實現代碼(推的方式)
目標對象
public class Subject {
protected List<Observer> list = new ArrayList<Observer>();
public void registerObserver(Observer obs){
list.add(obs);
}
public void removeObserver(Observer obs){
list.add(obs);
}
//通知所有的觀察者更新狀態
public void notifyAllObservers(){
for (Observer obs : list) {
obs.update(this);
}
}
}
public class ConcreteSubject extends Subject {
private int state;
public int getState() {
return state;
}
public void setState(int state) {
this.state = state;
//主題對象(目標對象)值發生了變化,請通知所有的觀察者
this.notifyAllObservers();
}
}
觀察者
public interface Observer {
void update(Subject subject);
}
public class ObserverA implements Observer {
private int myState; //myState需要跟目標對象的state值保持一致!
@Override
public void update(Subject subject) {
myState = ((ConcreteSubject)subject).getState();
}
public int getMyState() {
return myState;
}
public void setMyState(int myState) {
this.myState = myState;
}
}
客戶端調用
public class Client {
public static void main(String[] args) {
//目標對象
ConcreteSubject subject = new ConcreteSubject();
//創建多個觀察者
ObserverA obs1 = new ObserverA();
ObserverA obs2 = new ObserverA();
ObserverA obs3 = new ObserverA();
//將這三個觀察者添加到subject對象的觀察者隊伍中
subject.registerObserver(obs1);
subject.registerObserver(obs2);
subject.registerObserver(obs3);
//改變subject的狀態
subject.setState(3000);
System.out.println("########################");
//我們看看,觀察者的狀態是不是也發生了變化
System.out.println(obs1.getMyState());
System.out.println(obs2.getMyState());
System.out.println(obs3.getMyState());
//改變subject的狀態
subject.setState(30);
System.out.println("########################");
//我們看看,觀察者的狀態是不是也發生了變化
System.out.println(obs1.getMyState());
System.out.println(obs2.getMyState());
System.out.println(obs3.getMyState());
}
}
類圖
Javase提供的類來實現觀察者模式
java.util.observable和java.util.observer
//目標對象
public class ConcreteSubject extends Observable {
private int state;
public void set(int s){
state = s; //目標對象的狀態發生了改變
setChanged(); //表示目標對象已經做了更改
notifyObservers(state); //通知所有的觀察者
}
public int getState() {
return state;
}
public void setState(int state) {
this.state = state;
}
}
public class ObserverA implements Observer {
private int myState;
@Override
public void update(Observable o, Object arg) {
myState = ((ConcreteSubject)o).getState();
}
public int getMyState() {
return myState;
}
public void setMyState(int myState) {
this.myState = myState;
}
}
public class Client {
public static void main(String[] args) {
//創建目標對象Obserable
ConcreteSubject subject = new ConcreteSubject();
//創建觀察者
ObserverA obs1 = new ObserverA();
ObserverA obs2 = new ObserverA();
ObserverA obs3 = new ObserverA();
//將上面三個觀察者對象添加到目標對象subject的觀察者容器中
subject.addObserver(obs1);
subject.addObserver(obs2);
subject.addObserver(obs3);
//改變subject對象的狀態
subject.set(3000);
System.out.println("===============狀態修改了!");
//觀察者的狀態發生了變化
System.out.println(obs1.getMyState());
System.out.println(obs2.getMyState());
System.out.println(obs3.getMyState());
subject.set(600);
System.out.println("===============狀態修改了!");
//觀察者的狀態發生了變化
System.out.println(obs1.getMyState());
System.out.println(obs2.getMyState());
System.out.println(obs3.getMyState());
}
}