Set可以去重,即不會出現重複元素。
分析
Set去重的原理非常簡單,Set的內部是通過Map來實現的。
我們選取平時常的HashSet來分析
private transient HashMap<E,Object> map;
private static final Object PRESENT = new Object();
/**
* Constructs a new, empty set; the backing <tt>HashMap</tt> instance has
* default initial capacity (16) and load factor (0.75).
*/
public HashSet() {
map = new HashMap<>();
}
/**
* Constructs a new set containing the elements in the specified
* collection. The <tt>HashMap</tt> is created with default load factor
* (0.75) and an initial capacity sufficient to contain the elements in
* the specified collection.
*
* @param c the collection whose elements are to be placed into this set
* @throws NullPointerException if the specified collection is null
*/
public HashSet(Collection<? extends E> c) {
map = new HashMap<>(Math.max((int) (c.size()/.75f) + 1, 16));
addAll(c);
}
/**
* Constructs a new, empty set; the backing <tt>HashMap</tt> instance has
* the specified initial capacity and the specified load factor.
*
* @param initialCapacity the initial capacity of the hash map
* @param loadFactor the load factor of the hash map
* @throws IllegalArgumentException if the initial capacity is less
* than zero, or if the load factor is nonpositive
*/
public HashSet(int initialCapacity, float loadFactor) {
map = new HashMap<>(initialCapacity, loadFactor);
}
/**
* Constructs a new, empty set; the backing <tt>HashMap</tt> instance has
* the specified initial capacity and default load factor (0.75).
*
* @param initialCapacity the initial capacity of the hash table
* @throws IllegalArgumentException if the initial capacity is less
* than zero
*/
public HashSet(int initialCapacity) {
map = new HashMap<>(initialCapacity);
}
重點需要注意的是兩個成員變量,一個是HashMap,真正來實現所有操作。另一個Object是靜態和final的,用來作爲Map中所有key的value。
然後在構造方法中對map進行初始化。
繼續查看Set的其它常用方法:
public Iterator<E> iterator() {
return map.keySet().iterator();
}
/**
* Returns the number of elements in this set (its cardinality).
*
* @return the number of elements in this set (its cardinality)
*/
public int size() {
return map.size();
}
/**
* Returns <tt>true</tt> if this set contains no elements.
*
* @return <tt>true</tt> if this set contains no elements
*/
public boolean isEmpty() {
return map.isEmpty();
}
/**
* Returns <tt>true</tt> if this set contains the specified element.
* More formally, returns <tt>true</tt> if and only if this set
* contains an element <tt>e</tt> such that
* <tt>(o==null ? e==null : o.equals(e))</tt>.
*
* @param o element whose presence in this set is to be tested
* @return <tt>true</tt> if this set contains the specified element
*/
public boolean contains(Object o) {
return map.containsKey(o);
}
/**
* Adds the specified element to this set if it is not already present.
* More formally, adds the specified element <tt>e</tt> to this set if
* this set contains no element <tt>e2</tt> such that
* <tt>(e==null ? e2==null : e.equals(e2))</tt>.
* If this set already contains the element, the call leaves the set
* unchanged and returns <tt>false</tt>.
*
* @param e element to be added to this set
* @return <tt>true</tt> if this set did not already contain the specified
* element
*/
public boolean add(E e) {
return map.put(e, PRESENT)==null;
}
/**
* Removes the specified element from this set if it is present.
* More formally, removes an element <tt>e</tt> such that
* <tt>(o==null ? e==null : o.equals(e))</tt>,
* if this set contains such an element. Returns <tt>true</tt> if
* this set contained the element (or equivalently, if this set
* changed as a result of the call). (This set will not contain the
* element once the call returns.)
*
* @param o object to be removed from this set, if present
* @return <tt>true</tt> if the set contained the specified element
*/
public boolean remove(Object o) {
return map.remove(o)==PRESENT;
}
/**
* Removes all of the elements from this set.
* The set will be empty after this call returns.
*/
public void clear() {
map.clear();
}
所以最終的去重是由HashMap來實現的
HashMap的key是可以去重的,具體的內部實現原理是什麼?
分析
查看HashMap的源碼發現有一靜態內部類Node<K,V>
/**
* Basic hash bin node, used for most entries. (See below for
* TreeNode subclass, and in LinkedHashMap for its Entry subclass.)
*/
static class Node<K,V> implements Map.Entry<K,V> {
final int hash;
final K key;
V value;
Node<K,V> next;
Node(int hash, K key, V value, Node<K,V> next) {
this.hash = hash;
this.key = key;
this.value = value;
this.next = next;
}
public final K getKey() { return key; }
public final V getValue() { return value; }
public final String toString() { return key + "=" + value; }
public final int hashCode() {
return Objects.hashCode(key) ^ Objects.hashCode(value);
}
public final V setValue(V newValue) {
V oldValue = value;
value = newValue;
return oldValue;
}
public final boolean equals(Object o) {
if (o == this)
return true;
if (o instanceof Map.Entry) {
Map.Entry<?,?> e = (Map.Entry<?,?>)o;
if (Objects.equals(key, e.getKey()) &&
Objects.equals(value, e.getValue()))
return true;
}
return false;
}
}
明顯可以看出Node是一個鏈表結構。其它的後邊再分析。
查看HashMap的成員變量和構造方法:
/* ---------------- Fields -------------- */
/**
* The table, initialized on first use, and resized as
* necessary. When allocated, length is always a power of two.
* (We also tolerate length zero in some operations to allow
* bootstrapping mechanics that are currently not needed.)
*/
transient Node<K,V>[] table;
/**
* Holds cached entrySet(). Note that AbstractMap fields are used
* for keySet() and values().
*/
transient Set<Map.Entry<K,V>> entrySet;
/**
* The number of key-value mappings contained in this map.
*/
transient int size;
/**
* The number of times this HashMap has been structurally modified
* Structural modifications are those that change the number of mappings in
* the HashMap or otherwise modify its internal structure (e.g.,
* rehash). This field is used to make iterators on Collection-views of
* the HashMap fail-fast. (See ConcurrentModificationException).
*/
transient int modCount;
/**
* The next size value at which to resize (capacity * load factor).
*
* @serial
*/
// (The javadoc description is true upon serialization.
// Additionally, if the table array has not been allocated, this
// field holds the initial array capacity, or zero signifying
// DEFAULT_INITIAL_CAPACITY.)
int threshold;
/**
* The load factor for the hash table.
*
* @serial
*/
final float loadFactor;
/* ---------------- Public operations -------------- */
/**
* Constructs an empty <tt>HashMap</tt> with the specified initial
* capacity and load factor.
*
* @param initialCapacity the initial capacity
* @param loadFactor the load factor
* @throws IllegalArgumentException if the initial capacity is negative
* or the load factor is nonpositive
*/
public HashMap(int initialCapacity, float loadFactor) {
if (initialCapacity < 0)
throw new IllegalArgumentException("Illegal initial capacity: " +
initialCapacity);
if (initialCapacity > MAXIMUM_CAPACITY)
initialCapacity = MAXIMUM_CAPACITY;
if (loadFactor <= 0 || Float.isNaN(loadFactor))
throw new IllegalArgumentException("Illegal load factor: " +
loadFactor);
this.loadFactor = loadFactor;
this.threshold = tableSizeFor(initialCapacity);
}
/**
* Constructs an empty <tt>HashMap</tt> with the specified initial
* capacity and the default load factor (0.75).
*
* @param initialCapacity the initial capacity.
* @throws IllegalArgumentException if the initial capacity is negative.
*/
public HashMap(int initialCapacity) {
this(initialCapacity, DEFAULT_LOAD_FACTOR);
}
/**
* Constructs an empty <tt>HashMap</tt> with the default initial capacity
* (16) and the default load factor (0.75).
*/
public HashMap() {
this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
}
/**
* Constructs a new <tt>HashMap</tt> with the same mappings as the
* specified <tt>Map</tt>. The <tt>HashMap</tt> is created with
* default load factor (0.75) and an initial capacity sufficient to
* hold the mappings in the specified <tt>Map</tt>.
*
* @param m the map whose mappings are to be placed in this map
* @throws NullPointerException if the specified map is null
*/
public HashMap(Map<? extends K, ? extends V> m) {
this.loadFactor = DEFAULT_LOAD_FACTOR;
putMapEntries(m, false);
}
重點關注成員變量table,是一個Node的數組。構造方法會進行一些長度的初始化,或者一些數據的複製等。
put方法
我們重點來研究數據是如何存儲和去重的,重點就在put方法上。
* Associates the specified value with the specified key in this map.
* If the map previously contained a mapping for the key, the old
* value is replaced.
*
* @param key key with which the specified value is to be associated
* @param value value to be associated with the specified key
* @return the previous value associated with <tt>key</tt>, or
* <tt>null</tt> if there was no mapping for <tt>key</tt>.
* (A <tt>null</tt> return can also indicate that the map
* previously associated <tt>null</tt> with <tt>key</tt>.)
*/
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
查看源碼後,我們看到,當我們調用put時,會首先調用hash方法對key進行hash。
/**
* Computes key.hashCode() and spreads (XORs) higher bits of hash
* to lower. Because the table uses power-of-two masking, sets of
* hashes that vary only in bits above the current mask will
* always collide. (Among known examples are sets of Float keys
* holding consecutive whole numbers in small tables.) So we
* apply a transform that spreads the impact of higher bits
* downward. There is a tradeoff between speed, utility, and
* quality of bit-spreading. Because many common sets of hashes
* are already reasonably distributed (so don't benefit from
* spreading), and because we use trees to handle large sets of
* collisions in bins, we just XOR some shifted bits in the
* cheapest possible way to reduce systematic lossage, as well as
* to incorporate impact of the highest bits that would otherwise
* never be used in index calculations because of table bounds.
*/
static final int hash(Object key) {
int h;
return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}
其實就是把所有的對象最後通過hash分配到哈希表中一定的區域(有興趣的同學可以研究一下)。
真正把數據存儲起來使用的是putVal方法。
/**
* Implements Map.put and related methods
*
* @param hash hash for key
* @param key the key
* @param value the value to put
* @param onlyIfAbsent if true, don't change existing value
* @param evict if false, the table is in creation mode.
* @return previous value, or null if none
*/
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
Node<K,V> e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
else if (p instanceof TreeNode)
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
1,首先判斷table爲空或者長度爲0時,進行初始化。
2,運算出需要存放在table中的位置,使用的方法是(n-1)&hash,然後去取對應位置的Node,如果沒有直接創鍵並且記爲e。創建時直接把k和v放進去,所以其實我們存入的k和v都是放在node上邊的(也解釋了前邊Node的成員變量)。
3,如果對應的位置有Node,我們提過Node是一個鏈表結構。然後比較鏈表的第一個元素,比較方式使用的是p.hash == hash &&((k = p.key) == key || (key != null && key.equals(k))),hash值相等,並且key是同一個或者equals的時候才認爲是相同。
如果相同,記爲e(這就是去重的原理,爲什麼要重寫hashCode和equals)。另外一個TreeNode是用來處理LinkedHashMap的,暫時不討論。如果和第一個元素不同,那麼循環遍歷鏈表去找,找到相同的記爲e,一直找不到就在尾部新建一個node記爲e。
4,修改e的值爲新的val,然後處理一下table的長度等問題。
get方法
/**
* Returns the value to which the specified key is mapped,
* or {@code null} if this map contains no mapping for the key.
*
* <p>More formally, if this map contains a mapping from a key
* {@code k} to a value {@code v} such that {@code (key==null ? k==null :
* key.equals(k))}, then this method returns {@code v}; otherwise
* it returns {@code null}. (There can be at most one such mapping.)
*
* <p>A return value of {@code null} does not <i>necessarily</i>
* indicate that the map contains no mapping for the key; it's also
* possible that the map explicitly maps the key to {@code null}.
* The {@link #containsKey containsKey} operation may be used to
* distinguish these two cases.
*
* @see #put(Object, Object)
*/
public V get(Object key) {
Node<K,V> e;
return (e = getNode(hash(key), key)) == null ? null : e.value;
}
內部調用getNode方法
* Implements Map.get and related methods
*
* @param hash hash for key
* @param key the key
* @return the node, or null if none
*/
final Node<K,V> getNode(int hash, Object key) {
Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
if ((tab = table) != null && (n = tab.length) > 0 &&
(first = tab[(n - 1) & hash]) != null) {
if (first.hash == hash && // always check first node
((k = first.key) == key || (key != null && key.equals(k))))
return first;
if ((e = first.next) != null) {
if (first instanceof TreeNode)
return ((TreeNode<K,V>)first).getTreeNode(hash, key);
do {
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
return e;
} while ((e = e.next) != null);
}
}
return null;
}
1,通過與put相同的方式去找在table中的位置(n-1)&hash。
2,如果這個node不爲空,就遍歷整個鏈表,通過first.hash == hash && ((k = first.key) == key || (key != null && key.equals(k)))來確定元素。如果找到就返回,找不到就返回null。