歡迎轉載。轉載請註明softboy 博客: http://www.softboy.uqc.cn
第一次開發cocos2d-x 的遊戲.一邊學習一遍進步,記錄成博客 歡迎大家一起分析.
等我開發出一款精美遊戲,在回首,將是一個美好的記憶.
註明,本教程都是cocos2d-2.0-rc2-x-2.0.1 較以前有較大的改變,以前的版本的教程真的是隻能做參考.
CCAnimation* AnimationManager::createNPCAnimation()
{
CCTexture2D *playerRunTexture = CCTextureCache::sharedTextureCache()->addImage("jumping.png");
CCAnimation* animation = CCAnimation::create();
for( int i = 0;i < 5;i++){
animation->addSpriteFrame(CCSpriteFrame::create(playerRunTexture, cocos2d::CCRectMake(100*i, 0, 100, 100)));
}
for( int i = 0;i < 5;i++){
animation->addSpriteFrame(CCSpriteFrame::create(playerRunTexture, cocos2d::CCRectMake(100*i, 100, 100, 100)));
}
// should last 2.8 seconds. And there are 14 frames.
animation->setDelayPerUnit(0.2f);
animation->setRestoreOriginalFrame(true);
return animation;
}
CCSprite *m_grossini;
m_grossini = CCSprite::create("npc.png");
m_grossini->setPosition(CCPointMake(100,100));
addChild(m_grossini, 1);
m_grossini->setVisible(true);
m_grossini->retain();
CCAnimate* action = sAnimationMgr->createAnimate("1");//CCAnimate::create(sAnimationMgr->createAnimate("1"));
m_grossini->runAction(CCSequence::create(action, action->reverse(), NULL));