JOB AD: PathScale's compiler frontend/GPGPU team
== JOB POSTING ==
PathScale's compiler team is looking for individuals interested in
GPGPU, C++, Visual Studio compatibility and compiler frontend (clang) work.
Most of the work will be on our clang fork, but anyone interested to
work on other parts is always welcome. (IDE, optimized math libs,
debugger, compiler backend.. etc)
Location: Remote (anyone who doesn't want to relocate to California)
Benefits:
Flexible work schedule, great company culture and part of a team
developing some of the most advanced GPU/multicore tools.
Contact:
- [hidden email] / codestr0m - irc.freenode.net or oftc
- @CTOPathScale
- Direct hire/no recruiters
PathScale's compiler team is looking for individuals interested in
GPGPU, C++, Visual Studio compatibility and compiler frontend (clang) work.
Most of the work will be on our clang fork, but anyone interested to
work on other parts is always welcome. (IDE, optimized math libs,
debugger, compiler backend.. etc)
Location: Remote (anyone who doesn't want to relocate to California)
Benefits:
Flexible work schedule, great company culture and part of a team
developing some of the most advanced GPU/multicore tools.
Contact:
- [hidden email] / codestr0m - irc.freenode.net or oftc
- @CTOPathScale
- Direct hire/no recruiters
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