撲克牌遊戲大家應該都比較熟悉了,一副牌由54張組成,含3~A、2各4張,小王1張,大王1張。牌面從小到大用如下字符和字符串表示(其中,小寫joker表示小王,大寫JOKER表示大王):
3 4 5 6 7 8 9 10 J Q K A 2 joker JOKER
輸入兩手牌,兩手牌之間用"-"連接,每手牌的每張牌以空格分隔,"-"兩邊沒有空格,如:4 4 4 4-joker JOKER。
請比較兩手牌大小,輸出較大的牌,如果不存在比較關係則輸出ERROR。
基本規則:
(1)輸入每手牌可能是個子、對子、順子(連續5張)、三個、炸彈(四個)和對王中的一種,不存在其他情況,由輸入保證兩手牌都是合法的,順子已經從小到大排列;
(2)除了炸彈和對王可以和所有牌比較之外,其他類型的牌只能跟相同類型的存在比較關係(如,對子跟對子比較,三個跟三個比較),不考慮拆牌情況(如:將對子拆分成個子);
(3)大小規則跟大家平時瞭解的常見規則相同,個子、對子、三個比較牌面大小;順子比較最小牌大小;炸彈大於前面所有的牌,炸彈之間比較牌面大小;對王是最大的牌;
(4)輸入的兩手牌不會出現相等的情況。
#include "stdio.h"
#include "stdlib.h"
#include "string.h"
#define MAX_PATH 256
int getValue(char *buffer)
{
if (strcmp(buffer,"3")==0)
{
return 3;
}
else if (strcmp(buffer,"4")==0)
{
return 4;
}
else if (strcmp(buffer,"5")==0)
{
return 5;
}
else if (strcmp(buffer,"6")==0)
{
return 6;
}
else if (strcmp(buffer,"7")==0)
{
return 7;
}
else if (strcmp(buffer,"8")==0)
{
return 8;
}
else if (strcmp(buffer,"9")==0)
{
return 9;
}
else if (strcmp(buffer,"10")==0)
{
return 10;
}
else if (strcmp(buffer,"10")==0)
{
return 10;
}
else if (strcmp(buffer,"J")==0)
{
return 11;
}
else if (strcmp(buffer,"Q")==0)
{
return 12;
}
else if (strcmp(buffer,"K")==0)
{
return 13;
}
else if (strcmp(buffer,"A")==0)
{
return 14;
}
else if (strcmp(buffer,"2")==0)
{
return 15;
}
else if (strcmp(buffer,"joker")==0)
{
return 16;
}
else if (strcmp(buffer,"JOKER")==0)
{
return 17;
}
}
int impl(char *buffer)
{
char *atmp = strtok(buffer,"-");
char *btmp = strtok(NULL,"-");
char a[MAX_PATH] = {0};
char b[MAX_PATH] = {0};
memcpy(a,atmp,strlen(atmp));
memcpy(b,btmp,strlen(btmp));
if(strstr(a,"joker"))
{
printf(atmp);
return 0;
}
else if(strstr(b,"joker"))
{
printf(btmp);
return 0;
}
int numa = 1;
for (int i=0;i<strlen(a);i++)
{
if (a[i]==' ')
{
numa++;
}
}
int numb = 1;
for (int i=0;i<strlen(b);i++)
{
if (a[i]==' ')
{
numb++;
}
}
if (numa==4 && numb!=4)
{
printf(atmp);
return 0;
}
if (numa!=4 && numb==4)
{
printf(btmp);
return 0;
}
if (numa==4 && numb==4)
{
int at = getValue(strtok(a," "));
int bt = getValue(strtok(b," "));
if (at>bt)
{
printf(atmp);
return 0;
}
else
{
printf(btmp);
return 0;
}
}
if (numa!=4 && numb!=4)
{
if (numa==1)
{
int at = getValue(a);
int bt = getValue(b);
if (at>bt)
{
printf(atmp);
return 0;
}
else
{
printf(btmp);
return 0;
}
}
else
{
int at = getValue(strtok(a," "));
int bt = getValue(strtok(b," "));
if (at>bt)
{
printf(atmp);
return 0;
}
else
{
printf(btmp);
return 0;
}
}
}
}
int main()
{
char buffer[MAX_PATH] = {0};
gets(buffer);
impl(buffer);
// char test[20][20] = {"6-A","6-joker","3 3-10 10","3 3 3-2 2 2","J J J J-Q Q Q Q","J J J J-2 2 2","J J J J-joker JOKER"};
// for (int i=0;i<7;i++)
// {
// impl(test[i]);
// }
return 0;
}