android SurfaceView初次使用錯誤解決辦法 (二)

接《android SurfaceView初次使用錯誤解決辦法》

我在MainActivity中直接調用這個類的doDraw:


package com.backgammon;


import android.app.Activity;
import android.os.Bundle;

public class MainActivity extends Activity implements Const{

private ChessView chessView;
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);


        this.chessView = new ChessView(MainActivity.this);
        setContentView(this.chessView);
        //this.chessView.doDraw();//一運行這個就報錯
    }

}

一運行,就報錯了。

找到別人SurfaceView代碼,他們是讓SurfaceView實現Rannable接口,自帶刷新。於是,我也添加一個Runnable接口:


package com.backgammon;


import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;


public class ChessView extends SurfaceView implements SurfaceHolder.Callback,Runnable {
private Paint paint;
private Thread thread;

public ChessView(Context context) {
super(context);
// TODO Auto-generated constructor stub
this.getHolder().addCallback(this);
paint = new Paint();
thread = new Thread(this);
}




@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub


}

@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
thread.start();//開啓刷新線程
}


@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub


}


@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
paint.setColor(Color.RED);
canvas.drawCircle(40, 40, 40, paint);
}
public void doDraw(){
Canvas canvas = this.getHolder().lockCanvas();
onDraw(canvas);
this.getHolder().unlockCanvasAndPost(canvas);
}




@Override
public void run() {
// TODO Auto-generated method stub
while(true){
this.doDraw();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}


嘿嘿完全木有問題!然後我開始懷疑是doDraw調用時間不對,於是把開啓刷新線程放在構造函數中。

package com.backgammon;


import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;


public class ChessView extends SurfaceView implements SurfaceHolder.Callback,Runnable {
private Paint paint;
private Thread thread;

public ChessView(Context context) {
super(context);
// TODO Auto-generated constructor stub
this.getHolder().addCallback(this);
paint = new Paint();
thread = new Thread(this);
thread.start();//在這裏啓動刷新線程
}




@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub


}

@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
//thread.start();
}


@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub


}


@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
paint.setColor(Color.RED);
canvas.drawCircle(0, 0, 40, paint);
}
public void doDraw(){
Canvas canvas = this.getHolder().lockCanvas();
onDraw(canvas);
this.getHolder().unlockCanvasAndPost(canvas);
}




@Override
public void run() {
// TODO Auto-generated method stub
while(true){
this.doDraw();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}

果然出現了錯誤!開來doDraw()是想在哪裏重繪就重繪,但並不是想在什麼時候重繪就能重繪的,得在surface Created之後才行。


於是我再在MainActivity中使用doDraw方法:(在判斷surface Created之後調用)

package com.backgammon;


import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;


public class MainActivity extends Activity implements Const{

private ChessView chessView;
private class FreshThread extends Thread{


@Override
public void run() {
// TODO Auto-generated method stub
super.run();
while(true){
while(!chessView.ifSurfaceIsCreated()){//等待surface創建
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
chessView.doDraw();
}
}
}
private FreshThread freshThread = new FreshThread();
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);


        this.chessView = new ChessView(MainActivity.this);
        setContentView(this.chessView);
        freshThread.start();//開啓刷新線程
    }
    
}

其中ifSurfaceIsCreated()就是用來判斷surface是否已經創建好的方法,修改之後的SurfaceView:


package com.backgammon;


import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;


public class ChessView extends SurfaceView implements SurfaceHolder.Callback{
private Paint paint;
private boolean surfaceIsCreated = false;

public ChessView(Context context) {
super(context);
// TODO Auto-generated constructor stub
this.getHolder().addCallback(this);
paint = new Paint();
}


public boolean ifSurfaceIsCreated(){
return this.surfaceIsCreated;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub


}

@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
this.surfaceIsCreated = true;
}


@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub


}


@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
paint.setColor(Color.RED);
canvas.drawCircle(0, 0, 40, paint);
}
public void doDraw(){
Canvas canvas = this.getHolder().lockCanvas();
onDraw(canvas);
this.getHolder().unlockCanvasAndPost(canvas);
}




}

一運行,OK!


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