ZXing 2.2 掃描框豎屏修改
1、修改AndroidManifest.xml文件,將CaptureActivity的android:screenOrientation屬性改爲portrait
android:screenOrientation="portrait"
2、在DecodeHandler.java中,修改decode方法
PlanarYUVLuminanceSource source = CameraManager.get().buildLuminanceSource(data, width, height); 爲
byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width;
width = height;
height = tmp;
data = rotatedData;
PlanarYUVLuminanceSource source = activity.getCameraManager().buildLuminanceSource(data, width, height);
3、找到CameraManager.java 修改代碼如下
/* rect.left = rect.left * cameraResolution.x / screenResolution.x;
rect.right = rect.right * cameraResolution.x / screenResolution.x;
rect.top = rect.top * cameraResolution.y / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;
*/
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
4、找到CameraConfigurationManager.java,在setDesiredCameraParameters()在中的camera.setParameters(parameters);之前加入
camera.setDisplayOrientation(90);
5、在CameraConfigurationManager.java裏找到initFromCameraParameters(Camera camera)方法,改爲:
Camera.Parameters parameters = camera.getParameters();
WindowManager manager = (WindowManager) context .getSystemService(Context.WINDOW_SERVICE);
Display display = manager.getDefaultDisplay();
int width = display.getWidth();
int height = display.getHeight();
if (width < height) {
int temp = width;
width = height;
height = temp;
}
screenResolution = new Point(height, width);
Log.i(TAG, "Screen resolution: " + screenResolution);
cameraResolution = findBestPreviewSizeValue(parameters, new Point(width, height));
Log.i(TAG, "Camera resolution: " + cameraResolution);
android:screenOrientation="portrait"
2、在DecodeHandler.java中,修改decode方法
PlanarYUVLuminanceSource source = CameraManager.get().buildLuminanceSource(data, width, height); 爲
byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width;
width = height;
height = tmp;
data = rotatedData;
PlanarYUVLuminanceSource source = activity.getCameraManager().buildLuminanceSource(data, width, height);
3、找到CameraManager.java 修改代碼如下
/* rect.left = rect.left * cameraResolution.x / screenResolution.x;
rect.right = rect.right * cameraResolution.x / screenResolution.x;
rect.top = rect.top * cameraResolution.y / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;
*/
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
4、找到CameraConfigurationManager.java,在setDesiredCameraParameters()在中的camera.setParameters(parameters);之前加入
camera.setDisplayOrientation(90);
5、在CameraConfigurationManager.java裏找到initFromCameraParameters(Camera camera)方法,改爲:
Camera.Parameters parameters = camera.getParameters();
WindowManager manager = (WindowManager) context .getSystemService(Context.WINDOW_SERVICE);
Display display = manager.getDefaultDisplay();
int width = display.getWidth();
int height = display.getHeight();
if (width < height) {
int temp = width;
width = height;
height = temp;
}
screenResolution = new Point(height, width);
Log.i(TAG, "Screen resolution: " + screenResolution);
cameraResolution = findBestPreviewSizeValue(parameters, new Point(width, height));
Log.i(TAG, "Camera resolution: " + cameraResolution);
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