Android.mk語句介紹
1.LOCAL_C_INCLUDES
LOCAL_C_INCLUDES
額外的C/C++編譯頭文件路徑,用LOCAL_PATH表示本文件所在目錄。舉例如下:LOCAL_C_INCLUDES += extlibs/zlib-1.2.3
LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
2.LOCAL_CC
<code class="objectivec">LO<span class="hljs-built_in">CAL_CC</span></code>
指定C編譯器
3.LOCAL_CERTIFICATE
LOCAL_CERTIFICATE
簽名認證
4.LOCAL_CFLAGS
LOCAL_CFLAGS
爲 C/C++編譯器定義額外的標誌 (如宏定義 ).舉例:LOCAL_CFLAGS += -DLIBUTILS _NATIVE=1
5.LOCAL_LDFLAGS
LOCAL_LDFLAGS
傳遞額外的參數給連接器(務必注意參數的順序)
6.LOCAL_LDLIBS
LOCAL_LDLIBS
爲可執行程序或者庫的編譯指定額外的庫,指定庫以"-lxxx"格式.舉例:LOCAL_LDLIBS += -lcurses -lpthread
LOCAL_LDLIBS += -Wl,-z,origin
7.LOCAL_MODULE
LOCAL_MODULE
生成的模塊的名稱(注意應用程序名稱用LOCAL_PACKAGE_NAME而不是LOCAL_MODULE)LOCAL_MODULE_PATH 生成模塊的路徑8.LOCAL_SHARED_LIBRARIES
LOCAL_SHARED_LIBRARIES
可鏈接動態庫
9.LOCAL_SRC_FILES
LOCAL_SRC_FILES
編譯源文件LOCAL_STATIC_LIBRARIES 可鏈接靜態庫
LOCAL_PATH變量
Android.mk文件首先需要指定LOCAL_PATH變量,用於查找源文件。由於一般情況下Android.mk和需要編譯的源文件在同一目錄下,所以定義成如下形式:LOCAL_PATH:=$(call my-dir)
上面的語句的意思是將LOCAL_PATH變量定義成本文件所在目錄路徑。
多個編譯模塊
Android.mk中可以定義多個編譯模塊,每個編譯模塊都是以include $(CLEAR_VARS)開始,以include $(BUILD_XXX)結束。include $(CLEAR_VARS)
CLEAR_VARS由編譯系統提供,指定讓GNU MAKEFILE爲你清除除LOCAL_PATH以外的所有LOCAL_XXX變量,如LOCAL_MODULE,LOCAL_SRC_FILES,LOCAL_SHARED_LIBRARIES,LOCAL_STATIC_LIBRARIES等。include $(BUILD_STATIC_LIBRARY)
表示編譯成靜態庫
include $(BUILD_SHARED_LIBRARY)
表示編譯成動態庫。
include $(BUILD_EXECUTABLE)
表示編譯成可執行程序
舉例如下(frameworks/base/libs/audioflinger/Android.mk):
1.模塊一編譯成靜態庫
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
ifeq ($(AUDIO_POLICY_TEST),true)
ENABLE_AUDIO_DUMP := true
endif
LOCAL_SRC_FILES:= \
AudioHardwareGeneric.cpp \
AudioHardwareStub.cpp \
AudioHardwareInterface.cpp
ifeq ($(ENABLE_AUDIO_DUMP),true)
LOCAL_SRC_FILES += AudioDumpInterface.cpp
LOCAL_CFLAGS += -DENABLE_AUDIO_DUMP
endif
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libmedia \
libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
LOCAL_CFLAGS += -DGENERIC_AUDIO
endif
LOCAL_MODULE:= libaudiointerface
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_SRC_FILES += A2dpAudioInterface.cpp
LOCAL_SHARED_LIBRARIES += liba2dp
LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
LOCAL_C_INCLUDES += $(call include-path-for, bluez)
endif
include $(BUILD_STATIC_LIBRARY)
2.模塊二編譯成靜態庫
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
AudioPolicyManagerBase.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libmedia
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -ldl
else
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudiopolicybase
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_CFLAGS += -DWITH_A2DP
endif//這個來判斷宏的具體值
ifeq ($(AUDIO_POLICY_TEST),true)
LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
include $(BUILD_STATIC_LIBRARY)
3.模塊三編譯成動態庫
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
AudioFlinger.cpp \
AudioMixer.cpp.arm \
AudioResampler.cpp.arm \
AudioResamplerSinc.cpp.arm \
AudioResamplerCubic.cpp.arm \
AudioPolicyService.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libmedia \
libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
LOCAL_STATIC_LIBRARIES += libaudiointerface libaudiopolicybase
LOCAL_CFLAGS += -DGENERIC_AUDIO
else
LOCAL_SHARED_LIBRARIES += libaudio libaudiopolicy
endif
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -ldl
else
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudioflinger
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
LOCAL_SHARED_LIBRARIES += liba2dp
endif
ifeq ($(AUDIO_POLICY_TEST),true)
LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
ifeq ($(TARGET_SIMULATOR),true)
ifeq ($(HOST_OS),linux)
LOCAL_LDLIBS += -lrt -lpthread
endif
endif
ifeq ($(BOARD_USE_LVMX),true)
LOCAL_CFLAGS += -DLVMX
LOCAL_C_INCLUDES += vendor/nxp
LOCAL_STATIC_LIBRARIES += liblifevibes
LOCAL_SHARED_LIBRARIES += liblvmxservice
LOCAL_SHARED_LIBRARIES += liblvmxipc
endif
include $(BUILD_SHARED_LIBRARY)
4.編譯一個應用程序(APK)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
# Tell it to build an APK
include $(BUILD_PACKAGE)
5.編譯一個依賴於靜態Java庫(static.jar)的應用程序
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# List of static libraries to include in the package
LOCAL_STATIC_JAVA_LIBRARIES := static-library
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
# Tell it to build an APK
include $(BUILD_PACKAGE)
6.編譯一個需要用平臺的key簽名的應用程序
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
LOCAL_CERTIFICATE := platform
# Tell it to build an APK
include $(BUILD_PACKAGE)
7.編譯一個需要用特定key前面的應用程序
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
LOCAL_CERTIFICATE := vendor/example/certs/app
# Tell it to build an APK
include $(BUILD_PACKAGE)
(8)添加一個預編譯應用程序
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Module name should match apk name to be installed.
LOCAL_MODULE := LocalModuleName
LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
LOCAL_MODULE_CLASS := APPS
LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
include $(BUILD_PREBUILT)
9.添加一個靜態JAVA庫
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Any libraries that this library depends on
LOCAL_JAVA_LIBRARIES := android.test.runner
# The name of the jar file to create
LOCAL_MODULE := sample
# Build a static jar file.
include $(BUILD_STATIC_JAVA_LIBRARY)