輸入子系統--event層分析

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早前曾研究了一下輸入子系統的原理,給人的感覺是輸入子系統很複雜.但其實內核開發者在這方面已經做得很完善了,
輸入子系統雖然錯綜複雜,但是隻要我們領會了輸入子系統的一些設計思想後,我們要使用它並非難事.

以下以內核自帶的gpio_keys驅動爲例,介紹輸入子系統的使用.
主要的原因是gpio_keys驅動比較簡單易懂,另外不是沒個人都有觸摸屏,但鍵盤的話相信每一塊開發板上都配有吧^_^

按照以前的習慣,先從下到上的研究底層驅動是如何提交輸入事件的:
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drivers/input/keyboard/gpio_keys.c:

static int __devinit gpio_keys_probe(struct platform_device *pdev)
{
    struct gpio_keys_platform_data *pdata = pdev->dev.platform_data;
    struct input_dev *input;
    int i, error;

    input = input_allocate_device();//申請input_dev結構
    if (!input)
        return -ENOMEM;

    platform_set_drvdata(pdev, input);//把input_dev結構放好(以後方便調用)

    input->evbit[0] = BIT(EV_KEY);//目前event的類型不操作32,所以你會看到對於evbit數組的操作都是對evbit[0]中的位來進行操作.

    input->name = pdev->name;
    input->phys = "gpio-keys/input0";
    input->dev.parent = &pdev->dev;

    input->id.bustype = BUS_HOST;
    input->id.vendor = 0x0001;
    input->id.product = 0x0001;
    input->id.version = 0x0100;

    for (i = 0; i < pdata->nbuttons; i++) {
        struct gpio_keys_button *button = &pdata->buttons[i];
        int irq = gpio_to_irq(button->gpio);
        unsigned int type = button->type ?: EV_KEY;

        set_irq_type(irq, IRQ_TYPE_EDGE_BOTH);

        /* 根據用戶所指定的gpio_keys來申請中斷和註冊中斷處理函數*/
        error = request_irq(irq, gpio_keys_isr, IRQF_SAMPLE_RANDOM,
                     button->desc ? button->desc : "gpio_keys",
                     pdev);
        if (error) {
            printk(KERN_ERR "gpio-keys: unable to claim irq %d; error %d/n",
                irq, error);
            goto fail;
        }

        input_set_capability(input, type, button->code);
    }

    error = input_register_device(input);//註冊輸入設備,並和對應的handler處理函數掛鉤
    if (error) {
        printk(KERN_ERR "Unable to register gpio-keys input device/n");
        goto fail;
    }

    return 0;

 fail:
    for (i = i - 1; i >= 0; i--)
        free_irq(gpio_to_irq(pdata->buttons[i].gpio), pdev);

    input_free_device(input);

    return error;
}


提到input_dev結構,以下談一下我對於它的理解:
struct input_dev {

    void *private;

    const char *name;
    const char *phys;
    const char *uniq;
    struct input_id id;

    /*
     * 根據各種輸入信號的類型來建立類型爲unsigned long 的數組,
     * 數組的每1bit代表一種信號類型,
     * 內核中會對其進行置位或清位操作來表示時間的發生和被處理.
     */

    unsigned long evbit[NBITS(EV_MAX)];
    unsigned long keybit[NBITS(KEY_MAX)];
    unsigned long relbit[NBITS(REL_MAX)];
    unsigned long absbit[NBITS(ABS_MAX)];
    unsigned long mscbit[NBITS(MSC_MAX)];
    unsigned long ledbit[NBITS(LED_MAX)];
    unsigned long sndbit[NBITS(SND_MAX)];
    unsigned long ffbit[NBITS(FF_MAX)];
    unsigned long swbit[NBITS(SW_MAX)];

    .........................................
};

/**
 * input_set_capability - mark device as capable of a certain event
 * @dev: device that is capable of emitting or accepting event
 * @type: type of the event (EV_KEY, EV_REL, etc...)
 * @code: event code
 *
 * In addition to setting up corresponding bit in appropriate capability
 * bitmap the function also adjusts dev->evbit.
 */

/* 記錄本設備對於哪些事件感興趣(對其進行處理)*/
void input_set_capability(struct input_dev *dev, unsigned int type, unsigned int code)
{
    switch (type) {
    case EV_KEY:
        __set_bit(code, dev->keybit);//比如按鍵,應該對哪些鍵值的按鍵進行處理(對於其它按鍵不予理睬)
        break;

    case EV_REL:
        __set_bit(code, dev->relbit);
        break;

    case EV_ABS:
        __set_bit(code, dev->absbit);
        break;

    case EV_MSC:
        __set_bit(code, dev->mscbit);
        break;

    case EV_SW:
        __set_bit(code, dev->swbit);
        break;

    case EV_LED:
        __set_bit(code, dev->ledbit);
        break;

    case EV_SND:
        __set_bit(code, dev->sndbit);
        break;

    case EV_FF:
        __set_bit(code, dev->ffbit);
        break;

    default:
        printk(KERN_ERR
            "input_set_capability: unknown type %u (code %u)/n",
            type, code);
        dump_stack();
        return;
    }

    __set_bit(type, dev->evbit);//感覺和前面重複了(前面一經配置過一次了)
}
EXPORT_SYMBOL(input_set_capability);


static irqreturn_t gpio_keys_isr(int irq, void *dev_id)
{
        int i;
        struct platform_device *pdev = dev_id;
        struct gpio_keys_platform_data *pdata = pdev->dev.platform_data;
        struct input_dev *input = platform_get_drvdata(pdev);

        for (i = 0; i < pdata->nbuttons; i++) {
                struct gpio_keys_button *button = &pdata->buttons[i];
                int gpio = button->gpio;

                if (irq == gpio_to_irq(gpio)) {//判斷哪個鍵被按了?
                        unsigned int type = button->type ?: EV_KEY;
                        int state = (gpio_get_value(gpio) ? 1 : 0) ^ button->active_low;//記錄按鍵狀態

                        input_event(input, type, button->code, !!state);//彙報輸入事件
                        input_sync(input);//等待輸入事件處理完成
                }
        }

        return IRQ_HANDLED;
}


/*
 * input_event() - report new input event
 * @dev: device that generated the event
 * @type: type of the event
 * @code: event code
 * @value: value of the event
 *
 * This function should be used by drivers implementing various input devices
 * See also input_inject_event()
 */
void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value)
{
    struct input_handle *handle;

    if (type > EV_MAX || !test_bit(type, dev->evbit))//首先判斷該事件類型是否有效且爲該設備所接受
        return;

    add_input_randomness(type, code, value);

    switch (type) {

        case EV_SYN:
            switch (code) {
                case SYN_CONFIG:
                    if (dev->event)
                        dev->event(dev, type, code, value);
                    break;

                case SYN_REPORT:
                    if (dev->sync)
                        return;
                    dev->sync = 1;
                    break;
            }
            break;

        case EV_KEY:
            /*
             * 這裏需要滿足幾個條件:
             * 1: 鍵值有效(不超出定義的鍵值的有效範圍)
             * 2: 鍵值爲設備所能接受(屬於該設備所擁有的鍵值範圍)
             * 3: 按鍵狀態改變了
             */

            if (code > KEY_MAX || !test_bit(code, dev->keybit) || !!test_bit(code, dev->key) == value)
                return;

            if (value == 2)
                break;

            change_bit(code, dev->key);//改變對應按鍵的狀態

            /* 如果你希望按鍵未釋放的時候不斷彙報按鍵事件的話需要以下這個(在簡單的gpio_keys驅動中不需要這個,暫時不去分析) */
            if (test_bit(EV_REP, dev->evbit) && dev->rep[REP_PERIOD] && dev->rep[REP_DELAY] && dev->timer.data && value) {
                dev->repeat_key = code;
                mod_timer(&dev->timer, jiffies + msecs_to_jiffies(dev->rep[REP_DELAY]));
            }

            break;
........................................................

    if (type != EV_SYN)
        dev->sync = 0;

    if (dev->grab)
        dev->grab->handler->event(dev->grab, type, code, value);
    else
        /*
         * 循環調用所有處理該設備的handle(event,mouse,ts,joy等),
         * 如果有進程打開了這些handle(進行讀寫),則調用其對應的event接口向氣彙報該輸入事件.
         */
        list_for_each_entry(handle, &dev->h_list, d_node)
            if (handle->open)
                handle->handler->event(handle, type, code, value);
}
EXPORT_SYMBOL(input_event);


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好了,下面再來研究一下event層對於input層報告的這個鍵盤輸入事件是如何來處理的.
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drivers/input/evdev.c:

static struct input_handler evdev_handler = {
        .event =        evdev_event,
        .connect =      evdev_connect,
        .disconnect =   evdev_disconnect,
        .fops =         &evdev_fops,
        .minor =        EVDEV_MINOR_BASE,
        .name =         "evdev",
        .id_table =     evdev_ids,
};

static void evdev_event(struct input_handle *handle, unsigned int type, unsigned int code, int value)
{
        struct evdev *evdev = handle->private;
        struct evdev_client *client;

        if (evdev->grab) {
                client = evdev->grab;

                do_gettimeofday(&client->buffer[client->head].time);
                client->buffer[client->head].type = type;
                client->buffer[client->head].code = code;
                client->buffer[client->head].value = value;
                client->head = (client->head + 1) & (EVDEV_BUFFER_SIZE - 1);

                kill_fasync(&client->fasync, SIGIO, POLL_IN);
        } else
                  /* 遍厲client_list鏈表中的client結構(代表些打開evdev的進程(個人理解^_^)) */
                list_for_each_entry(client, &evdev->client_list, node) {
                            /* 填充代表該輸入信號的struct input_event結構(事件,類型,鍵碼,鍵值) */
                        do_gettimeofday(&client->buffer[client->head].time);
                        client->buffer[client->head].type = type;
                        client->buffer[client->head].code = code;
                        client->buffer[client->head].value = value;
                            /* 更新寫指針 */
                        client->head = (client->head + 1) & (EVDEV_BUFFER_SIZE - 1);

                        kill_fasync(&client->fasync, SIGIO, POLL_IN);//通知調用input_sync的進程:輸入事件經已處理完畢(通知底層).
                }

        wake_up_interruptible(&evdev->wait);//喚醒睡眠在evdev->wait等待隊列等待輸入信息的進程(通知上層).
}

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好了,至此一個按鍵的輸入事件處理完畢,現在再來從上到上的來看看用戶是如何獲取這個輸入事件的.
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static const struct file_operations evdev_fops = {
        .owner =        THIS_MODULE,
        .read =         evdev_read,
        .write =        evdev_write,
        .poll =         evdev_poll,
        .open =         evdev_open,
        .release =      evdev_release,
        .unlocked_ioctl = evdev_ioctl,
#ifdef CONFIG_COMPAT
        .compat_ioctl = evdev_ioctl_compat,
#endif
        .fasync =       evdev_fasync,
        .flush =        evdev_flush
};


static int evdev_open(struct inode *inode, struct file *file)
{
        struct evdev_client *client;
        struct evdev *evdev;
        int i = iminor(inode) - EVDEV_MINOR_BASE;
        int error;

        if (i >= EVDEV_MINORS)
                return -ENODEV;

        evdev = evdev_table[i];

        if (!evdev || !evdev->exist)
                return -ENODEV;

        client = kzalloc(sizeof(struct evdev_client), GFP_KERNEL);
        if (!client)
                return -ENOMEM;

        client->evdev = evdev;
         /* 添加evdev_client結構到鏈表evdev->client_list中(好讓輸入事件到來的時候填寫該結構並喚醒進程讀取) */
        list_add_tail(&client->node, &evdev->client_list);

        if (!evdev->open++ && evdev->exist) {
                error = input_open_device(&evdev->handle);
                if (error) {
                        list_del(&client->node);
                        kfree(client);
                        return error;
                }
        }

        file->private_data = client;//存放好evdev_client結構方便以後使用
        return 0;
}


static ssize_t evdev_read(struct file *file, char __user *buffer, size_t count, loff_t *ppos)
{
        struct evdev_client *client = file->private_data;
        struct evdev *evdev = client->evdev;
        int retval;

        if (count < evdev_event_size())//對於每次讀取的數據大小是有一定的要求.
                return -EINVAL;

        if (client->head == client->tail && evdev->exist && (file->f_flags & O_NONBLOCK))//緩存中沒有數據可讀且設備是存在的,
                                                      如果設置爲NONBLOCK方式來讀,立即返回.
                return -EAGAIN;

        retval = wait_event_interruptible(evdev->wait,
                client->head != client->tail || !evdev->exist);//否則等待緩存有數據可讀或設備不存在(被移去)
        if (retval)
                return retval;

        if (!evdev->exist)
                return -ENODEV;

        while (client->head != client->tail && retval + evdev_event_size() <= count) {//下面開始讀取數據

                struct input_event *event = (struct input_event *) client->buffer + client->tail;//獲取緩存中的讀指針

                if (evdev_event_to_user(buffer + retval, event))//返回數據給用戶
                        return -EFAULT;

                client->tail = (client->tail + 1) & (EVDEV_BUFFER_SIZE - 1);//更新讀指針
                retval += evdev_event_size();
        }

        return retval;
}

呵呵,看到了吧,應用程序就是這樣獲取輸入事件的^_^

######################################################################################################################################
本來對於gpio_keys這樣的驅動程序,只要當發生按鍵事件的時候向上層應用程序彙報鍵值即可.
不過,對於一些帶輸出設備(例如led燈)的輸入設備來說(例如鍵盤),上層應用程序同樣可以利用event層來讀取或改變其狀態.
請看以下代碼:
######################################################################################################################################

static ssize_t evdev_write(struct file *file, const char __user *buffer, size_t count, loff_t *ppos)
{
        struct evdev_client *client = file->private_data;
        struct evdev *evdev = client->evdev;
        struct input_event event;
        int retval = 0;

        if (!evdev->exist)
                return -ENODEV;

        while (retval < count) {

                if (evdev_event_from_user(buffer + retval, &event))//從用戶處獲取事件結構
                        return -EFAULT;
                input_inject_event(&evdev->handle, event.type, event.code, event.value);//往底層發送事件
                retval += evdev_event_size();
        }

        return retval;
}


/**
 * input_inject_event() - send input event from input handler
 * @handle: input handle to send event through
 * @type: type of the event
 * @code: event code
 * @value: value of the event
 *
 * Similar to input_event() but will ignore event if device is "grabbed" and handle
 * injecting event is not the one that owns the device.
 */
void input_inject_event(struct input_handle *handle, unsigned int type, unsigned int code, int value)
{
        if (!handle->dev->grab || handle->dev->grab == handle)
                input_event(handle->dev, type, code, value);
}
EXPORT_SYMBOL(input_inject_event);

/*
 * input_event() - report new input event
 * @dev: device that generated the event
 * @type: type of the event
 * @code: event code
 * @value: value of the event
 *
 * This function should be used by drivers implementing various input devices
 * See also input_inject_event()
 */
void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value)
{
    struct input_handle *handle;

    if (type > EV_MAX || !test_bit(type, dev->evbit))//首先判斷該事件類型是否有效且爲該設備所接受
        return;

    add_input_randomness(type, code, value);

    switch (type) {

        case EV_SYN:
            switch (code) {
                case SYN_CONFIG:
                    if (dev->event)
                        dev->event(dev, type, code, value);
                    break;

                case SYN_REPORT:
                    if (dev->sync)
                        return;
                    dev->sync = 1;
                    break;
            }
            break;

.............................................................
        case EV_LED:

            if (code > LED_MAX || !test_bit(code, dev->ledbit) || !!test_bit(code, dev->led) == value)
                return;

            change_bit(code, dev->led);

            if (dev->event)
                dev->event(dev, type, code, value);

            break;


    if (type != EV_SYN)
        dev->sync = 0;

    if (dev->grab)
        dev->grab->handler->event(dev->grab, type, code, value);
    else
        /*
         * 循環調用所有處理該設備的handle(event,mouse,ts,joy等),
         * 如果有進程打開了這些handle(進行讀寫),則調用其對應的event接口向氣彙報該輸入事件.
         */
        list_for_each_entry(handle, &dev->h_list, d_node)
            if (handle->open)
                handle->handler->event(handle, type, code, value);
}
EXPORT_SYMBOL(input_event);

注:
    鑑於簡單的gpio_keys驅動中沒有註冊自己的event接口,當然也沒有對於LED燈的處理,而event層只是簡單的向上層彙報輸入事件(event層也不可能幫你處理你的led設備,對吧),所以這個通過輸入子系統控制LED的部分暫時不去研究.
    (輸出設備LED燈不屬於這個輸入設備gpio_key的一部分.當然,如果你想通過這個gpio_keys設備來控制led燈的話,可以修改這個gpio_keys驅動,詳細可參考driver/input/keyboard目錄下的驅動)
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