flash與C++互通方式

=================================
#### c++ to flash calls:
=================================

TRY
{
 CString ret = m_FlashPlayer.CallFunction("<invoke name=/"FlashFunction/" returntype=/"xml/"><arguments><string> empty ?</string></arguments></invoke>");
 //AfxMessageBox(ret);
}
CATCH(COleDispatchException, ex)
{
 TCHAR   szCause[255];
 CString strFormatted;

 ex->GetErrorMessage(szCause, 255);
 strFormatted = "The program exited because of this error: ";
 strFormatted += szCause;
 AfxMessageBox(strFormatted);
}
END_CATCH

---------------------------------
in ActionScript now :
---------------------------------

import flash.external.*;

ExternalInterface.addCallback("FlashFunction", this, InternalFlashFunction);

function InternalFlashFunction(str: String): String
{
   play();
   return "You can return a string...";
}


=================================
#### flash to c++ calls:
=================================

BEGIN_EVENTSINK_MAP(CFlashPlayerDlg, CDialog)
    //{{AFX_EVENTSINK_MAP(CFlashPlayerDlg)
 ON_EVENT(CFlashPlayerDlg, IDC_SHOCKWAVEFLASH1, 150 /* FSCommand */, OnFSCommand, VTS_BSTR VTS_BSTR)
 ON_EVENT(CFlashPlayerDlg, IDC_SHOCKWAVEFLASH1, 197 /* FlashCall */, OnFlashCall, VTS_BSTR)
 //}}AFX_EVENTSINK_MAP
END_EVENTSINK_MAP()


void CFlashPlayerDlg::OnFSCommand(LPCTSTR command, LPCTSTR args)
{
 AfxMessageBox(command);
}

void CFlashPlayerDlg::OnFlashCall(LPCTSTR request)
{
 AfxMessageBox(request);
}

---------------------------------
in ActionScript :
---------------------------------

fscommand("ChangeText", textInput_txt.text); // for fscommand

// or

flash.external.ExternalInterface.call("GetContacts"); // flash call 

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