設計模式(五)————觀察者模式(Observer Pattern)

定義:

在對象之間定義一對多的關係,這樣一來,當一個對象改變狀態,所有依賴他的對象都會收到通知,並自動更新。

(在此模式中,一個目標物件管理所有相依於它的觀察者物件。並且在它本身的狀態改變時主動發出通知。這通常透過呼叫各觀察者所提供的的方法來實現。觀察者模式有時又被成爲模型-視圖(Model-View)模式,源-收聽者(Listenr)模式或者從屬模式)

UML類圖:


C++實現:

C++:
#include<iostream>
#include<list>
using namespace std;

class Observer;
class Subject
{
public:
	virtual void registerObserver(Observer*) = 0;
	virtual void removeObserver(Observer*) = 0;
	virtual void notifyObserver() = 0;
};
class Observer
{
public:
	virtual void update() = 0;
};
class ConcreteSubject :public Subject
{
	list<Observer*> observers;
	int State;
public:


	// 通過 Subject 繼承
	virtual void registerObserver(Observer* observer) override
	{
		this->observers.push_back(observer);
	}

	virtual void removeObserver(Observer * observer) override
	{
		this->observers.remove(observer);
	}

	virtual void notifyObserver() override
	{
		for (Observer* observer : observers)
		{
			observer->update();
		}
	}
	int getState()
	{
		return this->State;
	}
	void setState(int state)
	{
		this->State = state;
	}
};
class ConcreteObserver :public Observer
{
	Subject* subject;
public:
	ConcreteObserver(Subject* subject)
	{
		this->subject = subject;
	}
	// 通過 Observer 繼承
	virtual void update() override
	{
		cout << "update excute" << endl;
	}
};
int main()
{
	ConcreteSubject* subject = new ConcreteSubject();
	ConcreteObserver* observer = new ConcreteObserver(subject);
	subject->registerObserver(observer);
	subject->notifyObserver();
	return 0;
}

C#實現:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using static System.Console;

namespace ConsoleApp1
{

    interface Subject
    {
        void registerObserver(Observer observer);
        void removeObserver(Observer observer);
        void notifyObserver();
    }
    interface Observer
    {
        void update();
    }
    class ConcreteSubject : Subject
    {
        List<Observer> observers=new List<Observer>();
        int State;
        public void notifyObserver()
        {
            foreach(Observer observer in observers)
            {
                observer.update();
            }
        }

        public void registerObserver(Observer observer)
        {
            observers.Add(observer);
        }

        public void removeObserver(Observer observer)
        {
            observers.Remove(observer);
        }

        public int getState()
        {
            return State;
        }
        public void setState(int State)
        {
            this.State = State;
            notifyObserver();
        }
    }
    class ConcreteObserver : Observer
    {
        Subject subject;
        public ConcreteObserver(Subject subject)
        {
            this.subject = subject;
        }
        public void update()
        {
            WriteLine("update excute");
        }
    }
    class Program
    {
        static void Main(string[] args)
        {
            ConcreteSubject subject = new ConcreteSubject();
            ConcreteObserver observer = new ConcreteObserver(subject);
            subject.registerObserver(observer);
            subject.notifyObserver();
        }
    }
}

 

發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章