1.代碼樣例
int corePoolSize = 2;
int maximumPoolSize = 4;
long keepAliveTime = 20;
TimeUnit unit = TimeUnit.SECONDS;
ThreadPoolExecutor executor = new ThreadPoolExecutor(corePoolSize, maximumPoolSize,
keepAliveTime, unit, new ArrayBlockingQueue<>(10), new NameTreadFactory(),
new ThreadPoolExecutor.CallerRunsPolicy());
// executor.allowCoreThreadTimeOut(true);
// 如果設置此值,線程執行完畢,會等keepAliveTime時長,如果還沒有任務執行,線程池中線程就關閉了
executor.prestartAllCoreThreads(); // 預啓動所有核心線程
try {
Thread.sleep(10 * 1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("開始任務-------------------");
for (int i = 0; i < 20; i++) {
Task task = new Task(i);
executor.execute(task);
}
System.out.println("結束任務--------------------------");
try {
Thread.sleep(300 * 1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
executor.shutdown();
public class NameTreadFactory implements ThreadFactory {
private final AtomicInteger mThreadNum = new AtomicInteger(1);
@Override
public Thread newThread(Runnable r) {
Thread t = new Thread(r, "my-thread-" + mThreadNum.getAndIncrement());
System.out.println(t.getName() + " has been created");
return t;
}
}
2.如使用默認的線程池,任務執行完畢,線程池中會保持核心線程池的個數(2個)處於等待狀態 waiting。
3.如果設置了
executor.allowCoreThreadTimeOut(true)
任務執行完了,最大線程個數(4個)的線程同時進入timed_waiting 狀態,到了keepAliveTime 時間,線程池中就沒有線程了。如果有任務來了,在時間限定內複用線程,如果超過時間重新創建線程。任務執行完成,和之前一樣!