設計模式(九)————外觀模式(Facade Pattern)

定義:定義一個統一的接口,用來訪問子系統中的一羣接口。外觀定義了一個高層接口,讓子系統更容易使用。

UML類圖:

C++實現:

#include<iostream>
using namespace std;

class Shape
{
	virtual void Draw() = 0;
};
class Circle :public Shape
{
public:
	// 通過 Shape 繼承
	virtual void Draw() override
	{
		cout << "Draw Circle!" << endl;
	}
};
class Sphere :public Shape
{
public:
	// 通過 Shape 繼承
	virtual void Draw() override
	{
		cout << "Draw Sphere!" << endl;
	}
};
class Cube :public Shape
{
public:
	// 通過 Shape 繼承
	virtual void Draw() override
	{
		cout << "Draw Cube!" << endl;
	}
};
class Context
{
	Circle* circle;
	Sphere* sphere;
	Cube* cube;

public:
	Context()
	{
		circle = new Circle();
		sphere = new Sphere();
		cube = new Cube();
	}
	void DrawCircle()
	{
		circle->Draw();
	}
	void DrawSphere()
	{
		sphere->Draw();
	}
	void DrawCube()
	{
		cube->Draw();
	}
	~Context()
	{
		delete circle;
		delete sphere;
		delete cube;
	}
};
int main()
{
	Context* context=new Context();
	context->DrawCircle();
	context->DrawSphere();
	context->DrawCube();
	delete context;
	return 0;
}

C#實現:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using static System.Console;

namespace ConsoleApp1
{

    public interface Shape
    {
        void Draw();
    }
    public class Circle:Shape
    {
        public void Draw()
        {
            WriteLine("Draw Circle!");
        }
    }
    public class Sphere : Shape
    {
        public void Draw()
        {
            WriteLine("Draw Sphere!");
        }
    }
    public class Cube : Shape
    {
        public void Draw()
        {
            WriteLine("Draw Cube!");
        }
    }
    public class Context
    {
       private Circle circle;
       private Sphere sphere;
       private Cube cube;

       public Context()
       {
            circle = new Circle();
            sphere = new Sphere();
            cube = new Cube();
       }

       public void DrawCircle()
       {
            circle.Draw();
       }
       public void DrawSphere()
       {
            sphere.Draw();
       }
       public void DrawCube()
       {
            cube.Draw();
       }
    }
    class Program
    {
        static void Main(string[] args)
        {
            Context context = new Context();
            context.DrawCircle();
            context.DrawCube();
            context.DrawSphere();
        }
    }
}

 

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