Here is the list of the maths and physics books that I might read in the future (no time for rendering books):
Maths and Physics:
Classical Mechanics (3rd Edition) Herbert Goldstein
Mathematics for 3D Game Programming and Computer Graphics(Third Edition)
3D Math Primer for Graphics and Game Development(2nd Edition)
Geometric Tools for Computer Graphics
Game Engine, Physically based simulation, Collision Detection:
Game Physics(Second Edition)
Game Engine Architecture
3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics
Real-Time Collision Detection
Fluid Simulation for Computer Graphics
Physics Based Animation