CountDownLatch用法1

淺析Java中CountDownLatch用法

CountDownLatch如其所寫,是一個倒計數的鎖存器,當計數減至0時觸發特定的事件。利用這種特性,可以讓主線程等待子線程的結束。下面以一個模擬運動員比賽的例子加以說明。


import java.util.concurrent.CountDownLatch;
import java.util.concurrent.Executor;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

public class CountDownLatchDemo {
private static final int PLAYER_AMOUNT = 5;
public CountDownLatchDemo() {
// TODO Auto-generated constructor stub
}
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
//對於每位運動員,CountDownLatch減1後即結束比賽
CountDownLatch begin = new CountDownLatch(1);
//對於整個比賽,所有運動員結束後纔算結束
CountDownLatch end = new CountDownLatch(PLAYER_AMOUNT);
Player[] plays = new Player[PLAYER_AMOUNT];

for(int i=0;i<PLAYER_AMOUNT;i++)
plays[i] = new Player(i+1,begin,end);

//設置特定的線程池,大小爲5
ExecutorService exe = Executors.newFixedThreadPool(PLAYER_AMOUNT);
for(Player p:plays)
exe.execute(p); //分配線程
System.out.println("Race begins!");
begin.countDown();
try{
end.wait(); //等待end狀態變爲0,即爲比賽結束
}catch (InterruptedException e) {
// TODO: handle exception
e.printStackTrace();
}finally{
System.out.println("Race ends!");
}
exe.shutdown();
}
}



import java.util.concurrent.CountDownLatch;


public class Player implements Runnable {

private int id;
private CountDownLatch begin;
private CountDownLatch end;
public Player(int i, CountDownLatch begin, CountDownLatch end) {
// TODO Auto-generated constructor stub
super();
this.id = i;
this.begin = begin;
this.end = end;
}

@Override
public void run() {
// TODO Auto-generated method stub
try{
begin.await(); //等待begin的狀態爲0
Thread.sleep((long)(Math.random()*100)); //隨機分配時間,即運動員完成時間
System.out.println("Play"+id+" arrived.");
}catch (InterruptedException e) {
// TODO: handle exception
e.printStackTrace();
}finally{
end.countDown(); //使end狀態減1,最終減至0
}
}
}
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