#include "stdafx.h"
#include "kinect.h"
#include <iostream>
#include <opencv2\opencv.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <time.h>
#include <opencv2/core/core.hpp>
#include <thread>
#include <mutex>
//#include "PracticalSocket.h"
#include <queue>
using namespace cv;
using namespace std;
template<class Interface> //函數模板
inline void SafeRelease(Interface *& pInterfaceToRelease)
{
if (pInterfaceToRelease != NULL)
{
pInterfaceToRelease->Release();
pInterfaceToRelease = NULL;
}
}
int main()
{
setUseOptimized(true);
int depthWidth = 512;
int depthHeight = 424;
HRESULT hResult = S_OK;
//ColorSpacePoint* pointsCloud = nullptr;
IKinectSensor* pSensor;
ICoordinateMapper* pCoordinateMapper;
hResult = GetDefaultKinectSensor(&pSensor);
if (FAILED(hResult)) { cerr << "Error:GetDefaultKinectSensor" << endl; return -1; }
Kinect的RGB和Depth數據融合
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