day-3,cdpSimplePrint

/**
* Copyright 1993-2015 NVIDIA Corporation.  All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/


#include <stdio.h>
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include "common\inc\helper_cuda.h"
#include "common\inc\helper_string.h"
#include "cuda_runtime.h"
#include "device_launch_parameters.h"
#include "device_functions.h"
using namespace std;
////////////////////////////////////////////////////////////////////////////////
// Variable on the GPU used to generate unique identifiers of blocks.
////////////////////////////////////////////////////////////////////////////////
__device__ int g_uids = 0;


////////////////////////////////////////////////////////////////////////////////
// Print a simple message to signal the block which is currently executing.
////////////////////////////////////////////////////////////////////////////////
__device__ void print_info(int depth, int thread, int uid, int parent_uid)
{
if (threadIdx.x == 0)
{
if (depth == 0)
printf("BLOCK %d launched by the host\n", uid);
else
{
char buffer[32];


for (int i = 0; i < depth; ++i)
{
buffer[3 * i + 0] = '|';
buffer[3 * i + 1] = ' ';
buffer[3 * i + 2] = ' ';
}


buffer[3 * depth] = '\0';
printf("%sBLOCK %d launched by thread %d of block %d\n", buffer, uid, thread, parent_uid);
}
}


__syncthreads();
}


////////////////////////////////////////////////////////////////////////////////
// The kernel using CUDA dynamic parallelism.
//
// It generates a unique identifier for each block. Prints the information
// about that block. Finally, if the 'max_depth' has not been reached, the
// block launches new blocks directly from the GPU.
////////////////////////////////////////////////////////////////////////////////
__global__ void cdp_kernel(int max_depth, int depth, int thread, int parent_uid)
{
// We create a unique ID per block. Thread 0 does that and shares the value with the other threads.
__shared__ int s_uid;


if (threadIdx.x == 0)
{
s_uid = atomicAdd(&g_uids, 1);
}


__syncthreads();


// We print the ID of the block and information about its parent.
print_info(depth, thread, s_uid, parent_uid);


// We launch new blocks if we haven't reached the max_depth yet.
if (++depth >= max_depth)
{
return;
}

//注意此行
//cdp_kernel << <gridDim.x, blockDim.x >> >(max_depth, depth, threadIdx.x, s_uid);
}


////////////////////////////////////////////////////////////////////////////////
// Main entry point.
////////////////////////////////////////////////////////////////////////////////
int main(int argc, char **argv)
{
printf("starting Simple Print (CUDA Dynamic Parallelism)\n");


// Parse a few command-line arguments.
int max_depth = 2;


if (checkCmdLineFlag(argc, (const char **)argv, "help") ||
checkCmdLineFlag(argc, (const char **)argv, "h"))
{
printf("Usage: %s depth=<max_depth>\t(where max_depth is a value between 1 and 8).\n", argv[0]);
exit(EXIT_SUCCESS);
}


if (checkCmdLineFlag(argc, (const char **)argv, "depth"))
{
max_depth = getCmdLineArgumentInt(argc, (const char **)argv, "depth");


if (max_depth < 1 || max_depth > 8)
{
printf("depth parameter has to be between 1 and 8\n");
exit(EXIT_FAILURE);
}
}


// Find/set the device.
int device_count = 0, device = -1;


if (checkCmdLineFlag(argc, (const char **)argv, "device"))
{
device = getCmdLineArgumentInt(argc, (const char **)argv, "device");


cudaDeviceProp properties;
checkCudaErrors(cudaGetDeviceProperties(&properties, device));


if (properties.major > 3 || (properties.major == 3 && properties.minor >= 5))
{
std::cout << "Running on GPU " << device << " (" << properties.name << ")" << std::endl;
}
else
{
std::cout << "ERROR: cdpsimplePrint requires GPU devices with compute SM 3.5 or higher." << std::endl;
std::cout << "Current GPU device has compute SM" << properties.major << "." << properties.minor << ". Exiting..." << std::endl;
exit(EXIT_FAILURE);
}


}
else
{
checkCudaErrors(cudaGetDeviceCount(&device_count));
for (int i = 0; i < device_count; ++i)
{
cudaDeviceProp properties;
checkCudaErrors(cudaGetDeviceProperties(&properties, i));
if (properties.major > 3 || (properties.major == 3 && properties.minor >= 5))
{
device = i;
std::cout << "Running on GPU " << i << " (" << properties.name << ")" << std::endl;
break;
}
std::cout << "GPU " << i << " (" << properties.name << ") does not support CUDA Dynamic Parallelism" << std::endl;
}
}
if (device == -1)
{
std::cerr << "cdpSimplePrint requires GPU devices with compute SM 3.5 or higher.  Exiting..." << std::endl;
exit(EXIT_WAIVED);
}
cudaSetDevice(device);


// Print a message describing what the sample does.
printf("***************************************************************************\n");
printf("The CPU launches 2 blocks of 2 threads each. On the device each thread will\n");
printf("launch 2 blocks of 2 threads each. The GPU we will do that recursively\n");
printf("until it reaches max_depth=%d\n\n", max_depth);
printf("In total 2");
int num_blocks = 2, sum = 2;


for (int i = 1; i < max_depth; ++i)
{
num_blocks *= 4;
printf("+%d", num_blocks);
sum += num_blocks;
}


printf("=%d blocks are launched!!! (%d from the GPU)\n", sum, sum - 2);
printf("***************************************************************************\n\n");


// We set the recursion limit for CDP to max_depth.
cudaDeviceSetLimit(cudaLimitDevRuntimeSyncDepth, max_depth);


// Launch the kernel from the CPU.
printf("Launching cdp_kernel() with CUDA Dynamic Parallelism:\n\n");
cdp_kernel << <2, 2 >> >(max_depth, 0, 0, -1);
checkCudaErrors(cudaGetLastError());


// Finalize.
checkCudaErrors(cudaDeviceSynchronize());


// cudaDeviceReset causes the driver to clean up all state. While
// not mandatory in normal operation, it is good practice.  It is also
// needed to ensure correct operation when the application is being
// profiled. Calling cudaDeviceReset causes all profile data to be
// flushed before the application exits
checkCudaErrors(cudaDeviceReset());
cin.get();
exit(EXIT_SUCCESS);
}
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