1.三張灰度圖像合成彩色圖
我們可以提取彩色的圖像的各個顏色分量,那麼同樣也可以將灰度圖像合併成爲一個彩色圖像。VTK中提供vtkImageAppendComponents類來合成彩色圖像,其輸入需要提供三個灰度圖像。
下面實例:
#include <vtkAutoInit.h> VTK_MODULE_INIT(vtkRenderingOpenGL); #include <vtkSmartPointer.h> #include <vtkImageCanvasSource2D.h> #include <vtkImageAppendComponents.h> #include <vtkImageActor.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkInteractorStyleImage.h> int main() { vtkSmartPointer<vtkImageCanvasSource2D> red = vtkSmartPointer<vtkImageCanvasSource2D>::New(); red->SetScalarTypeToUnsignedChar(); red->SetNumberOfScalarComponents(1); red->SetExtent(0, 100, 0, 100, 0, 0); red->SetDrawColor(0, 0, 0, 0); red->FillBox(0, 100, 0, 100); red->SetDrawColor(255, 0, 0, 0); red->FillBox(20, 40, 20, 40); red->Update(); vtkSmartPointer<vtkImageCanvasSource2D> green = vtkSmartPointer<vtkImageCanvasSource2D>::New(); green->SetScalarTypeToUnsignedChar(); green->SetNumberOfScalarComponents(1); green->SetExtent(0, 100, 0, 100, 0, 0); green->SetDrawColor(0, 0, 0, 0); green->FillBox(0, 100, 0, 100); green->SetDrawColor(255, 0, 0, 0); green->FillBox(30, 50, 30, 50); green->Update(); vtkSmartPointer<vtkImageCanvasSource2D> blue = vtkSmartPointer<vtkImageCanvasSource2D>::New(); blue->SetScalarTypeToUnsignedChar(); blue->SetNumberOfScalarComponents(1); blue->SetExtent(0, 100, 0, 100, 0, 0); blue->SetDrawColor(0, 0, 0, 0); blue->FillBox(0, 100, 0, 100); blue->SetDrawColor(255, 0, 0, 0); blue->FillBox(40, 60, 40, 60); blue->Update(); vtkSmartPointer<vtkImageAppendComponents> appendFilter = vtkSmartPointer<vtkImageAppendComponents>::New(); appendFilter->SetInputConnection(0, red->GetOutputPort()); appendFilter->AddInputConnection(0, green->GetOutputPort()); appendFilter->AddInputConnection(0, blue->GetOutputPort()); appendFilter->Update(); vtkSmartPointer<vtkImageActor> redActor = vtkSmartPointer<vtkImageActor>::New(); redActor->SetInputData(red->GetOutput()); vtkSmartPointer<vtkImageActor> greenActor = vtkSmartPointer<vtkImageActor>::New(); greenActor->SetInputData(green->GetOutput()); vtkSmartPointer<vtkImageActor> blueActor = vtkSmartPointer<vtkImageActor>::New(); blueActor->SetInputData(blue->GetOutput()); vtkSmartPointer<vtkImageActor> combinedActor = vtkSmartPointer<vtkImageActor>::New(); combinedActor->SetInputData(appendFilter->GetOutput()); // Define viewport ranges // (xmin, ymin, xmax, ymax) double redViewport[4] = { 0.0, 0.0, 0.25, 1.0 }; double greenViewport[4] = { 0.25, 0.0, 0.5, 1.0 }; double blueViewport[4] = { 0.5, 0.0, 0.75, 1.0 }; double combinedViewport[4] = { 0.75, 0.0, 1.0, 1.0 }; // Setup renderers vtkSmartPointer<vtkRenderer> redRenderer = vtkSmartPointer<vtkRenderer>::New(); redRenderer->SetViewport(redViewport); redRenderer->AddActor(redActor); redRenderer->ResetCamera(); redRenderer->SetBackground(1.0, 1.0, 1.0); vtkSmartPointer<vtkRenderer> greenRenderer = vtkSmartPointer<vtkRenderer>::New(); greenRenderer->SetViewport(greenViewport); greenRenderer->AddActor(greenActor); greenRenderer->ResetCamera(); greenRenderer->SetBackground(1.0, 1.0, 1.0); vtkSmartPointer<vtkRenderer> blueRenderer = vtkSmartPointer<vtkRenderer>::New(); blueRenderer->SetViewport(blueViewport); blueRenderer->AddActor(blueActor); blueRenderer->ResetCamera(); blueRenderer->SetBackground(1.0, 1.0, 1.0); vtkSmartPointer<vtkRenderer> combinedRenderer = vtkSmartPointer<vtkRenderer>::New(); combinedRenderer->SetViewport(combinedViewport); combinedRenderer->AddActor(combinedActor); combinedRenderer->ResetCamera(); combinedRenderer->SetBackground(1.0, 1.0, 1.0); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(redRenderer); renderWindow->AddRenderer(greenRenderer); renderWindow->AddRenderer(blueRenderer); renderWindow->AddRenderer(combinedRenderer); renderWindow->SetSize(1200, 300); renderWindow->Render(); renderWindow->SetWindowName("ImageAppendComponentsExample"); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkSmartPointer<vtkInteractorStyleImage> style = vtkSmartPointer<vtkInteractorStyleImage>::New(); renderWindowInteractor->SetInteractorStyle(style); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindowInteractor->Initialize(); renderWindowInteractor->Start(); return 0; }