,我们进入到track中。

void track(@NonNull Target<?> target, @NonNull Request request) {
    targetTracker.track(target);
    requestTracker.runRequest(request);
  }

首先将传入的target添加到targetTracker中,然后开始跟踪给定的请求,点进runRequest中。

 /**
   * Starts tracking the given request.
   */
  public void runRequest(@NonNull Request request) {
    requests.add(request);
    if (!isPaused) {
      request.begin();
    } else {
      request.clear();
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        Log.v(TAG, "Paused, delaying request");
      }
      pendingRequests.add(request);
    }
  }

代码中显示如果当前的请求不是停止的,那么就调用request的begin方法,否则就将请求删除。其他的不用管我们主要来看begin方法。

@Override
  public void begin() {
    assertNotCallingCallbacks();
    stateVerifier.throwIfRecycled();
    startTime = LogTime.getLogTime();
    if (model == null) {
      if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
        width = overrideWidth;
        height = overrideHeight;
      }
      // Only log at more verbose log levels if the user has set a fallback drawable, because
      // fallback Drawables indicate the user expects null models occasionally.
      int logLevel = getFallbackDrawable() == null ? Log.WARN : Log.DEBUG;
      onLoadFailed(new GlideException("Received null model"), logLevel);
      return;
    }

    if (status == Status.RUNNING) {
      throw new IllegalArgumentException("Cannot restart a running request");
    }

    // If we're restarted after we're complete (usually via something like a notifyDataSetChanged
    // that starts an identical request into the same Target or View), we can simply use the
    // resource and size we retrieved the last time around and skip obtaining a new size, starting a
    // new load etc. This does mean that users who want to restart a load because they expect that
    // the view size has changed will need to explicitly clear the View or Target before starting
    // the new load.
    if (status == Status.COMPLETE) {
      onResourceReady(resource, DataSource.MEMORY_CACHE);
      return;
    }

    // Restarts for requests that are neither complete nor running can be treated as new requests
    // and can run again from the beginning.

    status = Status.WAITING_FOR_SIZE;
    if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
      onSizeReady(overrideWidth, overrideHeight);
    } else {
      target.getSize(this);
    }

    if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE)
        && canNotifyStatusChanged()) {
      target.onLoadStarted(getPlaceholderDrawable());
    }
    if (IS_VERBOSE_LOGGABLE) {
      logV("finished run method in " + LogTime.getElapsedMillis(startTime));
    }
  }

我们看到代码有很多的逻辑判断,第一个为model等于空的情况,而model从上面可以知道是创建request传进来的资源,为空的话就开始调用onLoadFailed方法,点进去可以看见当model为空的时候就开始将ErrorPlaceholder占位符设置进去。
接着我们找到真正开始加载的地方onSizeReady()方法。

 /**
   * A callback method that should never be invoked directly.
   */
  @Override
  public void onSizeReady(int width, int height) {
    stateVerifier.throwIfRecycled();
    if (IS_VERBOSE_LOGGABLE) {
      logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
    if (status != Status.WAITING_FOR_SIZE) {
      return;
    }
    status = Status.RUNNING;

    float sizeMultiplier = requestOptions.getSizeMultiplier();
    this.width = maybeApplySizeMultiplier(width, sizeMultiplier);
    this.height = maybeApplySizeMultiplier(height, sizeMultiplier);

    if (IS_VERBOSE_LOGGABLE) {
      logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
    }
    loadStatus = engine.load(
        glideContext,
        model,
        requestOptions.getSignature(),
        this.width,
        this.height,
        requestOptions.getResourceClass(),
        transcodeClass,
        priority,
        requestOptions.getDiskCacheStrategy(),
        requestOptions.getTransformations(),
        requestOptions.isTransformationRequired(),
        requestOptions.isScaleOnlyOrNoTransform(),
        requestOptions.getOptions(),
        requestOptions.isMemoryCacheable(),
        requestOptions.getUseUnlimitedSourceGeneratorsPool(),
        requestOptions.getUseAnimationPool(),
        requestOptions.getOnlyRetrieveFromCache(),
        this);

    // This is a hack that's only useful for testing right now where loads complete synchronously
    // even though under any executor running on any thread but the main thread, the load would
    // have completed asynchronously.
    if (status != Status.RUNNING) {
      loadStatus = null;
    }
    if (IS_VERBOSE_LOGGABLE) {
      logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
  }

首先将status设置为正在查询资源的状态,然后获取图片的宽高,接着就调用engine的load方法。

 /**
   * Starts a load for the given arguments.
   *
   * <p>Must be called on the main thread.
   *
   * <p>The flow for any request is as follows:
   * <ul>
   *   <li>Check the current set of actively used resources, return the active resource if
   *   present, and move any newly inactive resources into the memory cache.</li>
   *   <li>Check the memory cache and provide the cached resource if present.</li>
   *   <li>Check the current set of in progress loads and add the cb to the in progress load if
   *   one is present.</li>
   *   <li>Start a new load.</li>
   * </ul>
   *
   * <p>Active resources are those that have been provided to at least one request and have not yet
   * been released. Once all consumers of a resource have released that resource, the resource then
   * goes to cache. If the resource is ever returned to a new consumer from cache, it is re-added to
   * the active resources. If the resource is evicted from the cache, its resources are recycled and
   * re-used if possible and the resource is discarded. There is no strict requirement that
   * consumers release their resources so active resources are held weakly.
   *
   * @param width  The target width in pixels of the desired resource.
   * @param height The target height in pixels of the desired resource.
   * @param cb     The callback that will be called when the load completes.
   */
  public <R> LoadStatus load(
      GlideContext glideContext,
      Object model,
      Key signature,
      int width,
      int height,
      Class<?> resourceClass,
      Class<R> transcodeClass,
      Priority priority,
      DiskCacheStrategy diskCacheStrategy,
      Map<Class<?>, Transformation<?>> transformations,
      boolean isTransformationRequired,
      boolean isScaleOnlyOrNoTransform,
      Options options,
      boolean isMemoryCacheable,
      boolean useUnlimitedSourceExecutorPool,
      boolean useAnimationPool,
      boolean onlyRetrieveFromCache,
      ResourceCallback cb) {
    Util.assertMainThread();
    long startTime = VERBOSE_IS_LOGGABLE ? LogTime.getLogTime() : 0;

    EngineKey key = keyFactory.buildKey(model, signature, width, height, transformations,
        resourceClass, transcodeClass, options);

    EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
    if (active != null) {
      cb.onResourceReady(active, DataSource.MEMORY_CACHE);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Loaded resource from active resources", startTime, key);
      }
      return null;
    }

    EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
    if (cached != null) {
      cb.onResourceReady(cached, DataSource.MEMORY_CACHE);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Loaded resource from cache", startTime, key);
      }
      return null;
    }

    EngineJob<?> current = jobs.get(key, onlyRetrieveFromCache);
    if (current != null) {
      current.addCallback(cb);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Added to existing load", startTime, key);
      }
      return new LoadStatus(cb, current);
    }

    EngineJob<R> engineJob =
        engineJobFactory.build(
            key,
            isMemoryCacheable,
            useUnlimitedSourceExecutorPool,
            useAnimationPool,
            onlyRetrieveFromCache);

    DecodeJob<R> decodeJob =
        decodeJobFactory.build(
            glideContext,
            model,
            key,
            signature,
            width,
            height,
            resourceClass,
            transcodeClass,
            priority,
            diskCacheStrategy,
            transformations,
            isTransformationRequired,
            isScaleOnlyOrNoTransform,
            onlyRetrieveFromCache,
            options,
            engineJob);

    jobs.put(key, engineJob);

    engineJob.addCallback(cb);
    engineJob.start(decodeJob);

    if (VERBOSE_IS_LOGGABLE) {
      logWithTimeAndKey("Started new load", startTime, key);
    }
    return new LoadStatus(cb, engineJob);
  }

前面一部分代码主要是缓存方面的操作,就先不分析,后面单开一篇分析Glide的缓存。那么我们接着往下看,首先构建了一个用来开启线程的engineJob,接着创建了一个用来图片解码的decodeJob,然后开始调用engineJob的start方法,并将decodeJob作为参数传进去。那么我们就来看看start的处理。

public void start(DecodeJob<R> decodeJob) {
    this.decodeJob = decodeJob;
    GlideExecutor executor = decodeJob.willDecodeFromCache()
        ? diskCacheExecutor
        : getActiveSourceExecutor();
    executor.execute(decodeJob);
  }

start中只是调用了GlideExecutor的execute方法,我们继续跟进去

@Override
  public void execute(@NonNull Runnable command) {
    delegate.execute(command);
  }

GlideExecutor开启了一个新线程去加载资源,那么我们就从主线程转到子线程,进入到DecodeJob类中找到run方法。

@Override
  public void run() {
    // This should be much more fine grained, but since Java's thread pool implementation silently
    // swallows all otherwise fatal exceptions, this will at least make it obvious to developers
    // that something is failing.
    GlideTrace.beginSectionFormat("DecodeJob#run(model=%s)", model);
    // Methods in the try statement can invalidate currentFetcher, so set a local variable here to
    // ensure that the fetcher is cleaned up either way.
    DataFetcher<?> localFetcher = currentFetcher;
    try {
      if (isCancelled) {
        notifyFailed();
        return;
      }
      runWrapped();
    } catch (Throwable t) {
      // Catch Throwable and not Exception to handle OOMs. Throwables are swallowed by our
      // usage of .submit() in GlideExecutor so we're not silently hiding crashes by doing this. We
      // are however ensuring that our callbacks are always notified when a load fails. Without this
      // notification, uncaught throwables never notify the corresponding callbacks, which can cause
      // loads to silently hang forever, a case that's especially bad for users using Futures on
      // background threads.
      if (Log.isLoggable(TAG, Log.DEBUG)) {
        Log.d(TAG, "DecodeJob threw unexpectedly"
            + ", isCancelled: " + isCancelled
            + ", stage: " + stage, t);
      }
      // When we're encoding we've already notified our callback and it isn't safe to do so again.
      if (stage != Stage.ENCODE) {
        throwables.add(t);
        notifyFailed();
      }
      if (!isCancelled) {
        throw t;
      }
    } finally {
      // Keeping track of the fetcher here and calling cleanup is excessively paranoid, we call
      // close in all cases anyway.
      if (localFetcher != null) {
        localFetcher.cleanup();
      }
      GlideTrace.endSection();
    }
  }

我们主要看runWrapped方法,发现会出现三种不同的case,咱们不管是什么,最后都会走进runGenerators方法中,我们进去看看。

private void runGenerators() {
    currentThread = Thread.currentThread();
    startFetchTime = LogTime.getLogTime();
    boolean isStarted = false;
    while (!isCancelled && currentGenerator != null
        && !(isStarted = currentGenerator.startNext())) {
      stage = getNextStage(stage);
      currentGenerator = getNextGenerator();

      if (stage == Stage.SOURCE) {
        reschedule();
        return;
      }
    }
    // We've run out of stages and generators, give up.
    if ((stage == Stage.FINISHED || isCancelled) && !isStarted) {
      notifyFailed();
    }

    // Otherwise a generator started a new load and we expect to be called back in
    // onDataFetcherReady.
  }

由于细节太多,我们主要看重要的代码部分,那么就来瞧一瞧while部分的代码,可以看到currentGenerator调用了startNext方法,即SourceCacheGenerator类中的startNext方法。

 @Override
  public boolean startNext() {
    if (dataToCache != null) {
      Object data = dataToCache;
      dataToCache = null;
      cacheData(data);
    }

    if (sourceCacheGenerator != null && sourceCacheGenerator.startNext()) {
      return true;
    }
    sourceCacheGenerator = null;

    loadData = null;
    boolean started = false;
    while (!started && hasNextModelLoader()) {
      loadData = helper.getLoadData().get(loadDataListIndex++);
      if (loadData != null
          && (helper.getDiskCacheStrategy().isDataCacheable(loadData.fetcher.getDataSource())
          || helper.hasLoadPath(loadData.fetcher.getDataClass()))) {
        started = true;
        loadData.fetcher.loadData(helper.getPriority(), this);
      }
    }
    return started;
  }

在while的逻辑中,获取数据的代码开始显现出来了,DecodeHelper调用了getLoadData返回了一个数据的List集合,这里就开始获取到了加载的数据。
这里我们如何获取数据就先暂时不细细的去看,当获取到了数据,那么我们就回到
前面begin的方法中,代码中可以看见有个onResourceReady方法,我们点进去看他具体做了什么。

 /**
   * Internal {@link #onResourceReady(Resource, DataSource)} where arguments are known to be safe.
   *
   * @param resource original {@link Resource}, never <code>null</code>
   * @param result   object returned by {@link Resource#get()}, checked for type and never
   *                 <code>null</code>
   */
  private void onResourceReady(Resource<R> resource, R result, DataSource dataSource) {
    // We must call isFirstReadyResource before setting status.
    boolean isFirstResource = isFirstReadyResource();
    status = Status.COMPLETE;
    this.resource = resource;

    if (glideContext.getLogLevel() <= Log.DEBUG) {
      Log.d(GLIDE_TAG, "Finished loading " + result.getClass().getSimpleName() + " from "
          + dataSource + " for " + model + " with size [" + width + "x" + height + "] in "
          + LogTime.getElapsedMillis(startTime) + " ms");
    }

    isCallingCallbacks = true;
    try {
      boolean anyListenerHandledUpdatingTarget = false;
      if (requestListeners != null) {
        for (RequestListener<R> listener : requestListeners) {
          anyListenerHandledUpdatingTarget |=
              listener.onResourceReady(result, model, target, dataSource, isFirstResource);
        }
      }
      anyListenerHandledUpdatingTarget |=
          targetListener != null
              && targetListener.onResourceReady(result, model, target, dataSource, isFirstResource);

      if (!anyListenerHandledUpdatingTarget) {
        Transition<? super R> animation =
            animationFactory.build(dataSource, isFirstResource);
        target.onResourceReady(result, animation);
      }
    } finally {
      isCallingCallbacks = false;
    }

    notifyLoadSuccess();
  }

上述代码try的里面target调用了onResourceReady,而这个target我们是不是感觉很熟悉,没错,就是上面一开始通过glideContext.buildImageViewTarget构建的viewTarget,因为上面刚开始分析了,因为Class的不同,target返回的类型也不同,分为两种,一种为BitmapImageViewTarget,一种为DrawableImageViewTarget,那么我们就分别进入到这俩个类中,可以清楚的看见
这两个Target都是继承ImageViewTarget,那么就来看看他两的父类。

public abstract class ImageViewTarget<Z> extends ViewTarget<ImageView, Z>
    implements Transition.ViewAdapter {
...

  @Override
  public void onResourceReady(@NonNull Z resource, @Nullable Transition<? super Z> transition) {
    if (transition == null || !transition.transition(resource, this)) {
      setResourceInternal(resource);
    } else {
      maybeUpdateAnimatable(resource);
    }
  }
...
private void setResourceInternal(@Nullable Z resource) {
    // Order matters here. Set the resource first to make sure that the Drawable has a valid and
    // non-null Callback before starting it.
    setResource(resource);
    maybeUpdateAnimatable(resource);
  }
...
protected abstract void setResource(@Nullable Z resource);
}

在onResourceReady方法中调用了setResourceInternal,接着调用setResource方法,这个方法是一个抽象方法代表设置图片。那么具体是怎么设置图片的需要去子类中查看,我们知道BitmapImageViewTarget和DrawableImageViewTarget都是他的子类,就随表进入一个类中,例如BitmapImageViewTarget。

public class BitmapImageViewTarget extends ImageViewTarget<Bitmap> {
...
  /**
   * Sets the {@link android.graphics.Bitmap} on the view using {@link
   * android.widget.ImageView#setImageBitmap(android.graphics.Bitmap)}.
   *
   * @param resource The bitmap to display.
   */
  @Override
  protected void setResource(Bitmap resource) {
    view.setImageBitmap(resource);
  }
}

在setResource方法中,view调用了setImageBitmap的方法,也就是说最后我们将图片设置到了ImageView中,这样图片也就显示在了指定位置。
到此为止,Glide从with到load在到into的流程也都分析完毕了!!!

四、写在最后

虽然只有这么简单的一句话,但是Glide的源码是很复杂很复杂,梳理这个过程也是很漫长漫长。分析源码的过程费脑力费体力,更多的也考验着耐力。在这里要感谢郭霖大神对Glide3源码的分析,虽然Glide4和Glide3源码也有所不同,但是对于分析很有帮助,再次感谢!!!Glide4基本的分析完了,那么接下来的工作就是分析Glide最主要的缓存机制了。


推荐阅读
Glide 4解析系列(一):如何使用Glide


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