BREW Makefile生成工具功能改進——把中間文件放入獨立目錄

  BREW自帶的Makefile生成工具產生的Makefile,會將中間文件(.o)生成到源代碼目錄下,這樣源代碼目錄看起來很混亂。但是如果在編譯完後刪除這些文件,又無法享受到make的只編譯改動過的源文件的速度優勢。在第二版自己編寫的BREW Makefile生成工具裏(BMG,BREW Makefile 生成工具的編寫),花了些時間解決了這個問題。

 

  目前採用的方式:

 

  .o目標定義爲"中間目錄/文件名"的形式,例如"objs/foo.c"

  模式規則定義爲"objs/%.o : %.c"形式。經試驗不能只寫成"%.o : %.c",會提示找不到生成目標的規則,可能make的模式匹配規則只是匹配文件名。

  使用GCC生成每個源文件的依賴關係到一個.d文件,再使用sed處理這個文件,給裏面的源文件名加上“objs/”前綴

  使用“-include $(OBJS:.o=.d)”命令包含生成的.d文件

  也有其它的更簡潔處的處理方式,可參見下面列出的參考文檔1

 

  原來使用的是微軟的NMake程序,但是它不支持VPATH,編寫起來比較麻煩。最後改用GNU Make,但是在Windows上又遇到了路徑中斜槓和反斜槓的問題。有的Windows版GNU環境和GNU Make不支持Windows的反斜槓路徑表示法,將反斜槓解釋成轉義反斜槓,導致各種生成失敗。現在採用的GNU環境是mingw的msys,GNUWin32的make 3.8.1(Mingw版和cygwin版make目標文件涉及盤符的路徑,引號還會解析失敗,盤符路徑還要寫成unix形式)版。除上面的目標文件形式外"objs/foo.c",均可以使用Windows反斜槓路徑。

 

  對於BREW項目,還有一個易錯點,elf2mod.x這個GCC鏈接腳本。當時爲了啓用編譯器優化選項時AEEMod_Load仍能放到mod 0地址處,在鏈接腳本里寫下了這樣的語句

"AEEMod*.o"(.text.AEEMod_Load)

  現在.o放到了獨立目錄,這裏也該做修改。例如

"objs/AEEMod*.o"(.text.AEEMod_Load)

 

  下面附上參考資料:

   1.讓 GNU Make 把中間文件放到獨立目錄

   2.GNU Make 下創建目錄的問題

3.一個makefile實例

 

TARGET=frame

OBJS=objs/EasyText.o objs/extracter.o objs/graphics.o objs/map.o objs/mapX.o objs/object.o objs/script.o objs/simple_thread.o objs/sprite.o objs/state.o objs/ui.o objs/util.o objs/frame.o objs/AEEAppGen.o objs/AEEModGen.o objs/brew_main.o objs/GCCResolver.o

VPATH=./engine ./game c:/PROGRA~1/BREW31~1.5/sdk/src ./BREW_F~1 $(BMG)

APP_INCLUDES= -I../debug/frame -I./simple_stl -I./engine -I./inc -I$(BREWDIR_3)/inc

DEP_INCLUDES= -I../debug/frame -I./simple_stl -I./engine -I./inc

PRE_DEF=-Dsdf 

 

BREW_HOME      = $(BREWDIR)

BREW_ADDINS    = $(BREWADDINS)

GCC_HOME       = $(GCCHOME)

GCC_LIBPATH    = $(GCCLIBPATH)

 

#-------------------------------------------------------------------------------

# type definitions

#-------------------------------------------------------------------------------

 

EXETYPE = elf

BINARY  = bin

MODULE = mod

 

#-----------------------------------------------------------------------

# Target compile time symbol definitions

#

# Tells the SDK source stuffs that we're building a dynamic app.

#-----------------------------------------------------------------------

 

DYNAPP = -DDYNAMIC_APP

 

#-----------------------------------------------------------------------

# Software tool and environment definitions

#   (PREFIX needs to be set to the location of your gcc cross-compiler

#    and binutils.  STUBTOOL needs to be the path and filename of your

#    copy of makestub)

#-----------------------------------------------------------------------

 

AEESRCPATH = $(BREW_HOME)/src

AEEINCPATH = $(BREW_HOME)/inc

GCC   = $(GCC_HOME)/bin/arm-elf-gcc

GPP   = $(GCC_HOME)/bin/arm-elf-g++

LD   = $(GCC_HOME)/bin/arm-elf-ld

DUMPTOOL   = $(GCC_HOME)/bin/arm-elf-objdump

 

ELF2MODTOOLPATH = $(BREW_ADDINS)/common/bin

ELF2MODTOOL = $(ELF2MODTOOLPATH)/elf2mod.exe

GCCRESOLVEPATH = $(BMG)

#-----------------------------------------------------------------------

# Compiler optimization options

#   -O0 disables compiler optimizations.  Other options probably work as

#     well.  Set to taste.

#-----------------------------------------------------------------------

OPT = -Os

 

#-----------------------------------------------------------------------

# Compiler code generation options

#   Add $(TARG) to the CODE line if you're building a Thumb binary (at

#   the moment, this doesn't work).

#-----------------------------------------------------------------------

END = -mlittle-endian

TARG = -mthumb

CODE = $(END) -fshort-enums -fno-builtin -ffunction-sections -fno-exceptions -fno-unwind-tables -fno-rtti -fshort-wchar

 

#-----------------------------------------------------------------------

# Include file search path options

#   (change this to point to where the BREW SDK headers are located)

#-----------------------------------------------------------------------

 

INC = -I$(AEEINCPATH) -I$(GCC_LIBPATH)/include -I$(GCC_HOME)/arm-elf/include $(APP_INCLUDES)

 

#-----------------------------------------------------------------------

# Library search path options

#   (You can change this to point to where your interworking version of 

#    libgcc.a resides)

#-----------------------------------------------------------------------

LIBDIRS = -L$(GCC_LIBPATH)

 

#-----------------------------------------------------------------------

# Nothing below here (except for the dependencies at the bottom of the

#  file) should need to be changed for a reasonably normal compilation.

#-----------------------------------------------------------------------

 

#-----------------------------------------------------------------------

# Processor architecture options

# Sets the designated target processor for this applet.

# Currently, all BREW phones use the ARM 7t chip

#-----------------------------------------------------------------------

CPU = -mcpu=arm7tdmi

 

#-----------------------------------------------------------------------

# ARM Procedure Call Standard (APCS) options

# -fPIC             sets posititon independent code.  Other option: -fpic

# -mthumb-interwork enables switching between ARM and Thumb code

# -mapcs-frame      runs on systems with the frame ptr. specified in the

# APCS

#-----------------------------------------------------------------------

ROPI =

INTRWK = -mthumb-interwork

APCS = -mapcs-frame $(ROPI) $(INTRWK)

 

#-----------------------------------------------------------------------

# Compiler output options

# -c sets object file output only

#-----------------------------------------------------------------------

OUT = -c

 

#-----------------------------------------------------------------------

# Compiler/assembler debug Options

#   -g is the standard flag to leave debugging information in the

#   object files.

#-----------------------------------------------------------------------

DBG = -g

 

#-----------------------------------------------------------------------

# Linker Options

# -o sets the output filename

#-----------------------------------------------------------------------

LINK_CMD  = -Ttext 0 --emit-relocs -entry AEEMod_Load -o

LIBS =-lc -lgcc

 

#-----------------------------------------------------------------------

# HEXTOOL Options

#-----------------------------------------------------------------------

BINFORMAT = -O binary

 

#-----------------------------------------------------------------------

# Compiler flag definitions

#-----------------------------------------------------------------------

CFLAGS0 = $(OUT) $(DYNAPP) $(CPU) $(APCS) $(CODE) $(DBG)

CFLAGS = $(CFLAGS0) $(OPT) $(PRE_DEF)

 

#-----------------------------------------------------------------------

# Linker flag definitions

#-----------------------------------------------------------------------

LDFLAGS = $(LIBDIRS) --script $(GCCRESOLVEPATH)/elf2mod_objs.x

 

#-----------------------------------------------------------------------

# Default target

#-----------------------------------------------------------------------

default: $(TARGET).$(MODULE)

 

#-----------------------------------------------------------------------

# All target

#-----------------------------------------------------------------------

 

.DELETE_ON_ERROR:

 

all: $(TARGET).$(MODULE)

 

-include $(OBJS:.o=.d)

 

objs/%.o : %.c | objs

@echo ---------------------------------------------------------------

@echo 編譯C文件 $<

$(GCC) $(CFLAGS) $(INC) -c $< -o $@

@$(GCC) -MM -isystem$(AEEINCPATH) $(CFLAGS) $(DEP_INCLUDES) $< -o objs/$*.d.tmp

@sed -e 's|.*/.o:|$@:|' objs/$*.d.tmp > objs/$*.d

@rm objs/$*.d.tmp

@echo ---------------------------------------------------------------

 

objs/%.o : %.cpp | objs

@echo ---------------------------------------------------------------

@echo 編譯C++文件 $<

$(GPP) $(CFLAGS) $(INC) -c $< -o $@

@$(GPP) -MM -isystem$(AEEINCPATH) $(CFLAGS) $(DEP_INCLUDES) $< -o objs/$*.d.tmp

@sed -e 's|.*/.o:|$@:|' objs/$*.d.tmp > objs/$*.d

@rm objs/$*.d.tmp

@echo ---------------------------------------------------------------

 

objs:

@echo ---------------------------------------------------------------

@echo 建立目標文件目錄

@mkdir $@

@echo ---------------------------------------------------------------

#-----------------------------------------------------------------------

# Targets for making the actual binary

#-----------------------------------------------------------------------

 

APP_OBJS = $(OBJS)

 

$(TARGET).$(EXETYPE) :  $(APP_OBJS)

$(LD) $(LINK_CMD) $(TARGET).$(EXETYPE) $(LDFLAGS) /

$(APP_OBJS) $(LIBS) $(LINK_ORDER)

 

$(TARGET).$(MODULE) :   $(TARGET).$(EXETYPE)

$(ELF2MODTOOL) $(TARGET).$(EXETYPE) $(TARGET).$(MODULE)

 

#-----------------------------------------------------------------------

# Cleanup 

#-----------------------------------------------------------------------

 

APP_DEPS = $(OBJS:.o=.d)

 

clean:

del -f $(APP_OBJS) $(APP_DEPS) $(TARGET).$(EXETYPE) $(TARGET).$(MODULE)

 

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