Description
Unfortunately Fiona's stone is out of his jump range. Therefore Freddy considers to use other stones as intermediate stops and reach her by a sequence of several small jumps.
To execute a given sequence of jumps, a frog's jump range obviously must be at least as long as the longest jump occuring in the sequence.
The frog distance (humans also call it minimax distance) between two stones therefore is defined as the minimum necessary jump range over all possible paths between the two stones.
You are given the coordinates of Freddy's stone, Fiona's stone and all other stones in the lake. Your job is to compute the frog distance between Freddy's and Fiona's stone.
Input
Output
Sample Input
2
0 0
3 4
3
17 4
19 4
18 5
Sample Output
Scenario #1
Frog Distance = 5.000
Scenario #2
Frog Distance = 1.414
Source
#include<stdio.h>
#include<limits.h>
#include<math.h>
double firstjump[205];
double map[205][205];
int check[205]; //用於標記第i塊石頭是否被訪問
int x[205],y[205],n;
double max,min;
void sove()
{
firstjump[0]=0;
check[0]=1;
int begin=0;
while(begin!=1)
{
min=INT_MAX;
for(int i=0;i<n;i++)
if(!check[i]&&firstjump[i]<min)
{
min=firstjump[i];
begin=i; //記錄第一次跳躍後青蛙所在位置
}
if(min>max)
max=min;
for(int i=0;i<n;i++)
{
if(!check[i]&&map[begin][i]<INT_MAX&&firstjump[i]>map[begin][i])
firstjump[i]=map[begin][i];
check[begin]=1;
}
}
}
int main()
{
int cas=0;
while(scanf("%d",&n),n!=0)
{
cas++;
max=INT_MIN;
for(int i=0;i<n;i++)
scanf("%d %d",&x[i],&y[i]);
for(int i=0;i<n;i++) // 初始化第i塊跳到第j塊的距離
for(int j=0;j<n;j++)
{
map[i][j]=INT_MAX;
}
for(int i=0;i<n;i++) //計算第i塊跳到第j塊的距離
for(int j=0;j<n;j++)
{
map[i][j]=sqrt((1.0*x[i]-1.0*x[j])*(1.0*x[i]-1.0*x[j])+(1.0*y[i]-1.0*y[j])*(1.0*y[i]-1.0*y[j]));
}
for(int i=0;i<n;i++) //第一次跳躍的最短距離
{
firstjump[i]=map[0][i];
check[i]=0;
}
sove();
printf("Scenario #%d\n",cas);
printf("Frog Distance = %.3f\n",max);
printf("\n");
}
return 0;
}