打開CocoStudio UI編輯器新項目,設置畫布480*320, 添加一個標籤和一個按鈕控件
導出項目,生成所需要的資源文件, 複製到cocos2d工程Resources目錄下
加入代碼:
頭文件:
#include "cocos2d.h"
#include "cocos-ext.h"
USING_NS_CC;
USING_NS_CC_EXT;
using namespace ui;
加載cocostudio資源創建控件
_touchgroup = TouchGroup::create();
this->addChild(_touchgroup);
_layout = static_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile("root_panel.ExportJson")); //加載UI資源
_touchgroup->addWidget(_layout);//添加畫布
Layout* root = static_cast<Layout*>(_touchgroup->getWidgetByName("Panel_22")); //獲取畫布對象名稱
Button* button = static_cast<Button*>(UIHelper::seekWidgetByName(root, "Button_1")); //獲取按鈕控件
button->addTouchEventListener(this, toucheventselector(HelloWorld::touchEvent)); //按鈕事件
void HelloWorld::touchEvent(CCObject *pSender, TouchEventType type)
{
CCLOG("test...");
}