按照前文多線程的交錯配對方式實現並行規約求和方式,實現CUDA版本的並行規約求和,由於這種方式的規約可以避免線程束的分化,因此不需要進行類似於相鄰配對那種方式的優化。
交錯與優化相鄰模式相比,計算效率提升到1.14倍,性能提高有限,這主要受限於全局內存的加載和存儲模式。
並行規約的示意圖:
#include "cuda_runtime.h"
#include "device_launch_parameters.h"
#include <stdio.h>
#include "math.h"
#include "stdlib.h"
//錯誤檢查的宏定義
#define CHECK(call) \
{ \
const cudaError_t status=call; \
if (status!=cudaSuccess) \
{ \
printf("文件:%s,函數:%s,行號:%d\n",__FILE__, \
__FUNCTION__,__LINE__); \
printf("%s", cudaGetErrorString(status)); \
exit(1); \
} \
} \
//核函數
__global__ void Kernel(int *d_data, int *d_local_sum, int N)
{
int tid = threadIdx.x;
int index = blockIdx.x*blockDim.x + threadIdx.x;
int *data = d_data + blockIdx.x*blockDim.x;
if (index >= N) return;
for (int strize = blockDim.x / 2; strize > 0; strize >>= 1)
{
if (tid < strize)
data[tid] += data[tid + strize];
__syncthreads();
}
if (tid == 0)
{
d_local_sum[blockIdx.x] = data[0];
}
}
//主函數
int main()
{
//基本參數設置
cudaSetDevice(0);
const int N = 16777216;
int local_length = 1024;
int total_sum = 0;
dim3 grid(((N + local_length - 1) / local_length), 1);
dim3 block(local_length, 1);
int *h_data = nullptr;
int *h_local_sum = nullptr;
int *d_data = nullptr;
int *d_local_sum = nullptr;
//Host&Deivce內存申請及數組初始化
h_data = (int*)malloc(N * sizeof(int));
h_local_sum = (int*)malloc(int(grid.x) * sizeof(int));
CHECK(cudaMalloc((void**)&d_data, N * sizeof(int)));
CHECK(cudaMalloc((void**)&d_local_sum, int(grid.x) * sizeof(int)));
for (int i = 0; i < N; i++)
h_data[i] = int(10 * sin(0.02*3.14*i));//限制數組元素值,防止最終求和值超過int的範圍
//數據拷貝至Device
CHECK(cudaMemcpy(d_data, h_data, N * sizeof(int), cudaMemcpyHostToDevice));
for (int i = 0; i < 200; i++)
//執行核函數
Kernel << <grid, block >> > (d_data, d_local_sum, N);
//數據拷貝至Host
CHECK(cudaMemcpy(h_local_sum, d_local_sum, int(grid.x) * sizeof(int),
cudaMemcpyDeviceToHost));
//同步&重置設備
CHECK(cudaDeviceSynchronize());
CHECK(cudaDeviceReset());
for (int i = 0; i < int(grid.x); i++)
{
total_sum += h_local_sum[i];
}
printf("%d \n", total_sum);
//getchar();
return 0;
}