ffmpeg函數介紹

本文對在使用ffmpeg進行音視頻編解碼時使用到的一些函數做一個簡單介紹,我當前使用的ffmpeg版本爲:0.8.5,因爲本人發現在不同的版本中,有些函數名稱會有點小改動,所以在此有必要說明下ffmpeg的版本號。

ffmpeg本人也是剛接觸,本文將採用累加的方法逐個介紹我使用到的函數,如有不妥之處,還望諒解!

 

頭文件引入方法:

extern "C" {

#include "libavcodec/avcodec.h"

#include "libavformat/avformat.h"

#include "libavutil/avutil.h"

#include "libavutil/mem.h"

#include "libavutil/fifo.h"

#include "libswscale/swscale.h"

};

 

1 avcodec_init()

/**

 * Initialize libavcodec.

 * If called more than once, does nothing.

 *

 * @warning This function must be called before any other libavcodec

 * function.

 *

 * @warning This function is not thread-safe.

 */

void avcodec_init(void);

// 初始化libavcodec,一般最先調用該函數

// 引入頭文件: #include "libavcodec/avcodec.h"

// 實現在: \ffmpeg\libavcodec\utils.c

// 該函數必須在調用libavcodec裏的其它函數前調用,一般在程序啓動或模塊初始化時調用,如果你調用了多次也無所謂,因爲後面的調用不會做任何事情.從函數的實現裏你可以發現,代碼中對多次調用進行了控制.

// 該函數是非線程安全的

 

2 av_register_all()

/**

 * Initialize libavformat and register all the muxers, demuxers and

 * protocols. If you do not call this function, then you can select

 * exactly which formats you want to support.

 *

 * @see av_register_input_format()

 * @see av_register_output_format()

 * @see av_register_protocol()

 */

void av_register_all(void);

// 初始化 libavformat和註冊所有的muxers、demuxers和protocols,

// 一般在調用avcodec_init後調用該方法

// 引入頭文件:#include "libavformat/avformat.h"

// 實現在:\ffmpeg\libavformat\allformats.c

// 其中會調用avcodec_register_all()註冊多種音視頻格式的編解碼器,並註冊各種文件的編解複用器

// 當然,你也可以不調用該函數,而通過選擇調用特定的方法來提供支持

 

3 avformat_alloc_context()

/**

 * Allocate an AVFormatContext.

 * avformat_free_context() can be used to free the context and everything

 * allocated by the framework within it.

 */

AVFormatContext *avformat_alloc_context(void);

// 分配一個AVFormatContext結構

// 引入頭文件:#include "libavformat/avformat.h"

// 實現在:\ffmpeg\libavformat\options.c

// 其中負責申請一個AVFormatContext結構的內存,並進行簡單初始化

// avformat_free_context()可以用來釋放該結構裏的所有東西以及該結構本身

// 也是就說使用 avformat_alloc_context()分配的結構,需要使用avformat_free_context()來釋放

// 有些版本中函數名可能爲: av_alloc_format_context();

 

4 avformat_free_context()

/**

 * Free an AVFormatContext and all its streams.

 * @param s context to free

 */

void avformat_free_context(AVFormatContext *s);

// 釋放一個AVFormatContext結構

// 引入頭文件:#include "libavformat/avformat.h"

// 實現在:\ffmpeg\libavformat\utils.c

// 使用 avformat_alloc_context()分配的結構,採用該函數進行釋放,除釋放AVFormatContext結構本身內存之外,AVFormatContext中指針所指向的內存也會一併釋放

// 有些版本中函數名猜測可能爲: av_free_format_context();

 

5 AVFormatContext 結構

/**

 * Format I/O context.

 * New fields can be added to the end with minor version bumps.

 * Removal, reordering and changes to existing fields require a major

 * version bump.

 * sizeof(AVFormatContext) must not be used outside libav*.

 */

typedef struct AVFormatContext {

    struct AVInputFormat *iformat;

    struct AVOutputFormat *oformat;

    AVIOContext *pb;

    unsigned int nb_streams;

    AVStream **streams;

    char filename[1024]; /**< input or output filename */

    ....

} AVFormatContext;

// AVFormatContext在FFMpeg裏是一個非常重要的的結構,是其它輸入、輸出相關信息的一個容器

// 引入頭文件:#include "libavformat/avformat.h"

// 以上只列出了其中的部分成員

// 作爲輸入容器時 struct AVInputFormat *iformat; 不能爲空, 其中包含了輸入文件的音視頻流信息,程序從輸入容器從讀出音視頻包進行解碼處理

// 作爲輸出容器時 struct AVOutputFormat *oformat; 不能爲空, 程序把編碼好的音視頻包寫入到輸出容器中

// AVIOContext *pb: I/O上下文,通過對該變量賦值可以改變輸入源或輸出目的

// unsigned int nb_streams; 音視頻流數量

// AVStream **streams; 音視頻流

 

6 AVIOContext 結構

/**

 * Bytestream IO Context.

 * New fields can be added to the end with minor version bumps.

 * Removal, reordering and changes to existing fields require a major

 * version bump.

 * sizeof(AVIOContext) must not be used outside libav*.

 *

 * @note None of the function pointers in AVIOContext should be called

 *       directly, they should only be set by the client application

 *       when implementing custom I/O. Normally these are set to the

 *       function pointers specified in avio_alloc_context()

 */

typedef struct {

    unsigned char *buffer;  /**< Start of the buffer. */

    int buffer_size;        /**< Maximum buffer size */

    unsigned char *buf_ptr; /**< Current position in the buffer */

    unsigned char *buf_end; /**< End of the data, may be less than

                                 buffer+buffer_size if the read function returned

                                 less data than requested, e.g. for streams where

                                 no more data has been received yet. */

    void *opaque;           /**< A private pointer, passed to the read/write/seek/...

                                 functions. */

    int (*read_packet)(void *opaque, uint8_t *buf,int buf_size);

    int (*write_packet)(void *opaque, uint8_t *buf,int buf_size);

    int64_t (*seek)(void *opaque, int64_t offset,int whence);

    int64_t pos;            /**< position in the file of the current buffer */

    int must_flush;         /**< true if the next seek should flush */

    int eof_reached;        /**< true if eof reached */

    int write_flag;         /**< true if open for writing */

#if FF_API_OLD_AVIO

    attribute_deprecated int is_streamed;

#endif

    int max_packet_size;

    unsigned long checksum;

    unsigned char *checksum_ptr;

    unsigned long (*update_checksum)(unsigned long checksum, const uint8_t *buf, unsigned int size);

    int error;              /**< contains the error code or 0 if no error happened */

    /**

     * Pause or resume playback for network streaming protocols - e.g. MMS.

     */

    int (*read_pause)(void *opaque,int pause);

    /**

     * Seek to a given timestamp in stream with the specified stream_index.

     * Needed for some network streaming protocols which don't support seeking

     * to byte position.

     */

    int64_t (*read_seek)(void *opaque,int stream_index,

                         int64_t timestamp, int flags);

    /**

     * A combination of AVIO_SEEKABLE_ flags or 0 when the stream is not seekable.

     */

    int seekable;

} AVIOContext;

// 字節流 I/O 上下文

// 在結構的尾部增加變量可以減少版本衝突

// 移除、排序和修改已經存在的變量將會導致較大的版本衝突

// sizeof(AVIOContext)在libav*.外部不可使用

// AVIOContext裏的函數指針不能直接調用,通常使用avio_alloc_context()函數來設置其中的函數指針

// unsigned char *buffer: 緩存的起始指針

// int buffer_size: 緩存的最大值

// void *opaque: 在回調函數中使用的指針

// int (*read_packet)(void *opaque, uint8_t *buf,int buf_size): 讀文件回調方法

// int (*write_packet)(void *opaque, uint8_t *buf,int buf_size): 寫文件回調方法

// int64_t (*seek)(void *opaque, int64_t offset,int whence): seek文件回調方法

 

7 avio_alloc_context()

/**

 * Allocate and initialize an AVIOContext for buffered I/O. It must be later

 * freed with av_free().

 *

 * @param buffer Memory block for input/output operations via AVIOContext.

 *        The buffer must be allocated with av_malloc() and friends.

 * @param buffer_size The buffer size is very important for performance.

 *        For protocols with fixed blocksize it should be set to this blocksize.

 *        For others a typical size is a cache page, e.g. 4kb.

 * @param write_flag Set to 1 if the buffer should be writable, 0 otherwise.

 * @param opaque An opaque pointer to user-specific data.

 * @param read_packet  A function for refilling the buffer, may be NULL.

 * @param write_packet A function for writing the buffer contents, may be NULL.

 * @param seek A function for seeking to specified byte position, may be NULL.

 *

 * @return Allocated AVIOContext or NULL on failure.

 */

AVIOContext *avio_alloc_context(

                  unsigned char *buffer,

                  int buffer_size,

                  int write_flag,

                  void *opaque,

                  int (*read_packet)(void *opaque, uint8_t *buf,int buf_size),

                  int (*write_packet)(void *opaque, uint8_t *buf,int buf_size),

                  int64_t (*seek)(void *opaque, int64_t offset,int whence));

// 爲I/0緩存申請並初始化一個AVIOContext結構,結束使用時必須使用av_free()進行釋放

// unsigned char *buffer: 輸入/輸出緩存內存塊,必須是使用av_malloc()分配的

// int buffer_size: 緩存大小是非常重要的

// int write_flag: 如果緩存爲可寫則設置爲1,否則設置爲0

// void *opaque: 指針,用於回調時使用

// int (*read_packet): 讀包函數指針

// int (*write_packet): 寫包函數指針

// int64_t (*seek): seek文件函數指針

8 av_open_input_file()

/**

 * Open a media file as input. The codecs are not opened. Only the file

 * header (if present) is read.

 *

 * @param ic_ptr The opened media file handle is put here.

 * @param filename filename to open

 * @param fmt If non-NULL, force the file format to use.

 * @param buf_size optional buffer size (zero if default is OK)

 * @param ap Additional parameters needed when opening the file

 *           (NULL if default).

 * @return 0 if OK, AVERROR_xxx otherwise

 *

 * @deprecated use avformat_open_input instead.

 */

attribute_deprecated int av_open_input_file(AVFormatContext **ic_ptr,constchar *filename,

                       AVInputFormat *fmt,

                       int buf_size,

                       AVFormatParameters *ap);

// 以輸入方式打開一個媒體文件,也即源文件,codecs並沒有打開,只讀取了文件的頭信息.

// 引入頭文件:#include "libavformat/avformat.h"

// AVFormatContext **ic_ptr 輸入文件容器

//constchar *filename 輸入文件名,全路徑,並且保證文件存在

// AVInputFormat *fmt 輸入文件格式,填NULL即可

//int buf_size,緩衝區大小,直接填0即可

// AVFormatParameters *ap, 格式參數,添NULL即可

// 成功返回0,其它失敗

// 不贊成使用 avformat_open_input 代替

 

9 av_close_input_file()

/**

 * @deprecated use avformat_close_input()

 * Close a media file (but not its codecs).

 * @param s media file handle

 */

void av_close_input_file(AVFormatContext *s);

// 關閉使用avformat_close_input()打開的輸入文件容器,但並不關係它的codecs

// 引入頭文件:#include "libavformat/avformat.h"

// 使用av_open_input_file 打開的文件容器,可以使用該函數關閉

// 使用 av_close_input_file 關閉後,就不再需要使用avformat_free_context 進行釋放了

 

10 av_find_stream_info()

/**

 * Read packets of a media file to get stream information. This

 * is useful for file formats with no headers such as MPEG. This

 * function also computes the real framerate in case of MPEG-2 repeat

 * frame mode.

 * The logical file position is not changed by this function;

 * examined packets may be buffered for later processing.

 *

 * @param ic media file handle

 * @return >=0 if OK, AVERROR_xxx on error

 * @todo Let the user decide somehow what information is needed so that

 *       we do not waste time getting stuff the user does not need.

 */

int av_find_stream_info(AVFormatContext *ic);

// 通過讀取媒體文件的中的包來獲取媒體文件中的流信息,對於沒有頭信息的文件如(mpeg)是非常有用的,

// 該函數通常重算類似mpeg-2幀模式的真實幀率,該函數並未改變邏輯文件的position.

// 引入頭文件:#include "libavformat/avformat.h"

// 也就是把媒體文件中的音視頻流等信息讀出來,保存在容器中,以便解碼時使用

// 返回>=0時成功,否則失敗

/***********************************************************/

1 avcodec_find_decoder()

/**

 * Find a registered decoder with a matching codec ID.

 *

 * @param id CodecID of the requested decoder

 * @return A decoder if one was found, NULL otherwise.

 */

AVCodec *avcodec_find_decoder(enum CodecID id);

// 通過code ID查找一個已經註冊的音視頻解碼器

// 引入 #include "libavcodec/avcodec.h"

// 實現在: \ffmpeg\libavcodec\utils.c

// 查找解碼器之前,必須先調用av_register_all註冊所有支持的解碼器

// 查找成功返回解碼器指針,否則返回NULL

// 音視頻解碼器保存在一個鏈表中,查找過程中,函數從頭到尾遍歷鏈表,通過比較解碼器的ID來查找

 

2 avcodec_find_decoder_by_name()

/**

 * Find a registered decoder with the specified name.

 *

 * @param name name of the requested decoder

 * @return A decoder if one was found, NULL otherwise.

 */

AVCodec *avcodec_find_decoder_by_name(constchar *name);

// 通過一個指定的名稱查找一個已經註冊的音視頻解碼器

// 引入 #include "libavcodec/avcodec.h"

// 實現在: \ffmpeg\libavcodec\utils.c

// 查找解碼器之前,必須先調用av_register_all註冊所有支持的解碼器

// 查找成功返回解碼器指針,否則返回NULL

// 音視頻解碼器保存在一個鏈表中,查找過程中,函數從頭到尾遍歷鏈表,通過比較解碼器的name來查找

 

3 avcodec_find_encoder()

/**

 * Find a registered encoder with a matching codec ID.

 *

 * @param id CodecID of the requested encoder

 * @return An encoder if one was found, NULL otherwise.

 */

AVCodec *avcodec_find_encoder(enum CodecID id);

// 通過code ID查找一個已經註冊的音視頻編碼器

// 引入 #include "libavcodec/avcodec.h"

// 實現在: \ffmpeg\libavcodec\utils.c

// 查找編碼器之前,必須先調用av_register_all註冊所有支持的編碼器

// 查找成功返回編碼器指針,否則返回NULL

// 音視頻編碼器保存在一個鏈表中,查找過程中,函數從頭到尾遍歷鏈表,通過比較編碼器的ID來查找

 

4 avcodec_find_encoder_by_name()

/**

 * Find a registered encoder with the specified name.

 *

 * @param name name of the requested encoder

 * @return An encoder if one was found, NULL otherwise.

 */

AVCodec *avcodec_find_encoder_by_name(constchar *name);

// 通過一個指定的名稱查找一個已經註冊的音視頻編碼器

// 引入 #include "libavcodec/avcodec.h"

// 實現在: \ffmpeg\libavcodec\utils.c

// 查找編碼器之前,必須先調用av_register_all註冊所有支持的編碼器

// 查找成功返回編碼器指針,否則返回NULL

// 音視頻編碼器保存在一個鏈表中,查找過程中,函數從頭到尾遍歷鏈表,通過比較編碼器的名稱來查找

 

5 avcodec_open()

/**

 * Initialize the AVCodecContext to use the given AVCodec. Prior to using this

 * function the context has to be allocated.

 *

 * The functions avcodec_find_decoder_by_name(), avcodec_find_encoder_by_name(),

 * avcodec_find_decoder() and avcodec_find_encoder() provide an easy way for

 * retrieving a codec.

 *

 * @warning This function is not thread safe!

 *

 * @code

 * avcodec_register_all();

 * codec = avcodec_find_decoder(CODEC_ID_H264);

 * if (!codec)

 *     exit(1);

 *

 * context = avcodec_alloc_context();

 *

 * if (avcodec_open(context, codec) < 0)

 *     exit(1);

 * @endcode

 *

 * @param avctx The context which will be set up to use the given codec.

 * @param codec The codec to use within the context.

 * @return zero on success, a negative value on error

 * @see avcodec_alloc_context, avcodec_find_decoder, avcodec_find_encoder, avcodec_close

 */

int avcodec_open(AVCodecContext *avctx, AVCodec *codec);

// 使用給定的AVCodec初始化AVCodecContext

// 引入#include "libavcodec/avcodec.h"

// 方法: avcodec_find_decoder_by_name(), avcodec_find_encoder_by_name(), avcodec_find_decoder() and avcodec_find_encoder() 提供了快速獲取一個codec的途徑

// 該方法在編碼和解碼時都會用到

// 返回0時成功,打開作爲輸出時,參數設置不對的話,調用會失敗

 
6 av_guess_format()

/**

 * Return the output format in the list of registered output formats

 * which best matches the provided parameters, or return NULL if

 * there is no match.

 *

 * @param short_name if non-NULL checks if short_name matches with the

 * names of the registered formats

 * @param filename if non-NULL checks if filename terminates with the

 * extensions of the registered formats

 * @param mime_type if non-NULL checks if mime_type matches with the

 * MIME type of the registered formats

 */

AVOutputFormat *av_guess_format(constchar *short_name,

                                constchar *filename,

                                constchar *mime_type);

// 返回一個已經註冊的最合適的輸出格式

// 引入#include "libavformat/avformat.h"

// 可以通過 const char *short_name 獲取,如"mpeg"

// 也可以通過 const char *filename 獲取,如"E:\a.mp4"

 

7 av_new_stream()

/**

 * Add a new stream to a media file.

 *

 * Can only be called in the read_header() function. If the flag

 * AVFMTCTX_NOHEADER is in the format context, then new streams

 * can be added in read_packet too.

 *

 * @param s media file handle

 * @param id file-format-dependent stream ID

 */

AVStream *av_new_stream(AVFormatContext *s, int id);

// 爲媒體文件添加一個流,一般爲作爲輸出的媒體文件容器添加音視頻流

// 引入 #include "libavformat/avformat.h"

// 再打開源文件時用戶一般不需要直接調用該方法

 
8 dump_format()

#if FF_API_DUMP_FORMAT

/**

 * @deprecated Deprecated in favor of av_dump_format().

 */

attribute_deprecated void dump_format(AVFormatContext *ic,

                                      int index,

                                      constchar *url,

                                      int is_output);

#endif

// 該函數的作用就是檢查下初始化過程中設置的參數是否符合規範
// 有些版本中爲 av_dump_format
 
9 av_set_parameters()

#if FF_API_FORMAT_PARAMETERS

/**

 * @deprecated pass the options to avformat_write_header directly.

 */

attribute_deprecated int av_set_parameters(AVFormatContext *s, AVFormatParameters *ap);

#endif
// 設置初始化參數
// 不贊成跳過該方法,直接調用 avformat_write_header/av_write_header
 
10 av_write_header()

#if FF_API_FORMAT_PARAMETERS

/**

 * Allocate the stream private data and write the stream header to an

 * output media file.

 * @note: this sets stream time-bases, if possible to stream->codec->time_base

 * but for some formats it might also be some other time base

 *

 * @param s media file handle

 * @return 0 if OK, AVERROR_xxx on error

 *

 * @deprecated use avformat_write_header.

 */

attribute_deprecated int av_write_header(AVFormatContext *s);

#endif

// 把流頭信息寫入到媒體文件中
// 返回0成功
 

/**********************************************************/

1 AVPacket

typedef struct AVPacket {

    /**

     * Presentation timestamp in AVStream->time_base units; the time at which

     * the decompressed packet will be presented to the user.

     * Can be AV_NOPTS_VALUE if it is not stored in the file.

     * pts MUST be larger or equal to dts as presentation cannot happen before

     * decompression, unless one wants to view hex dumps. Some formats misuse

     * the terms dts and pts/cts to mean something different. Such timestamps

     * must be converted to true pts/dts before they are stored in AVPacket.

     */

    int64_t pts;

    /**

     * Decompression timestamp in AVStream->time_base units; the time at which

     * the packet is decompressed.

     * Can be AV_NOPTS_VALUE if it is not stored in the file.

     */

    int64_t dts;

    uint8_t *data;

    int   size;

    int   stream_index;

    int   flags;

 

int   duration;

.

.

.

} AVPacket

// AVPacket是個很重要的結構,該結構在讀媒體源文件和寫輸出文件時都需要用到
// int64_t pts; 顯示時間戳
// int64_t dts; 解碼時間戳
// uint8_t *data; 包數據
// int   size; 包數據長度
// int   stream_index; 包所屬流序號
// int   duration; 時長
// 以上信息,如果是在讀媒體源文件那麼avcodec會初始化,如果是輸出文件,用戶需要對以上信息賦值
 
2 av_init_packet()

/**

 * Initialize optional fields of a packet with default values.

 *

 * @param pkt packet

 */

void av_init_packet(AVPacket *pkt);

// 使用默認值初始化AVPacket
// 定義AVPacket對象後,請使用av_init_packet進行初始化
 
3 av_free_packet()

/**

 * Free a packet.

 *

 * @param pkt packet to free

 */

void av_free_packet(AVPacket *pkt);

// 釋放AVPacket對象
 
av_read_frame()

/**

 * Return the next frame of a stream.

 * This function returns what is stored in the file, and does not validate

 * that what is there are valid frames for the decoder. It will split what is

 * stored in the file into frames and return one for each call. It will not

 * omit invalid data between valid frames so as to give the decoder the maximum

 * information possible for decoding.

 *

 * The returned packet is valid

 * until the next av_read_frame() or until av_close_input_file() and

 * must be freed with av_free_packet. For video, the packet contains

 * exactly one frame. For audio, it contains an integer number of

 * frames if each frame has a known fixed size (e.g. PCM or ADPCM

 * data). If the audio frames have a variable size (e.g. MPEG audio),

 * then it contains one frame.

 *

 * pkt->pts, pkt->dts and pkt->duration are always set to correct

 * values in AVStream.time_base units (and guessed if the format cannot

 * provide them). pkt->pts can be AV_NOPTS_VALUE if the video format

 * has B-frames, so it is better to rely on pkt->dts if you do not

 * decompress the payload.

 *

 * @return 0 if OK, < 0 on error or end of file

 */

int av_read_frame(AVFormatContext *s, AVPacket *pkt);

// 從輸入源文件容器中讀取一個AVPacket數據包

// 該函數讀出的包並不每次都是有效的,對於讀出的包我們都應該進行相應的解碼(視頻解碼/音頻解碼),

// 在返回值>=0時,循環調用該函數進行讀取,循環調用之前請調用av_free_packet函數清理AVPacket
 
avcodec_decode_video2()

/**

 * Decode the video frame of size avpkt->size from avpkt->data into picture.

 * Some decoders may support multiple frames in a single AVPacket, such

 * decoders would then just decode the first frame.

 *

 * @warning The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than

 * the actual read bytes because some optimized bitstream readers read 32 or 64

 * bits at once and could read over the end.

 *

 * @warning The end of the input buffer buf should be set to 0 to ensure that

 * no overreading happens for damaged MPEG streams.

 *

 * @note You might have to align the input buffer avpkt->data.

 * The alignment requirements depend on the CPU: on some CPUs it isn't

 * necessary at all, on others it won't work at all if not aligned and on others

 * it will work but it will have an impact on performance.

 *

 * In practice, avpkt->data should have 4 byte alignment at minimum.

 *

 * @note Some codecs have a delay between input and output, these need to be

 * fed with avpkt->data=NULL, avpkt->size=0 at the end to return the remaining frames.

 *

 * @param avctx the codec context

 * @param[out] picture The AVFrame in which the decoded video frame will be stored.

 *             Use avcodec_alloc_frame to get an AVFrame, the codec will

 *             allocate memory for the actual bitmap.

 *             with default get/release_buffer(), the decoder frees/reuses the bitmap as it sees fit.

 *             with overridden get/release_buffer() (needs CODEC_CAP_DR1) the user decides into what buffer the decoder

 *                   decodes and the decoder tells the user once it does not need the data anymore,

 *                   the user app can at this point free/reuse/keep the memory as it sees fit.

 *

 * @param[in] avpkt The input AVpacket containing the input buffer.

 *            You can create such packet with av_init_packet() and by then setting

 *            data and size, some decoders might in addition need other fields like

 *            flags&AV_PKT_FLAG_KEY. All decoders are designed to use the least

 *            fields possible.

 * @param[in,out] got_picture_ptr Zero if no frame could be decompressed, otherwise, it is nonzero.

 * @return On error a negative value is returned, otherwise the number of bytes

 * used or zero if no frame could be decompressed.

 */

int avcodec_decode_video2(AVCodecContext *avctx, AVFrame *picture,

                         int *got_picture_ptr,

                         AVPacket *avpkt);

// 解碼視頻流AVPacket
// 使用av_read_frame讀取媒體流後需要進行判斷,如果爲視頻流則調用該函數解碼
// 返回結果<0時失敗,此時程序應該退出檢查原因
// 返回>=0時正常,假設 讀取包爲:AVPacket vPacket 返回值爲 int vLen; 每次解碼正常時,對vPacket做
// 如下處理:
//   vPacket.size -= vLen;
//   vPacket.data += vLen;
// 如果 vPacket.size==0,則繼續讀下一流包,否則繼續調度該方法進行解碼,直到vPacket.size==0
// 返回 got_picture_ptr > 0 時,表示解碼到了AVFrame *picture,其後可以對picture進程處理
 
avcodec_decode_audio3()

/**

 * Decode the audio frame of size avpkt->size from avpkt->data into samples.

 * Some decoders may support multiple frames in a single AVPacket, such

 * decoders would then just decode the first frame. In this case,

 * avcodec_decode_audio3 has to be called again with an AVPacket that contains

 * the remaining data in order to decode the second frame etc.

 * If no frame

 * could be outputted, frame_size_ptr is zero. Otherwise, it is the

 * decompressed frame size in bytes.

 *

 * @warning You must set frame_size_ptr to the allocated size of the

 * output buffer before calling avcodec_decode_audio3().

 *

 * @warning The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than

 * the actual read bytes because some optimized bitstream readers read 32 or 64

 * bits at once and could read over the end.

 *

 * @warning The end of the input buffer avpkt->data should be set to 0 to ensure that

 * no overreading happens for damaged MPEG streams.

 *

 * @note You might have to align the input buffer avpkt->data and output buffer

 * samples. The alignment requirements depend on the CPU: On some CPUs it isn't

 * necessary at all, on others it won't work at all if not aligned and on others

 * it will work but it will have an impact on performance.

 *

 * In practice, avpkt->data should have 4 byte alignment at minimum and

 * samples should be 16 byte aligned unless the CPU doesn't need it

 * (AltiVec and SSE do).

 *

 * @param avctx the codec context

 * @param[out] samples the output buffer, sample type in avctx->sample_fmt

 * @param[in,out] frame_size_ptr the output buffer size in bytes

 * @param[in] avpkt The input AVPacket containing the input buffer.

 *            You can create such packet with av_init_packet() and by then setting

 *            data and size, some decoders might in addition need other fields.

 *            All decoders are designed to use the least fields possible though.

 * @return On error a negative value is returned, otherwise the number of bytes

 * used or zero if no frame data was decompressed (used) from the input AVPacket.

 */

int avcodec_decode_audio3(AVCodecContext *avctx, int16_t *samples,

                         int *frame_size_ptr,

                         AVPacket *avpkt);

// 解碼音頻流AVPacket
// 使用av_read_frame讀取媒體流後需要進行判斷,如果爲音頻流則調用該函數解碼
// 返回結果<0時失敗,此時程序應該退出檢查原因
// 返回>=0時正常,假設 讀取包爲:AVPacket vPacket 返回值爲 int vLen; 每次解碼正常時,對vPacket做
// 如下處理:
//   vPacket.size -= vLen;
//   vPacket.data += vLen;
// 如果 vPacket.size==0,則繼續讀下一流包,否則繼續調度該方法進行解碼,直到vPacket.size==0
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