android之3D Gallery

先自定義一個Gallery類:

package com.android.ImageGallery3D;

import android.content.Context;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.Transformation;
import android.widget.Gallery;
import android.widget.ImageView;

public class GalleryFlow extends Gallery{

	private Camera mCamera = new Camera();//相機類
	private int mMaxRotationAngle = 60;//最大轉動角度
	private int mMaxZoom = -300;//最大縮放值
	private int mCoveflowCenter;//半徑值
	
	public GalleryFlow(Context context) {
		super(context);
		//支持轉換,執行getChildStaticTransformation方法
		this.setStaticTransformationsEnabled(true);
	}
	
	public GalleryFlow(Context context, AttributeSet attrs) {
		super(context, attrs);
		this.setStaticTransformationsEnabled(true);
	}

	public GalleryFlow(Context context, AttributeSet attrs, int defStyle) {      
        super(context, attrs, defStyle);      
        this.setStaticTransformationsEnabled(true);      
    }      
    public int getMaxRotationAngle() {      
        return mMaxRotationAngle;      
    }      
    public void setMaxRotationAngle(int maxRotationAngle) {      
        mMaxRotationAngle = maxRotationAngle;      
    }      
    public int getMaxZoom() {      
        return mMaxZoom;      
    }      
    public void setMaxZoom(int maxZoom) {      
        mMaxZoom = maxZoom;      
    }      
    private int getCenterOfCoverflow() {      
        return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2     
                        + getPaddingLeft();      
    }      
    private static int getCenterOfView(View view) {      
        System.out.println("view left :"+view.getLeft());      
        System.out.println("view width :"+view.getWidth());      
        return view.getLeft() + view.getWidth() / 2;      
    }      
          
          
   //控制gallery中每個圖片的旋轉(重寫的gallery中方法)      
    protected boolean getChildStaticTransformation(View child, Transformation t) {        
        //取得當前子view的半徑值      
        final int childCenter = getCenterOfView(child);      
        System.out.println("childCenter:"+childCenter);      
        final int childWidth = child.getWidth();      
        //旋轉角度      
        int rotationAngle = 0;      
        //重置轉換狀態      
        t.clear();      
        //設置轉換類型      
        t.setTransformationType(Transformation.TYPE_MATRIX);      
        //如果圖片位於中心位置不需要進行旋轉      
        if (childCenter == mCoveflowCenter) {      
            transformImageBitmap((ImageView) child, t, 0);      
        } else {      
            //根據圖片在gallery中的位置來計算圖片的旋轉角度      
            rotationAngle = (int) (((float) (mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);      
            System.out.println("rotationAngle:" +rotationAngle);      
            //如果旋轉角度絕對值大於最大旋轉角度返回(-mMaxRotationAngle或mMaxRotationAngle;)      
            if (Math.abs(rotationAngle) > mMaxRotationAngle) {      
                rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;      
            }      
            transformImageBitmap((ImageView) child, t, rotationAngle);      
        }      
        return true;      
    }      
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {      
        mCoveflowCenter = getCenterOfCoverflow();      
        super.onSizeChanged(w, h, oldw, oldh);      
    }      
    private void transformImageBitmap(ImageView child, Transformation t,      
                    int rotationAngle) {      
        //對效果進行保存      
        mCamera.save();      
        final Matrix imageMatrix = t.getMatrix();      
        //圖片高度      
        final int imageHeight = child.getLayoutParams().height;      
        //圖片寬度      
        final int imageWidth = child.getLayoutParams().width;      
              
        //返回旋轉角度的絕對值      
        final int rotation = Math.abs(rotationAngle);      
              
        // 在Z軸上正向移動camera的視角,實際效果爲放大圖片。      
        // 如果在Y軸上移動,則圖片上下移動;X軸上對應圖片左右移動。      
        mCamera.translate(0.0f, 0.0f, 100.0f);      
        // As the angle of the view gets less, zoom in      
        if (rotation < mMaxRotationAngle) {      
            float zoomAmount = (float) (mMaxZoom + (rotation * 1.5));      
            mCamera.translate(0.0f, 0.0f, zoomAmount);      
        }      
        // 在Y軸上旋轉,對應圖片豎向向裏翻轉。      
        // 如果在X軸上旋轉,則對應圖片橫向向裏翻轉。      
        mCamera.rotateY(rotationAngle);      
        mCamera.getMatrix(imageMatrix);      
        imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));      
        imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));      
        mCamera.restore();      
    }      
}    
自定義adapter實現倒影:

package com.android.ImageGallery3D;

import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuffXfermode;
import android.graphics.Bitmap.Config;
import android.graphics.Shader.TileMode;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.ImageView;

public class ImageAdapter extends BaseAdapter{
	 int mGalleryItemBackground;     
	    private Context mContext;     
	    private Integer[] mImageIds;     
	    private ImageView[] mImages;     
	         
	    public ImageAdapter(Context c, Integer[] ImageIds) {     
	     mContext = c;     
	     mImageIds = ImageIds;     
	     mImages = new ImageView[mImageIds.length];     
	    }     
	    /**   
	     * 創建倒影效果   
	     * @return   
	     */    
	    public boolean createReflectedImages() {     
	     //倒影圖和原圖之間的距離     
	     final int reflectionGap = 4;     
	     int index = 0;     
	     for (int imageId : mImageIds) {     
	      //返回原圖解碼之後的bitmap對象     
	      Bitmap originalImage = BitmapFactory.decodeResource(mContext.getResources(), imageId);     
	      int width = originalImage.getWidth();     
	      int height = originalImage.getHeight();     
	      //創建矩陣對象     
	      Matrix matrix = new Matrix();     
	           
	      //指定一個角度以0,0爲座標進行旋轉     
	      // matrix.setRotate(30);     
	           
	      //指定矩陣(x軸不變,y軸相反)     
	      matrix.preScale(1, -1);     
	           
	      //將矩陣應用到該原圖之中,返回一個寬度不變,高度爲原圖1/2的倒影位圖     
	      Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,     
	        height/2, width, height/2, matrix, false);     
	           
	      //創建一個寬度不變,高度爲原圖+倒影圖高度的位圖     
	      Bitmap bitmapWithReflection = Bitmap.createBitmap(width,     
	        (height + height / 2), Config.ARGB_8888);     
	           
	      //將上面創建的位圖初始化到畫布     
	      Canvas canvas = new Canvas(bitmapWithReflection);     
	      canvas.drawBitmap(originalImage, 0, 0, null);     
	           
	      Paint deafaultPaint = new Paint();      
	      deafaultPaint.setAntiAlias(false);     
//	    canvas.drawRect(0, height, width, height + reflectionGap,deafaultPaint);     
	      canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);     
	      Paint paint = new Paint();     
	      paint.setAntiAlias(false);     
	            
	      /**   
	       * 參數一:爲漸變起初點座標x位置,   
	       * 參數二:爲y軸位置,   
	       * 參數三和四:分辨對應漸變終點,   
	       * 最後參數爲平鋪方式,   
	       * 這裏設置爲鏡像Gradient是基於Shader類,所以我們通過Paint的setShader方法來設置這個漸變   
	       */    
	      LinearGradient shader = new LinearGradient(0,originalImage.getHeight(), 0,     
	              bitmapWithReflection.getHeight() + reflectionGap,0x70ffffff, 0x00ffffff, TileMode.MIRROR);     
	      //設置陰影     
	      paint.setShader(shader);     
	      paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));     
	      //用已經定義好的畫筆構建一個矩形陰影漸變效果     
	      canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()+ reflectionGap, paint);     
	           
	      //創建一個ImageView用來顯示已經畫好的bitmapWithReflection     
	      ImageView imageView = new ImageView(mContext);     
	      imageView.setImageBitmap(bitmapWithReflection);     
	      //設置imageView大小 ,也就是最終顯示的圖片大小     
	      imageView.setLayoutParams(new GalleryFlow.LayoutParams(300, 400));     
	      //imageView.setScaleType(ScaleType.MATRIX);     
	      mImages[index++] = imageView;     
	     }     
	     return true;     
	    }     
	    @SuppressWarnings("unused")     
	    private Resources getResources() {     
	        return null;     
	    }     
	    public int getCount() {     
	        return mImageIds.length;     
	    }     
	    public Object getItem(int position) {     
	        return position;     
	    }     
	    public long getItemId(int position) {     
	        return position;     
	    }     
	    public View getView(int position, View convertView, ViewGroup parent) {     
	        return mImages[position];     
	    }     
	    public float getScale(boolean focused, int offset) {     
	        return Math.max(0, 1.0f / (float) Math.pow(2, Math.abs(offset)));     
	    }   
}
activity的代碼:

package com.android.ImageGallery3D;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.AdapterView;
import android.widget.Toast;
import android.widget.AdapterView.OnItemClickListener;

public class ImageGallery3DActivity extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
       
        Integer[] images = { R.drawable.gallery_photo_2,
        		R.drawable.gallery_photo_2,
        		R.drawable.gallery_photo_2,
        		R.drawable.gallery_photo_2,
        		R.drawable.gallery_photo_2,
        		R.drawable.gallery_photo_2,
        		R.drawable.gallery_photo_2,
        		R.drawable.gallery_photo_2};     
             
        ImageAdapter adapter = new ImageAdapter(this, images);     
        adapter.createReflectedImages();//創建倒影效果     
        GalleryFlow galleryFlow = (GalleryFlow) this.findViewById(R.id.gallery_id);     
        galleryFlow.setFadingEdgeLength(0);     
        galleryFlow.setSpacing(-100); //圖片之間的間距     
        galleryFlow.setAdapter(adapter);     
             
        galleryFlow.setOnItemClickListener(new OnItemClickListener() {     

			@Override
			public void onItemClick(AdapterView<?> arg0, View arg1, int position,
					long arg3) {
				Toast.makeText(getApplicationContext(), String.valueOf(position), Toast.LENGTH_SHORT).show();

			}     
                 
        });     
        galleryFlow.setSelection(4);           
    }
}
這個代碼代碼基本實現了一個gallery 3D的效果,但不夠漂亮,這邊可以沿着這個思路做下拓展:

①加載大的圖片如何避免memory leak

②如何優化界面,讓看起來3D效果更加明顯些,還可以對每個圖片增加邊框光暈效果

③如何實現加載SD卡上的圖片或者視頻資源來顯示或者播放

④適合實現網絡的圖片或者視頻的顯示和播放

這四點將在後面繼續通過實例來聯繫


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