let's go three.js學習二:畫線

第二節:畫線

整理第二節筆記。

1.原生如下:

<html>
<head>
	<title>第二節:畫線</title>
	<style>
		body { margin: 0; }
		canvas { width: 100%; height: 100% }
	</style>
</head>
<body>
	<script src="../js/three.js"></script>
	<script>
		var scene = new THREE.Scene();
		var camera = new THREE.PerspectiveCamera(45,window.innerWidth/window.innerHeight,1,500);
		
		camera.position.set( 0, 0, 100);
		camera.lookAt( 0, 0, 0);//參數(x軸正值往左反之往右,Y軸正值往下負值往上,Z軸)
		
		var renderer = new THREE.WebGLRenderer();
		renderer.setSize(window.innerWidth,window.innerHeight);
		document.body.appendChild(renderer.domElement);
		
		//定義新材料,線(LineBasicMaterial或LineDashedMaterial)
		//LineBasicMaterial:通過線段基礎材質可以設置線段的顏色、寬度、端點和連擊點屬性
		//LineDashedMaterial:顧名思義就是可以畫虛線
		var material = new THREE.LineBasicMaterial({color:0x0000ff });
		
		//材質之後,我們將需要帶有一些頂點的Geometry或BufferGeometry(建議使用BufferGeometry,
		//因爲它的性能更高,但是爲簡單起見,我們將在此處使用Geometry):
		var geometry = new THREE.Geometry();
		//var geometry = new THREE.BufferGeometry();
		
		geometry.vertices.push(new THREE.Vector3(-10,0,0));
		geometry.vertices.push(new THREE.Vector3(0,10,0));
		geometry.vertices.push(new THREE.Vector3(10,0,0));
		//每對連續的頂點之間連了線,但是沒有將第一個和最後一個頂點連線,即該線未閉合。
		
		var line = new THREE.Line(geometry,material);
		scene.add( line );
		renderer.render( scene, camera );
	</script>
</body>

2.vue這樣:

和第一節同樣,導入three

代碼如下:

<template>

</template>

<script>
  import * as THREE from "three"
export default {
  name: 'HelloWorld',
  data () {
    return {
      msg: 'Welcome to Your Vue.js App'
    }
  },
  mounted(){
    var scene = new THREE.Scene();var renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

    var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 500 );
    camera.position.set( 0, 0, 100 );
    camera.lookAt( 0, 0, 0 );
    var material = new THREE.LineBasicMaterial( { color: 0x0000ff } );
    var geometry = new THREE.Geometry();
    geometry.vertices.push(new THREE.Vector3( -10, 0, 0) );
    geometry.vertices.push(new THREE.Vector3( 0, 10, 0) );
    geometry.vertices.push(new THREE.Vector3( 10, 0, 0) );
    var line = new THREE.Line( geometry, material );
    scene.add( line );
    renderer.render( scene, camera );
  }
}
</script>

<!-- Add "scoped" attribute to limit CSS to this component only -->
<style scoped>

</style>

我是前端菜鳥,如有不正確地方歡迎大神指正,正在學習中…

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