本文要實現的View如圖:
考慮到其還要放入其他控件,直接繼承RelativeLayout即可。
同時本文爲了簡單起見把自定義屬性去掉了,直接寫死各種屬性。
要實現這種效果,主要是計算需要畫多少個圓,通過觀察我們可以輕易算出:
(長度-間隔)/(2*半徑 + 間隔)
由於長度不一定剛好整除,所以我們需要考慮,首先獲取剩餘的長度:
(長度-間隔)%(2*半徑 + 間隔)
接下來需要考慮這個多餘的長度,將其平分加到間隔中去
看下源碼吧,道理弄清了很簡單:
public class SecondView extends RelativeLayout {
private int gap = 8;
private int radius = 10;
private Paint mPaint;
private float remain;
private float remainY;
private int circleNum;
private int circleNumY;
public SecondView(Context context) {
super(context);
init();
}
public SecondView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public SecondView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setDither(true);
mPaint.setColor(Color.WHITE);
mPaint.setStyle(Paint.Style.FILL);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
circleNum = (w - gap) / (2 * radius + gap);
circleNumY = (h - gap) / (2 * radius + gap);
remain = (w - gap) % (2 * radius + gap);
remainY = (h - gap) % (2 * radius + gap);
}
@Override
public void draw(Canvas canvas) {
super.draw(canvas);
for (int i = 0; i < circleNum; ++i) {
canvas.drawCircle(gap + radius + remain / 2 + (gap + 2 * radius) * i, 0, radius, mPaint);
canvas.drawCircle(gap + radius + remain / 2 + (gap + 2 * radius) * i, getMeasuredHeight(), radius, mPaint);
}
for (int i = 0; i < circleNumY; ++i) {
canvas.drawCircle(0, gap + radius + remainY / 2 + (gap + 2 * radius) * i, radius, mPaint);
canvas.drawCircle(getMeasuredWidth(), gap + radius + remainY / 2 + (gap + 2 * radius) * i, radius, mPaint);
}
}
}