結構化數據傳輸
server
// ctrl + k + c
// Ctrl + K+ U
#define WIN32_LEAN_AND_MEAN
#include <iostream>
#include <Windows.h>
#include <WinSock2.h>
using namespace std;
//加入靜態連接庫
#pragma comment(lib,"ws2_32.lib")
//輸出目錄 $(SolutionDir)..bin/$(Platform)/$(Configuration)\
//中間目錄 $(SolutionDir)../temp/$(Platform)/$(Configuration)/$(ProjectName)\
struct DataPackage {
int age;
char name[32];
//在客戶端聲明時也要保持該格式,字節對齊
};
int main()
{
//啓動windows socket 2.x環境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
//---------------------------
//TCP 服務端
//啓動windows scoket編程環境
//1.建立一個socket
SOCKET _sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
//ipv4 數據流 TCP
//2.綁定接受客戶端連接的端口號bind
sockaddr_in _sin = {};//
_sin.sin_family = AF_INET;//網絡類型 ipv4
_sin.sin_port = htons(4567);// host to net unsigned short 端口號 主機數據轉換到網絡數據,無符號數據類型
_sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");// 服務器的ip地址
//當不知道自己的本機ip地址時可以寫爲 INADDR_ANY
if (bind(_sock, (sockaddr*)&_sin, sizeof(_sin)) == SOCKET_ERROR)
{
cout << "綁定用於接收客戶端連接的網絡端口失敗" << endl;
}
else {
cout << "綁定網絡端口成功..." << endl;
}//網絡端口是否被佔用
//3.監聽網絡端口listen
if (listen(_sock, 5) == SOCKET_ERROR)//等待連接的隊列的長度
{
cout << "監聽網絡端口失敗..." << endl;
}
else {
cout << "監聽網絡端口成功..." << endl;
}
//4.等待接受客戶端連接accept
sockaddr_in clientAddr = {};//客戶端的地址和端口
int nAddrLen = sizeof(sockaddr_in);
SOCKET _cSock = INVALID_SOCKET;
_cSock = accept(_sock, (sockaddr *)&clientAddr, &nAddrLen);
if (_cSock == INVALID_SOCKET)
{
cout << "錯誤,接收到無效客戶端SOCKET..." << endl;
}
else
{
cout << "接收數據客戶端有效..." << endl;
}
cout << "新客戶端加入:socket = " << _cSock << ", IP = " << inet_ntoa(clientAddr.sin_addr) /*轉換爲 字符串 刻度的字符串數字*/ << endl;
char _recvBuf[128] = {};//接收緩存區
while (true)
{
//5.接收客戶端的請求數據
int nLen = recv(_cSock, _recvBuf, 128, 0);
if (nLen <= 0)
{
cout << "客戶端已退出,任務結束" << endl;
break;
}
cout << "收到命令:" << _recvBuf << endl;
//6.處理請求
if (strcmp(_recvBuf, "getInfo") == 0) {
//7.向客戶端發送一條數據send
DataPackage dp = {80,"張國榮"};
send(_cSock, (const char*)&dp, sizeof(DataPackage), 0);//strlen(msgBuf) + 1 將結尾符一併發送過去
}
//if (strcmp(_recvBuf, "getName") == 0) {
// char msgBuf[] = "Xiao Qiang!";
// //7.向客戶端發送一條數據send
// send(_cSock, msgBuf, strlen(msgBuf) + 1, 0);//strlen(msgBuf) + 1 將結尾符一併發送過去
//}
//else if (strcmp(_recvBuf, "getAge") == 0) {
// char msgBuf[] = "18";
// send(_cSock, msgBuf, strlen(msgBuf) + 1, 0);//strlen(msgBuf) + 1 將結尾符一併發送過去
//}
else {
char msgBuf[] = "hello ,I'm server!";
send(_cSock, msgBuf, strlen(msgBuf) + 1, 0);//strlen(msgBuf) + 1 將結尾符一併發送過去
}
}
//8.關閉socket closesocket
closesocket(_sock);
//----------------------------
//清除windows socket環境
WSACleanup();
getchar();
return 0;
}
client
#define WIN32_LEAN_AND_MEAN
#include <iostream>
#include <Windows.h>
#include <WinSock2.h>
using namespace std;
//加入靜態連接庫
#pragma comment(lib,"ws2_32.lib")
//輸出目錄 $(SolutionDir)..bin/$(Platform)/$(Configuration)\
//中間目錄 $(SolutionDir)../temp/$(Platform)/$(Configuration)/$(ProjectName)\
struct DataPackage {
int age;
char name[32];
//在客戶端聲明時也要保持該格式,字節對齊
};
int main()
{
//啓動windows socket 2.x環境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
//-----------------------------
//TCP客戶端
//1.建立一個socket
SOCKET _sock = socket(AF_INET, SOCK_STREAM, 0);
if (_sock == INVALID_SOCKET)
{
cout << "連接服務器失敗..." << endl;
}
else {
cout << "連接服務器成功.." << endl;
}
//2.連接服務器connect
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(4567);
_sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");//聲明服務端地址
int ret = connect(_sock, (sockaddr*)(&_sin), sizeof(sockaddr_in));
if (ret == SOCKET_ERROR)
{
cout << "連接服務器失敗" << endl;
}
else {
cout << "連接服務器成功" << endl;
}
while (true)
{
//3.輸入請求命令
char cmdBuf[128] = {};
//cin >> cmdBuf;
scanf("%s", cmdBuf);
//4.處理請求
if (strcmp(cmdBuf, "exit") == 0) {
cout << "已退出客戶端,任務結束!" << endl;
break;
}
else {
//5.把命令發送給服務端
send(_sock, cmdBuf, strlen(cmdBuf) + 1, 0);
}
//6.接受服務器信息recv
char recBuf[256] = {};//創建數據緩衝區
int nlen = recv(_sock, recBuf, 256, 0);
if (nlen > 0) {
DataPackage *dp = (DataPackage *)recBuf;
cout << "接受的數據爲:age: " << dp->age << ", name: "<< dp->name << endl;
}
else {
cout << "接受數據失敗" << endl;
}
}
//7.關閉socket closesocket
closesocket(_sock);
//----------------------------
//清除windows socket環境
WSACleanup();
getchar();
return 0;
}
以上命名格式輸入錯誤的時,強制類型轉換帶來的不安全;
2. 網絡數據報文
* 報文有兩個部分,包頭和包體,是網絡消息的基本單元;
* 包頭:描述本次消息包的大小,描述數據的作用;
*包體:數據;
2.1 server
// ctrl + k + c
// Ctrl + K+ U
#define WIN32_LEAN_AND_MEAN
#include <iostream>
#include <Windows.h>
#include <WinSock2.h>
using namespace std;
//加入靜態連接庫
#pragma comment(lib,"ws2_32.lib")
//輸出目錄 $(SolutionDir)..bin/$(Platform)/$(Configuration)\
//中間目錄 $(SolutionDir)../temp/$(Platform)/$(Configuration)/$(ProjectName)\
enum CMD{
CMD_LOGIN,
CMD_LOGOUT,
LOG_ERROR
};
//消息頭
struct DataHeader{
short dataLength;//數據長度
short cmd;//
};
//DataPackage
struct Login{
char userName[32];
char PassWord[32];
};
struct LoginResult {
int result;
};
struct LogOut
{
char userName[32];
};
struct LogOutResult {
int result;
};
int main()
{
//啓動windows socket 2.x環境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
//---------------------------
//TCP 服務端
//啓動windows scoket編程環境
//1.建立一個socket
SOCKET _sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
//ipv4 數據流 TCP
//2.綁定接受客戶端連接的端口號bind
sockaddr_in _sin = {};//
_sin.sin_family = AF_INET;//網絡類型 ipv4
_sin.sin_port = htons(4567);// host to net unsigned short 端口號 主機數據轉換到網絡數據,無符號數據類型
_sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");// 服務器的ip地址
//當不知道自己的本機ip地址時可以寫爲 INADDR_ANY
if (bind(_sock, (sockaddr*)&_sin, sizeof(_sin)) == SOCKET_ERROR)
{
cout << "綁定用於接收客戶端連接的網絡端口失敗" << endl;
}
else {
cout << "綁定網絡端口成功..." << endl;
}//網絡端口是否被佔用
//3.監聽網絡端口listen
if (listen(_sock, 5) == SOCKET_ERROR)//等待連接的隊列的長度
{
cout << "監聽網絡端口失敗..." << endl;
}
else {
cout << "監聽網絡端口成功..." << endl;
}
//4.等待接受客戶端連接accept
sockaddr_in clientAddr = {};//客戶端的地址和端口
int nAddrLen = sizeof(sockaddr_in);
SOCKET _cSock = INVALID_SOCKET;
_cSock = accept(_sock, (sockaddr *)&clientAddr, &nAddrLen);
if (_cSock == INVALID_SOCKET)
{
cout << "錯誤,接收到無效客戶端SOCKET..." << endl;
}
else
{
cout << "接收數據客戶端有效..." << endl;
}
cout << "新客戶端加入: socket = " << _cSock << ", IP = " << inet_ntoa(clientAddr.sin_addr) /*轉換爲 字符串 刻度的字符串數字*/ << endl;
while (true)
{
DataHeader header = {};
//5.接收客戶端的請求數據
int nLen = recv(_cSock,(char*)&header, sizeof(DataHeader), 0);
if (nLen <= 0)
{
cout << "客戶端已退出,任務結束" << endl;
break;
}
cout << "收到命令:數據命令:" << header.cmd<< ",數據長度:"<< header.dataLength << endl;
//6.處理請求
switch (header.cmd) {
case CMD_LOGIN:
{
Login login = {};
recv(_cSock, (char*)&login, sizeof(Login), 0);
LoginResult ret = {1};
//忽略判斷用戶名和密碼是否正確
send(_cSock, (char*)&header, sizeof(DataHeader), 0);
send(_cSock, (char*)&ret, sizeof(LoginResult), 0);
}
break;
case CMD_LOGOUT:
{
LogOut logOut = {};
recv(_cSock, (char*)&logOut, sizeof(LogOut), 0);
LogOutResult ret = { 1 };
//忽略判斷用戶名和密碼是否正確
send(_cSock, (char*)&header, sizeof(DataHeader), 0);
send(_cSock, (char*)&ret, sizeof(LogOutResult), 0);
}
break;
default:
{
header.cmd = LOG_ERROR;
header.dataLength = 0;
send(_cSock, (char *)&header, sizeof(header), 0);//strlen(msgBuf) + 1 將結尾符一併發送過去
break;
}
}
}
//8.關閉socket closesocket
closesocket(_sock);
//----------------------------
//清除windows socket環境
WSACleanup();
getchar();
return 0;
}
2.2 client
#define WIN32_LEAN_AND_MEAN
#include <iostream>
#include <Windows.h>
#include <WinSock2.h>
using namespace std;
//加入靜態連接庫
#pragma comment(lib,"ws2_32.lib")
//輸出目錄 $(SolutionDir)..bin/$(Platform)/$(Configuration)\
//中間目錄 $(SolutionDir)../temp/$(Platform)/$(Configuration)/$(ProjectName)\
enum CMD {
CMD_LOGIN,
CMD_LOGOUT,
LOG_ERROR
};
//消息頭
struct DataHeader {
short dataLength;//數據長度
short cmd;//
};
//DataPackage
struct Login {
char userName[32];
char PassWord[32];
};
struct LoginResult {
int result;
};
struct LogOut
{
char userName[32];
};
struct LogOutResult {
int result;
};
int main()
{
//啓動windows socket 2.x環境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
//-----------------------------
//TCP客戶端
//1.建立一個socket
SOCKET _sock = socket(AF_INET, SOCK_STREAM, 0);
if (_sock == INVALID_SOCKET)
{
cout << "連接服務器失敗..." << endl;
}
else {
cout << "連接服務器成功.." << endl;
}
//2.連接服務器connect
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(4567);
_sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");//聲明服務端地址
int ret = connect(_sock, (sockaddr*)(&_sin), sizeof(sockaddr_in));
if (ret == SOCKET_ERROR)
{
cout << "連接服務器失敗" << endl;
}
else {
cout << "連接服務器成功" << endl;
}
while (true)
{
//3.輸入請求命令
char cmdBuf[128] = {};
//cin >> cmdBuf;
scanf("%s", cmdBuf);
//4.處理請求
//5.把命令發送給服務端
if (strcmp(cmdBuf, "exit") == 0) {
cout << "已退出客戶端,任務結束!" << endl;
break;
}
else if (strcmp(cmdBuf, "login") == 0) {
Login login = { "jmm","lovely" };
DataHeader dh = {sizeof(login),CMD_LOGIN };
//5.把命令發送給服務端
send(_sock, (char*)&dh, sizeof(dh), 0);
send(_sock, (char *)&login, sizeof(login), 0);
// 接受服務器返回的數據
DataHeader retHeader = {};
LoginResult loginRet = {};
recv(_sock, (char*)&retHeader, sizeof(retHeader), 0);
recv(_sock, (char*)&loginRet, sizeof(loginRet), 0);
cout << "LoginResult: " << loginRet.result << endl;
}
else if (strcmp(cmdBuf, "logout") == 0) {
LogOut logout = {};
DataHeader dh = {sizeof(logout),CMD_LOGOUT };
//5.把命令發送給服務端
send(_sock, (char *)&dh, sizeof(dh), 0);
send(_sock, (char *)&logout, sizeof(logout), 0);
// 接受服務器返回的數據
DataHeader retHeader = {};
LoginResult logoutRet = {};
recv(_sock, (char*)&retHeader, sizeof(retHeader), 0);
recv(_sock, (char*)&logoutRet, sizeof(logoutRet), 0);
cout << "LogOutResult: " << logoutRet.result << endl;
}
else {
cout << "不支持該命令,請重新輸入!" << endl;
}
}
//7.關閉socket closesocket
closesocket(_sock);
//----------------------------
//清除windows socket環境
WSACleanup();
getchar();
return 0;
}