//實現插入符打字,退格回車的思路。用的是TextOut 和DrawText設定的矩形會將字體截斷,可以結合Timer實現LRC字幕的變化效果。
CClientDC dc(this);
if(nChar ==0x0D)
{
m_cposCaret.x =0;
m_cposCaret.y += m_cszCharacter.cy;
SetCaretPos(m_cposCaret);
m_cstrText.Empty();
}
else if(nChar == 0x08)
{
COLORREF color = dc.SetTextColor(dc.GetBkColor());
dc.TextOut(m_cposCaret.x,m_cposCaret.y,m_cstrText);
m_cstrText = m_cstrText.Left(m_cstrText.GetLength() -1);
CPoint posCaret;
posCaret.x =m_cposCaret.x + dc.GetTextExtent(m_cstrText).cx;
posCaret.y = m_cposCaret.y;
SetCaretPos(posCaret);
dc.SetTextColor(color );
dc.TextOut(m_cposCaret.x,m_cposCaret.y,m_cstrText);
}
else
{
m_cstrText += nChar;
CPoint posCaret;
posCaret.x =m_cposCaret.x + dc.GetTextExtent(m_cstrText).cx;
posCaret.y = m_cposCaret.y;
SetCaretPos(posCaret);
dc.TextOut(m_cposCaret.x,m_cposCaret.y,m_cstrText);
}