Unity屏蔽加速

CheckClientTimeScale(0);

    private void CheckClientTimeScale(int nTimes)

    {

        StartCoroutine(DoCheckTimeScale(nTimes));

    }

    private IEnumerator DoCheckClientTimeScale(int nTimes)

    {

        yield return new WaitForSeconds(1f);

        if (Time.timeScale > 1f)

        {

            cdTimes++;

            if (cdTimes>= 2)

            {

                cdTimes= 0;

                Time.timeScale = 1;

            }

        }

        CheckClientTimeScale(nTimes);

    }

 

 

 

 

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