【IOS】IOS上實現的自定義儀表盤(可以用在流量監控之類的應用上)

 【原創作品, 歡迎轉載,轉載請在明顯處註明! 謝謝。

              原文地址:http://blog.csdn.net/toss156/article/details/7407770


今天給大家帶來一個自定義的儀表盤,效果圖如下。

 Demo中用到了 QuartzCore類 首先繼承一個UIView。

//
//  Gauge.h
//  GaugeDemo
//
//  Created by 海鋒 周 on 12-3-27.
//  Copyright (c) 2012年 CJLU rights reserved.
//

#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>

@interface Gauge : UIView
{
    UIImage *gaugeView;
    UIImageView *pointer;
    
    CGFloat maxNum;
    CGFloat minNum;
    
    CGFloat maxAngle;
    CGFloat minAngle;
    
    CGFloat gaugeValue;
    CGFloat gaugeAngle;
    
    CGFloat angleperValue;
    CGFloat scoleNum;
    
    NSMutableArray *labelArray;
    CGContextRef context;
}

@property (nonatomic,retain) UIImage *gaugeView;
@property (nonatomic,retain) UIImageView *pointer;
@property (nonatomic,retain) NSMutableArray *labelArray;
@property (nonatomic) CGContextRef context;
-(void)setGaugeValue:(CGFloat)value animation:(BOOL)isAnim;

@end


        指針的旋轉是通過QuartzCore.framework中的CATransform3DRotate 來實現的,所以一定要記得把框架添加進來。當然在旋轉之前,我們還需要把指針的中心pointer.layer.anchorPoint 移動到你需要的轉動中心。

       在設置旋轉動畫的時候,我們用的不是CABaseAnimiation 而是用  CAKeyframeAnimation。這是因爲如果使用中的 toValue 來實現旋轉的話,它默認是以最小的旋轉的,如果要實現控制旋轉的方向的話,我們就只能用關鍵幀來設置旋轉的路徑。用關鍵幀的好處還有一個,就是可以給指針添加,旋轉到指定位置以後的左右擺動的效果。

繪製儀表盤是通過Quartz2D來實現的,首先我們需要用UIGraphicsGetCurrentContext函數來獲取一個Context上下文,就是相當於獲取一個畫布。然後就可以在上面通過三角函數的計算,畫出背景圖片,和上面的刻度線了。


//
//  Gauge.m
//  GaugeDemo
//
//  Created by 海鋒 周 on 12-3-27.
//  Copyright (c) 2012年 CJLU. All rights reserved.
//

#import "Gauge.h"
#import <QuartzCore/QuartzCore.h>

#define MAXOFFSETANGLE 120.0f
#define POINTEROFFSET  90.0f
#define MAXVALUE       120.0f
#define CELLMARKNUM    5
#define CELLNUM        12
#define GAUGESTRING    @"單位:Km/h"
#define DEFLUATSIZE    300        
/************************************************
    儀表盤的大小不建議設置的太小。
    長寬都是300是最適合的
    如果要更小的需要自行修改刻度長度和文字大小
                            ---powered by 周海鋒
                                2012-3-29
 ***********************************************/


@implementation Gauge

@interface Gauge (private)
- (CGFloat) parseToX:(CGFloat) radius Angle:(CGFloat)angle;
- (CGFloat) parseToY:(CGFloat) radius Angle:(CGFloat)angle;
- (CGFloat) transToRadian:(CGFloat)angel;
- (CGFloat) parseToAngle:(CGFloat) val;
- (CGFloat) parseToValue:(CGFloat) val;
- (void)setTextLabel:(NSInteger)labelNum;
- (void)setLineMark:(NSInteger)labelNum;
- (void) pointToAngle:(CGFloat) angle Duration:(CGFloat) duration;
@end

@synthesize gaugeView,pointer,context;
@synthesize labelArray;

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        //設置背景透明
        [self setBackgroundColor:[UIColor clearColor]];
        
        scoleNum = DEFLUATSIZE/frame.size.width;
        maxNum = MAXVALUE;
        minNum = 0.0f;
        minAngle = -MAXOFFSETANGLE;
        maxAngle = MAXOFFSETANGLE;
        gaugeValue = 0.0f;
        gaugeAngle = -MAXOFFSETANGLE;
        angleperValue = (maxAngle - minAngle)/(maxNum - minNum);
        
        gaugeView= [UIImage imageNamed:@"gaugeback.png"];
        //添加指針
        UIImage *_pointer = [UIImage imageNamed:@"pointer2.png"];
        pointer = [[UIImageView alloc] initWithImage:_pointer];
        pointer.layer.anchorPoint = CGPointMake(0.5, 0.78);
        pointer.center = self.center;
        pointer.transform = CGAffineTransformMakeScale(scoleNum, scoleNum);
        [self addSubview:pointer];
        //設置文字標籤
        [self setTextLabel:CELLNUM];
        //設置指針到0位置
        pointer.layer.transform = CATransform3DMakeRotation([self transToRadian:-MAXOFFSETANGLE], 0, 0, 1);
    }
    return self;
}

/*
 * setTextLabel 繪製刻度值
 * @labelNum NSInteger 刻度值的數目
 */
-(void)setTextLabel:(NSInteger)labelNum
{
     labelArray = [NSMutableArray arrayWithCapacity:labelNum];
    
    CGFloat textDis = (maxNum - minNum)/labelNum;
    CGFloat angelDis = (maxAngle - minAngle)/labelNum;
    CGFloat radius = (self.center.x - 75)*scoleNum;
    CGFloat currentAngle;
    CGFloat currentText = 0.0f;
    CGPoint centerPoint = self.center;
    
    for(int i=0;i<=labelNum;i++)
    {
        currentAngle = minAngle + i * angelDis - POINTEROFFSET;
        currentText = minNum + i * textDis;
        UILabel *label = [[UILabel alloc]initWithFrame:CGRectMake(0 , 0 , 30, 50)];
        label.autoresizesSubviews = YES;
        label.textColor = [UIColor whiteColor];
        label.backgroundColor = [UIColor clearColor];
        //設置刻度的文字的格式
        if(i<labelNum/2){
            label.textAlignment = UITextAlignmentLeft;
        }else if (i==labelNum/2){
            label.textAlignment = UITextAlignmentCenter;
        }else{
            label.textAlignment = UITextAlignmentRight;
        }
        label.text = [NSString stringWithFormat:@"%d",(int)currentText];
        label.center = CGPointMake(centerPoint.x+[self parseToX:radius Angle:currentAngle],centerPoint.y+[self parseToY:radius Angle:currentAngle]);
        
        [labelArray addObject:label];
        [self addSubview:label];        
    }
    // 設置刻度表的名稱
    UILabel *label = [[UILabel alloc]initWithFrame:CGRectMake(0 , 0 ,100, 40)];
    label.autoresizesSubviews = YES;
    label.textColor = [UIColor whiteColor];
    label.backgroundColor = [UIColor clearColor];
    label.textAlignment = UITextAlignmentCenter;
    label.text = GAUGESTRING;
    label.center = CGPointMake(centerPoint.x,centerPoint.y*3/2);
    [self addSubview:label];    
}

/*
 * setLineMark 繪製刻度的標記
 * @labelNum NSInteger 刻度是數目
 */
-(void)setLineMark:(NSInteger)labelNum
{

    CGFloat angelDis = (maxAngle - minAngle)/labelNum;
    CGFloat radius = self.center.x;
    CGFloat currentAngle;
    CGPoint centerPoint = CGPointMake(self.frame.size.width/2, self.frame.size.height/2);
    
    for(int i=0;i<=labelNum;i++)
    {
        currentAngle = minAngle + i * angelDis - POINTEROFFSET;
        //給刻度標記繪製不同的顏色
        if(i>labelNum*2/3)
        {
            CGContextSetStrokeColorWithColor(context, [[UIColor colorWithRed:1 green:0 blue:0 alpha:0.8] CGColor]);
        }else if(i>labelNum*1/3){
            CGContextSetStrokeColorWithColor(context, [[UIColor colorWithRed:1 green:1 blue:0 alpha:0.8] CGColor]);
        }else{
            CGContextSetStrokeColorWithColor(context, [[UIColor colorWithRed:0 green:1 blue:0 alpha:0.8] CGColor]);
        }
        //繪製不同的長短的刻度
        if(i%5==0)
        {     
            CGContextSetLineCap(context, kCGLineCapSquare);
            CGContextSetLineWidth(context, 3);
            CGContextStrokePath(context);   
            CGContextMoveToPoint(context,centerPoint.x+[self parseToX:radius-25*scoleNum Angle:currentAngle], centerPoint.y+[self parseToY:radius-25*scoleNum Angle:currentAngle]);
            CGContextAddLineToPoint(context,centerPoint.x+[self parseToX:radius-65*scoleNum Angle:currentAngle], centerPoint.y+[self parseToY:radius-65*scoleNum Angle:currentAngle]);
        }else{
            CGContextSetLineWidth(context, 2);
            CGContextSetLineCap(context, kCGLineCapSquare);
            CGContextStrokePath(context); 
            CGContextMoveToPoint(context,centerPoint.x+[self parseToX:radius-25*scoleNum Angle:currentAngle], centerPoint.y+[self parseToY:radius-25*scoleNum Angle:currentAngle]);
            CGContextAddLineToPoint(context,centerPoint.x+[self parseToX:radius-40*scoleNum Angle:currentAngle], centerPoint.y+[self parseToY:radius-40*scoleNum Angle:currentAngle]);   
        }
    }
}

/*
 * setGaugeValue 移動到某個數值
 * @value CGFloat 移動到的數值
 * @isAnim BOOL   是否執行動畫
 */
-(void)setGaugeValue:(CGFloat)value animation:(BOOL)isAnim
{
    CGFloat tempAngle = [self parseToAngle:value];
    gaugeValue = value;
    //設置轉動時間和轉動動畫
    if(isAnim){
        [self pointToAngle:tempAngle Duration:0.6f];
    }else
    {
        [self pointToAngle:tempAngle Duration:0.0f];
    }
}

/*
 * pointToAngle 按角度旋轉
 * @angel CGFloat 角度
 * @duration CGFloat 動畫執行時間
 */
- (void) pointToAngle:(CGFloat) angle Duration:(CGFloat) duration
{
    CAKeyframeAnimation *anim=[CAKeyframeAnimation animationWithKeyPath:@"transform"]; 
    NSMutableArray *values=[NSMutableArray array]; 
    anim.duration = duration;
    anim.autoreverses = NO;
    anim.fillMode = kCAFillModeForwards;
    anim.removedOnCompletion= NO;
    
    CGFloat distance = angle/10;
    //設置轉動路徑,不能直接用 CABaseAnimation 的toValue,那樣是按最短路徑的,轉動超過180度時無法控制方向
    int i = 1;
    for(;i<=10;i++){
        [values addObject:[NSValue valueWithCATransform3D:CATransform3DRotate(CATransform3DIdentity, [self transToRadian:(gaugeAngle+distance*i)], 0, 0, 1)]];
        }
    //添加緩動效果
     [values addObject:[NSValue valueWithCATransform3D:CATransform3DRotate(CATransform3DIdentity, [self transToRadian:(gaugeAngle+distance*(i))], 0, 0, 1)]];
     [values addObject:[NSValue valueWithCATransform3D:CATransform3DRotate(CATransform3DIdentity, [self transToRadian:(gaugeAngle+distance*(i-2))], 0, 0, 1)]];     
     [values addObject:[NSValue valueWithCATransform3D:CATransform3DRotate(CATransform3DIdentity, [self transToRadian:(gaugeAngle+distance*(i-1))], 0, 0, 1)]];
                                                                           
    anim.values=values; ;
    [pointer.layer addAnimation:anim forKey:@"cubeIn"];
    
    gaugeAngle = gaugeAngle+angle;
    
}

/*
 * parseToX 角度轉弧度
 * @angel CGFloat 角度
 */
-(CGFloat)transToRadian:(CGFloat)angel
{
    return angel*M_PI/180;
}


/*
 * parseToX 根據角度,半徑計算X座標
 * @radius CGFloat 半徑  
 * @angle  CGFloat 角度
 */
- (CGFloat) parseToX:(CGFloat) radius Angle:(CGFloat)angle
{
    CGFloat tempRadian = [self transToRadian:angle];
    return radius*cos(tempRadian);
}

/*
 * parseToY 根據角度,半徑計算Y座標
 * @radius CGFloat 半徑  
 * @angle  CGFloat 角度
 */
- (CGFloat) parseToY:(CGFloat) radius Angle:(CGFloat)angle
{
    CGFloat tempRadian = [self transToRadian:angle];
    return radius*sin(tempRadian);
}

/*
 * parseToAngle 根據數據計算需要轉動的角度
 * @val CGFloat 要移動到的數值
 */
-(CGFloat) parseToAngle:(CGFloat) val
{
	//異常的數據
	if(val<minNum){
		return minNum;
	}else if(val>maxNum){
		return maxNum;
	}
	CGFloat temp =(val-gaugeValue)*angleperValue;
	return temp;
}

/*
 * parseToValue 根據角度計算數值
 * @val CGFloat 要移動到的角度
 */
-(CGFloat) parseToValue:(CGFloat) val
{
	CGFloat temp=val/angleperValue;
	CGFloat temp2=maxNum/2+temp;
	if(temp2>maxNum){
		return maxNum;
	}else if(temp2<maxNum){
		return maxNum;
	}
	return temp2;
}

- (void)drawRect:(CGRect)rect 
{
    //獲取上下文
    context = UIGraphicsGetCurrentContext();
    //設置背景透明
    CGContextSetFillColorWithColor(context,self.backgroundColor.CGColor);
	CGContextFillRect(context, rect);
    //繪製儀表背景    
    [[self gaugeView ]drawInRect:self.bounds];
    //繪製刻度
    [self setLineMark:CELLNUM*CELLMARKNUM];
		
	CGContextStrokePath(context);
}

@end

Demo的下載地址:http://download.csdn.net/detail/toss156/4183721

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