簡介
Android系統中有3個非常重要的應用,分別是SystemUI,launcher,Setting
- Setting:顯示需要用戶知道的設置項目,以前讓用戶配置自己系統的設置
- launcher:顯示所有的應用,展示應用入口
- SystemUI:顯示重要的信息,比如信號,電量,供用戶操作的導航欄
Android 的 SystemUI 其實就是 Android 的系統界面,它包括了界面上方的狀態欄 status bar,下方的導航欄Navigation Bar,鎖屏界面 Keyguard ,電源界面 PowerUI,近期任務界面 Recent Task 等等。對於用戶而言,SystemUI 的改動是最能直觀感受到的。因此,每個 Android 版本在 SystemUI 上都有比較大的改動。而對開發者而言,理解 Android SystemUI 對優化Android系統界面,改善用戶體驗十分重要。
SystemUI的啓動
Android系統在啓動系統服務器SystemService的時候,會啓動各個服務器,而在啓動這個服務器之後會啓動launcher和SystemUI
frameworks/base/services/java/com/android/server/SystemServer.java
public final class SystemServer {
private void run() {
startBootstrapServices();
startCoreServices();
startOtherServices();
}
private void startOtherServices() {
// We now tell the activity manager it is okay to run third party
// code. It will call back into us once it has gotten to the state
// where third party code can really run (but before it has actually
// started launching the initial applications), for us to complete our
// initialization.
mActivityManagerService.systemReady(() -> {
startSystemUi(context, windowManagerF);
}
}
}
可以看出在系統在啓動所有服務器之後,監聽mActivityManagerService狀態,如果“systemReady”後,啓動SytemUI,AMS的systemReady先啓動SystemUI之後啓動launcher,我們這裏只關注SystemUI
static final void startSystemUi(Context context, WindowManagerService windowManager) {
Intent intent = new Intent();
intent.setComponent(new ComponentName("com.android.systemui",
"com.android.systemui.SystemUIService"));
intent.addFlags(Intent.FLAG_DEBUG_TRIAGED_MISSING);
//Slog.d(TAG, "Starting service: " + intent);
context.startServiceAsUser(intent, UserHandle.SYSTEM);
windowManager.onSystemUiStarted();
}
可以看見啓動的是SystemUI的服務,然後調用 windowManager.onSystemUiStarted();
windowManager.onSystemUiStarted();執行了下面的流程
- windowManagerSerivce#onSystemUiStarted
- PhoneWindoiwManager#onSystemUiStarted
- KeyguardServiceDelegate#KeyguardServiceDelegate
public void bindService(Context context) {
context.bindServiceAsUser(intent, mKeyguardConnection,//注1
Context.BIND_AUTO_CREATE, mHandler, UserHandle.SYSTEM)
}
注1:這裏的intent是SystemUI的keygaurdServUC兒,通過獲取SystemUI的keyguard,控制SystemU的鎖屏。
SystemService啓動SystemUIService
SystemUIService類十分簡短,下面基本就是他全部的代碼,
public class SystemUIService extends Service {
@Override
public void onCreate() {
super.onCreate();
((SystemUIApplication) getApplication()).startServicesIfNeeded();
}
@Override
public IBinder onBind(Intent intent) {
return null;
}
}
他只是調用SystemUIApplication的startServicesIfNeeded方法
public class SystemUIApplication extends Application implements SysUiServiceProvider {
public void startServicesIfNeeded() {
String[] names = getResources().getStringArray(R.array.config_systemUIServiceComponents);
startServicesIfNeeded(names);
}
private void startServicesIfNeeded(String[] services) {
if (mServicesStarted) {
return;
}
mServices = new SystemUI[services.length];
final int N = services.length;
for (int i = 0; i < N; i++) {
String clsName = services[i];
if (DEBUG) Log.d(TAG, "loading: " + clsName);
log.traceBegin("StartServices" + clsName);
long ti = System.currentTimeMillis();
Class cls;
try {
cls = Class.forName(clsName);
mServices[i] = (SystemUI) cls.newInstance();//new it
} catch(ClassNotFoundException ex){
throw new RuntimeException(ex);
} catch (IllegalAccessException ex) {
throw new RuntimeException(ex);
} catch (InstantiationException ex) {
throw new RuntimeException(ex);
}
mServices[i].mContext = this;
mServices[i].mComponents = mComponents;
}
}
可以看到他通過反射實例化config_systemUIServiceComponents數組對應的“service”,然後調用start方法。
config_systemUIServiceComponents有哪些呢?
<string-array name="config_systemUIServiceComponents" translatable="false">
<item>com.android.systemui.Dependency</item>
<item>com.android.systemui.util.NotificationChannels</item>
<item>com.android.systemui.statusbar.CommandQueue$CommandQueueStart</item>
<item>com.android.systemui.keyguard.KeyguardViewMediator</item>
<item>com.android.systemui.recents.Recents</item>
<item>com.android.systemui.volume.VolumeUI</item>
<item>com.android.systemui.stackdivider.Divider</item>
<item>com.android.systemui.SystemBars</item>
<item>com.android.systemui.usb.StorageNotification</item>
<item>com.android.systemui.power.PowerUI</item>
<item>com.android.systemui.media.RingtonePlayer</item>
<item>com.android.systemui.keyboard.KeyboardUI</item>
<item>com.android.systemui.pip.PipUI</item>
<item>com.android.systemui.shortcut.ShortcutKeyDispatcher</item>
<item>@string/config_systemUIVendorServiceComponent</item>
<item>com.android.systemui.util.leak.GarbageMonitor$Service</item>
<item>com.android.systemui.LatencyTester</item>
<item>com.android.systemui.globalactions.GlobalActionsComponent</item>
<item>com.android.systemui.ScreenDecorations</item>
<item>com.android.systemui.fingerprint.FingerprintDialogImpl</item>
<item>com.android.systemui.SliceBroadcastRelayHandler</item>
</string-array>
這些類繼承SystemUI,SystemUI類又是幹什麼的呢?
這個應用主要界面都是顯示在Android屏幕部分區域,這些界面沒有通過Activity控制,SystemUI類具有管理的功能,如在屏幕旋轉會調用onConfigurationChanged方法,各個界面就可以做出相應的顯示,調用onstar啓動相應的模塊。
啓動SystemBars
各個模塊比較多,已SystemBars爲例進行分析。在startServicesIfNeeded方法中會實例化這個模塊,然後調用其start方法。
SystemBars類(去除不重要的代碼,以及log)
public class SystemBars extends SystemUI {
@Override
public void start() {
createStatusBarFromConfig();
}
private void createStatusBarFromConfig() {
//
final String clsName =com.android.systemui.statusbar.phone.StatusBar mContext.getString(R.string.config_statusBarComponent);
Class<?> cls = null;
cls = mContext.getClassLoader().loadClass(clsName);
mStatusBar = (SystemUI) cls.newInstance();
mStatusBar.mContext = mContext;
mStatusBar.mComponents = mComponents;
mStatusBar.start();
}
}
SystemBars實例化了R.string.config_statusBarComponent對應的com.android.systemui.statusbar.phone.StatusBar這個類,並調用其start方法。
public class StatusBar extends SystemUI{
@Override
public void start() {
createAndAddWindows();
}
public void createAndAddWindows() {
addStatusBarWindow();
}
private void addStatusBarWindow() {
makeStatusBarView();
mStatusBarWindowManager = Dependency.get(StatusBarWindowManager.class);
mRemoteInputManager.setUpWithPresenter(this, mEntryManager, this,
new RemoteInputController.Delegate() {
public void setRemoteInputActive(NotificationData.Entry entry,
boolean remoteInputActive) {
mHeadsUpManager.setRemoteInputActive(entry, remoteInputActive);
entry.row.notifyHeightChanged(true /* needsAnimation */);
updateFooter();
}
public void lockScrollTo(NotificationData.Entry entry) {
mStackScroller.lockScrollTo(entry.row);
}
public void requestDisallowLongPressAndDismiss() {
mStackScroller.requestDisallowLongPress();
mStackScroller.requestDisallowDismiss();
}
});
mRemoteInputManager.getController().addCallback(mStatusBarWindowManager);
mStatusBarWindowManager.add(mStatusBarWindow, getStatusBarHeight());
}
protected void inflateStatusBarWindow(Context context) {
mStatusBarWindow = (StatusBarWindowView) View.inflate(context,
R.layout.super_status_bar, null);
}
}
最後通過inflateStatusBarWindow獲取view,然後mStatusBarWindowManager添加這個view,並顯示出來。
SystemBars加載各個視圖
SystemBars加載基本全部SystemUI的界面顯示,由於佈局太多,查找起來十分麻煩,我從其他人那裏copy過來,鏈接:++https://www.jianshu.com/p/2e0f403e5299++