方法1
直接在腳本中創建內部類,但要注意,內部類的構造方法要用void Awake()代替,不然unity會卡死。
如
public class control : MonoBehaviour {
private Vector3 xMovement;
private Vector3 yMovement;
private Vector3 movement;
// Use this for initialization
void Start ()
{
Server socket=new Server () ;
}
void Update ()
{
}
class Server
{
// Use this for initialization int recv;
byte[] data; float[] speed;
static float xSpeed; static float ySpeed;
static System.Net.Sockets.Socket newsock;
static System.Net.Sockets.Socket client;
void Awake ()
{
}
public float GetXSpeed()
{
}
public float GetYSpeed() { }
}
}
<span style="font-size:24px;"><strong>方法2</strong></span>
<span style="font-size:24px;"><strong>可以將內部類編輯爲一個單獨的腳本,然後放到一個空對象上。再按照腳本間調用的方法來起到間接調用的目的。</strong></span>